Files
dae16-VerhulstBram-GameProject/Game/GridSystem/WorldTile.h
Bram Verhulst e578a77d84 Added Buildings
Fixed rendering bugs with edges
2024-04-22 00:32:06 +02:00

156 lines
3.7 KiB
C++

#pragma once
#include "Collision.h"
#include "Texture.h"
#include "WorldGridManager.h"
#include "../TextureManager.h"
class Camera;
enum class GroundTileTypes
{
Air,
Dirt,
Grass,
Hard,
Stone,
Iron
};
class GroundTileType
{
public:
GroundTileType(const std::string&& filePath, GroundTileTypes type): m_filePath(filePath), m_type(type) {
}
virtual ~GroundTileType() = default;
bool operator==(const GroundTileType& rhs) const {
return m_type == rhs.m_type;
}
bool operator!=(const GroundTileType& rhs) const {
return m_type != rhs.m_type;
}
virtual bool operator==(const GroundTileType* rhs) const {
return rhs->m_type == m_type;
}
virtual bool operator!=(const GroundTileType* rhs) const {
return rhs->m_type != m_type;
}
virtual std::string getPath() const {
return m_filePath;
}
virtual GroundTileTypes getType() const {
return m_type;
}
protected:
std::string m_filePath;
private:
GroundTileTypes m_type;
};
class RandomGroundTile : public GroundTileType
{
public:
RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(std::move(filePath), type), m_maxRandom(maxRandom) {
}
~RandomGroundTile() override = default;
bool operator==(const GroundTileType* rhs) const override {
return rhs->getType() == this->getType();
}
bool operator!=(const GroundTileType* rhs) const override {
return rhs->getType() != this->getType();
}
std::string getPath() const override {
int variant = utils::randRange(1, m_maxRandom);
std::string toReplace { "[0]" };
std::string replacement = std::to_string(utils::randRange(1, m_maxRandom));
size_t found = m_filePath.find(toReplace);
std::string newFilePath { m_filePath };
if (found != std::string::npos) {
newFilePath.replace(found, 3, replacement);
}
return newFilePath;
}
private:
int m_maxRandom;
};
namespace Tiles
{
static GroundTileType* AIR = new GroundTileType("", GroundTileTypes::Air);
static GroundTileType* DIRT = new RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 5);
static GroundTileType* IRON = new GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron);
namespace Special
{
static GroundTileType* HARD_LEFT = new GroundTileType("tiles/dirt/special/hardLeft.png", GroundTileTypes::Hard);
static GroundTileType* HARD_RIGHT = new GroundTileType("tiles/dirt/special/hardRight.png", GroundTileTypes::Hard);
static GroundTileType* HARD_MIDDLE = new GroundTileType("tiles/dirt/special/hardMiddle.png", GroundTileTypes::Hard);
static GroundTileType* GRASS = new RandomGroundTile("tiles/dirt/special/grass[0].png", GroundTileTypes::Grass, 2);
}
}
class WorldTile
{
public:
WorldTile() = default;
WorldTile(const Vector2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager, WorldGridManager* pGridManager);
~WorldTile();
void Draw();
void Update(const Camera* camera); //TODO: no use
Vector2f GetPosition() const {
return m_Position;
}
void SetPosition(const Vector2f& position) {
m_Position = position;
}
Vector2f GetSize() const {
return Vector2f { 50, 50 };
}
GroundTileType * GetTileType() const {
return m_GroundTileType;
}
void SetTileType(GroundTileType* type) {
m_GroundTileType = type;
m_pTexture = TextureManager::GetInstance()->GetTexture(type->getPath()); //Chage the texture when setting a new type
}
Collision::TileCollisionRect GetCollisionRect();
bool m_Hightlight { false };
private:
void DrawSide(const TileDirection& direction);
Vector2f m_Position;
GroundTileType* m_GroundTileType;
Texture* m_pTexture;
Collision::CollisionRect m_CollisionRect;
WorldGridManager* m_pGridManager;
surroundingTiles m_SurroundingTiles;
std::vector<Texture*> m_SideTextures { 8, nullptr };
Texture* m_pAllTexture;
};