Files
dae16-VerhulstBram-GameProject/Game/GridSystem/WorldGridManager.h
Bram Verhulst 5477b8a7f2 Fix digging
2024-04-20 20:20:54 +02:00

78 lines
1.4 KiB
C++

#pragma once
#include <array>
#include <map>
#include <vector>
#include "structs.h"
class GroundTileType;
static const int WORLD_WIDTH = 34;
static const int WORLD_HEIGHT = 34;
static const int TILE_WIDTH = 50;
static const int TILE_HEIGHT = 50;
class WorldTile;
enum TileDirection
{
TopLeft,
TopMiddle,
TopRight,
MiddleLeft,
//me
MiddleRight,
BottomLeft,
BottomMiddle,
BottomRight
};
struct surroundingTiles
{
std::map<TileDirection, WorldTile *> m_tiles;
void SetTile(TileDirection direction, WorldTile* tile) {
m_tiles[direction] = tile;
}
WorldTile* GetTile(TileDirection direction) {
return m_tiles[direction];
}
// bool IsAllType(const GroundTileType& type) {
// for (const auto& tile : m_tiles) {
// if (tile.second == nullptr) {
// return false;
// }
// if (tile.second->GetTileType() != &type) {
// return false;
// }
// }
// return true;
// }
};
class WorldGridManager
{
public:
WorldGridManager();
~WorldGridManager();
surroundingTiles GetSurroundingTiles(const WorldTile* world_tile);
Vector2f GetIndexFromPosition(Vector2f position);
WorldGridManager(const WorldGridManager& other) = default;
WorldTile * GetTileAtIndex(const int x, const int y) const;
WorldTile * GetTileAtWorldPos(const Vector2f& pos) const;
void SetTileAtIndex(const int x, const int y, WorldTile* tile);
private:
std::array<std::array<WorldTile *, WORLD_WIDTH>, WORLD_HEIGHT> m_worldTiles;
};