Files
dae16-VerhulstBram-GameProject/Game/GridSystem/WorldTile.cpp
Bram Verhulst e578a77d84 Added Buildings
Fixed rendering bugs with edges
2024-04-22 00:32:06 +02:00

119 lines
4.2 KiB
C++

#include "pch.h"
#include "WorldTile.h"
#include <iostream>
#include "Camera.h"
#include "colors.h"
#include "../TextureManager.h"
#include "utils.h"
#include "WorldGridManager.h"
WorldTile::WorldTile(const Vector2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager, WorldGridManager* pGridManager) : m_Position { position }, m_GroundTileType { groundTileType }, m_pGridManager { pGridManager } {
// const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
// m_pTexture = new Texture(dirtPath);
m_pTexture = pTextureManager->GetTexture(groundTileType->getPath());
m_SideTextures[TileDirection::TopLeft] = pTextureManager->GetTexture("tiles/dirt/sidepieces/topLeft.png");
m_SideTextures[TileDirection::TopRight] = pTextureManager->GetTexture("tiles/dirt/sidepieces/topRight.png");
m_SideTextures[TileDirection::BottomLeft] = pTextureManager->GetTexture("tiles/dirt/sidepieces/bottomLeft.png");
m_SideTextures[TileDirection::BottomRight] = pTextureManager->GetTexture("tiles/dirt/sidepieces/bottomRight.png");
m_SideTextures[TileDirection::TopMiddle] = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleTop.png");
m_SideTextures[TileDirection::BottomMiddle] = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleBottom.png");
m_SideTextures[TileDirection::MiddleLeft] = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleLeft.png");
m_SideTextures[TileDirection::MiddleRight] = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleRight.png");
m_pAllTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/all.png");
}
WorldTile::~WorldTile() {
delete m_pTexture;
}
void WorldTile::Draw() {
switch (m_GroundTileType->getType()) {
case GroundTileTypes::Air: {
//check if it's all around dirt
bool allDirt = true;
for (int i = 0; i < 8; i++) {
const WorldTile* tile = m_SurroundingTiles.GetTile(static_cast<TileDirection>(i));
if(tile != nullptr) { //Tile exists
const GroundTileTypes type = tile->GetTileType()->getType();
if(type != Tiles::DIRT->getType()) {
allDirt = false;
break;
}
}
}
if(allDirt) {
m_pAllTexture->Draw(m_Position);
return;
}
if(*m_GroundTileType == Tiles::AIR) {
this->DrawSide(TileDirection::TopLeft);
this->DrawSide(TileDirection::TopRight);
this->DrawSide(TileDirection::BottomLeft);
this->DrawSide(TileDirection::BottomRight);
this->DrawSide(TileDirection::TopMiddle);
this->DrawSide(TileDirection::BottomMiddle);
this->DrawSide(TileDirection::MiddleLeft);
this->DrawSide(TileDirection::MiddleRight);
break;
}
}
case GroundTileTypes::Dirt:
case GroundTileTypes::Hard:
case GroundTileTypes::Stone:
case GroundTileTypes::Iron:
m_pTexture->Draw(m_Position);
break;
default:
break;
}
if (*m_GroundTileType != Tiles::AIR) {
m_pTexture->Draw(m_Position);
if (m_Hightlight) {
utils::SetColor(Colors::GREEN);
utils::FillRect(m_Position, 50, 50);
}
}
}
void WorldTile::Update(const Camera* camera) {
m_pGridManager->GetIndexFromPosition(m_Position);
m_SurroundingTiles = m_pGridManager->GetSurroundingTiles(this);
const Vector2f mouse_pos = camera->TransformMouse(Vector2f{utils::GetMousePos().x, 500 - utils::GetMousePos().y});
m_Hightlight = utils::IsPointInRect(mouse_pos, Rectf{GetCollisionRect().pos, GetCollisionRect().size});
}
Collision::TileCollisionRect WorldTile::GetCollisionRect() {
return Collision::TileCollisionRect { m_Position, GetSize(), ( this ) };
}
void WorldTile::DrawSide(const TileDirection& direction) {
const WorldTile* tile = m_SurroundingTiles.GetTile(direction);
if(tile != nullptr) {
const GroundTileTypes type = tile->GetTileType()->getType();
if(direction == TileDirection::BottomMiddle || direction == TileDirection::BottomLeft || direction == TileDirection::BottomRight) {
if(type == Tiles::Special::GRASS->getType() || type == Tiles::Special::HARD_LEFT->getType() || type == Tiles::Special::HARD_MIDDLE->getType() || type == Tiles::Special::HARD_RIGHT->getType()) {
//Fix for edges being renderd on grass / hard tiles
//TODO: Possible fix if i have time
return;
}
}
if(type != Tiles::AIR->getType()) {
m_SideTextures[direction]->Draw(m_Position);
}
}
}