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https://github.com/HowestDAE/dae16-VerhulstBram.git
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204 lines
5.1 KiB
C++
204 lines
5.1 KiB
C++
#pragma once
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#include "Collision.h"
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#include "Texture.h"
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#include "WorldGridManager.h"
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#include "../TextureManager.h"
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class Camera;
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enum class GroundTileTypes
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{
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Air,
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Dirt,
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Grass,
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Stone,
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Lava,
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//Special
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Hard,
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//Ores
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Bronze,
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Gold,
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Iron,
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};
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static std::map<GroundTileTypes, std::string> GroundTileTypeStrings {
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{ GroundTileTypes::Air, "Air" },
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{ GroundTileTypes::Dirt, "Dirt" },
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{ GroundTileTypes::Grass, "Grass" },
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{ GroundTileTypes::Stone, "Stone" },
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{ GroundTileTypes::Lava, "Lava" },
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{ GroundTileTypes::Hard, "Hard" },
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{ GroundTileTypes::Bronze, "Bronze" },
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{ GroundTileTypes::Gold, "Gold" },
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{ GroundTileTypes::Iron, "Iron" },
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};
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GroundTileType * getRandomGroundTile();
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class GroundTileType
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{
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public:
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GroundTileType(const std::string&& filePath, GroundTileTypes type): m_filePath(filePath), m_type(type) {
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}
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virtual ~GroundTileType() = default;
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bool operator==(const GroundTileType& rhs) const {
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return m_type == rhs.m_type;
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}
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bool operator!=(const GroundTileType& rhs) const {
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return m_type != rhs.m_type;
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}
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virtual bool operator==(const GroundTileType* rhs) const {
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return rhs->m_type == m_type;
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}
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virtual bool operator!=(const GroundTileType* rhs) const {
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return rhs->m_type != m_type;
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}
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virtual std::string getPath() const {
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return m_filePath;
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}
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virtual GroundTileTypes getType() const {
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return m_type;
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}
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protected:
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std::string m_filePath;
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private:
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GroundTileTypes m_type;
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};
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class RandomGroundTile : public GroundTileType
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{
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public:
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RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(std::move(filePath), type), m_maxRandom(maxRandom) {
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}
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~RandomGroundTile() override = default;
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bool operator==(const GroundTileType* rhs) const override {
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return rhs->getType() == this->getType();
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}
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bool operator!=(const GroundTileType* rhs) const override {
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return rhs->getType() != this->getType();
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}
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std::string getPath() const override {
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int variant = utils::randRange(1, m_maxRandom);
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std::string toReplace { "[0]" };
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std::string replacement = std::to_string(utils::randRange(1, m_maxRandom));
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size_t found = m_filePath.find(toReplace);
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std::string newFilePath { m_filePath };
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if (found != std::string::npos) {
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newFilePath.replace(found, 3, replacement);
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}
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return newFilePath;
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}
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private:
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int m_maxRandom;
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};
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namespace Tiles
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{
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static GroundTileType* AIR = new GroundTileType("", GroundTileTypes::Air);
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static GroundTileType* DIRT = new RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 5);
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namespace Hazards
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{
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static GroundTileType* STONE = new RandomGroundTile("tiles/ores/Ore_Stone_[0].png", GroundTileTypes::Stone, 3);
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static GroundTileType* LAVA = new RandomGroundTile("tiles/ores/Ore_Lava_[0].png", GroundTileTypes::Lava, 3);
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}
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namespace Ores
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{
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static GroundTileType* IRON = new GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron);
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static GroundTileType* BRONZE = new GroundTileType("tiles/ores/Ore_Bronzium.png", GroundTileTypes::Bronze);
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static GroundTileType* GOLD = new GroundTileType("tiles/ores/Ore_Goldium.png", GroundTileTypes::Gold);
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}
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namespace Special
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{
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static GroundTileType* HARD_LEFT = new GroundTileType("tiles/dirt/special/hardLeft.png", GroundTileTypes::Hard);
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static GroundTileType* HARD_RIGHT = new GroundTileType("tiles/dirt/special/hardRight.png", GroundTileTypes::Hard);
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static GroundTileType* HARD_MIDDLE = new GroundTileType("tiles/dirt/special/hardMiddle.png", GroundTileTypes::Hard);
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static GroundTileType* GRASS = new RandomGroundTile("tiles/dirt/special/grass[0].png", GroundTileTypes::Grass, 2);
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}
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}
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static std::map<GroundTileType *, float> GroundTileWeights {
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{ Tiles::AIR, 0.2f },
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{ Tiles::DIRT, 0.5f },
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{ Tiles::Special::GRASS, 0.0f },
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{ Tiles::Hazards::STONE, 0.025f },
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{ Tiles::Hazards::LAVA, 0.01f },
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{ Tiles::Special::HARD_LEFT, 0.0f },
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{ Tiles::Special::HARD_MIDDLE, 0.0f },
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{ Tiles::Special::HARD_RIGHT, 0.0f },
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{ Tiles::Ores::BRONZE, 0.05f },
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{ Tiles::Ores::GOLD, 0.02f },
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{ Tiles::Ores::IRON, 0.1f },
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};
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class WorldTile
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{
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public:
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WorldTile() = default;
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WorldTile(const Vector2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager, WorldGridManager* pGridManager);
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~WorldTile();
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void Draw();
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void Update(const Camera* camera); //TODO: no use
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Vector2f GetPosition() const {
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return m_Position;
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}
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void SetPosition(const Vector2f& position) {
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m_Position = position;
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}
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Vector2f GetSize() const {
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return Vector2f { 50, 50 };
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}
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GroundTileType * GetTileType() const {
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return m_GroundTileType;
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}
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void SetTileType(GroundTileType* type) {
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m_GroundTileType = type;
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m_pTexture = TextureManager::GetInstance()->GetTexture(type->getPath()); //Chage the texture when setting a new type
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}
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Collision::TileCollisionRect GetCollisionRect();
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bool m_Hightlight { false };
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private:
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void DrawSide(const TileDirection& direction);
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Vector2f m_Position;
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GroundTileType* m_GroundTileType;
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Texture* m_pTexture;
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Collision::CollisionRect m_CollisionRect;
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WorldGridManager* m_pGridManager;
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surroundingTiles m_SurroundingTiles;
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std::vector<Texture *> m_SideTextures { 8, nullptr };
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Texture* m_pAllTexture;
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};
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