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https://github.com/HowestDAE/dae16-VerhulstBram.git
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73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
#include "pch.h"
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#include "WorldLevel.h"
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#include <iostream>
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#include <ostream>
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#include "colors.h"
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#include "utils.h"
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WorldLevel::WorldLevel(Camera* camera) : Level(camera), m_mousePos{ 0, 0 }, m_player(Player{ Point2f{ 0, 100 } }) {
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// The grid is 34 x 50 big, the top center is 0,0 in world coords
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for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
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int actualX = x - WORLD_WIDTH / 2;
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m_worldTiles[x][y] = new WorldTile{ Point2f{ float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT}, GroundTileTypes::Dirt};
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}
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}
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// std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
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// m_pTextTexture = new Texture(dirtPath);
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}
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WorldLevel::~WorldLevel() {
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//delete m_pTextTexture;
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}
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void WorldLevel::Update(float elapsedSec) {
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int mouseX, mouseY;
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SDL_GetMouseState(&mouseX, &mouseY);
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m_mousePos = Point2f{ float(mouseX), float(mouseY) };
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m_player.Update(elapsedSec, *this);
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}
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void WorldLevel::Draw() const {
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m_pCamera->BeginRendering();
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for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
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m_worldTiles[x][y]->Draw();
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}
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}
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utils::SetColor(Colors::WHITE);
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for (int x { -100 }; x < 100; ++x) {
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for (int y { -100 }; y < 100; ++y) {
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utils::DrawLine(x * 50, -5000, x * 50, 50000);
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utils::DrawLine(-5000, y * 50, 50000, y * 50);
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}
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}
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utils::SetColor(Colors::MAGENTA);
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utils::FillEllipse(0, 0, 10, 10);
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m_player.Draw();
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m_pCamera->EndRendering();
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//utils::SetColor(Colors::WHITE);
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//m_pTextTexture->Draw(Point2f{ 0, 0 });
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}
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void WorldLevel::MouseMove(const Point2f& mousePos) {
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m_mousePos = mousePos;
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}
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WorldTile* WorldLevel::GetTileAt(const Point2f& pos) const {
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return nullptr;
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}
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void WorldLevel::SetTileAt(const Point2f& pos, WorldTile* tile) {
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}
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std::array<std::array<WorldTile*, WorldLevel::WORLD_WIDTH>, WorldLevel::WORLD_HEIGHT> WorldLevel::GetAllTiles() const {
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return m_worldTiles;
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}
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