Files
dae16-VerhulstBram-GameProject/Game/GridSystem/WorldTile.h
Bram Verhulst f5d352239c Add basic controller Support
Fix more memory leaks (seeing a trend here)
2024-04-24 21:38:14 +02:00

186 lines
4.0 KiB
C++

#pragma once
#include "Collision.h"
#include "Texture.h"
#include "WorldGridManager.h"
#include "../TextureManager.h"
class Camera;
enum class GroundTileTypes
{
Air,
Dirt,
Grass,
Stone,
Lava,
//Special
Hard,
//Ores
Bronze,
Gold,
Iron,
};
static std::map<GroundTileTypes, std::string> GroundTileTypeStrings {
{ GroundTileTypes::Air, "Air" },
{ GroundTileTypes::Dirt, "Dirt" },
{ GroundTileTypes::Grass, "Grass" },
{ GroundTileTypes::Stone, "Stone" },
{ GroundTileTypes::Lava, "Lava" },
{ GroundTileTypes::Hard, "Hard" },
{ GroundTileTypes::Bronze, "Bronze" },
{ GroundTileTypes::Gold, "Gold" },
{ GroundTileTypes::Iron, "Iron" },
};
GroundTileType * getRandomGroundTile();
class GroundTileType
{
public:
GroundTileType(const std::string&& filePath, GroundTileTypes type): m_filePath(filePath), m_type(type) {
}
virtual ~GroundTileType() = default;
bool operator==(const GroundTileType& rhs) const {
return m_type == rhs.m_type;
}
bool operator!=(const GroundTileType& rhs) const {
return m_type != rhs.m_type;
}
virtual bool operator==(const GroundTileType* rhs) const {
return rhs->m_type == m_type;
}
virtual bool operator!=(const GroundTileType* rhs) const {
return rhs->m_type != m_type;
}
virtual std::string getPath() const {
return m_filePath;
}
virtual GroundTileTypes getType() const {
return m_type;
}
protected:
std::string m_filePath;
private:
GroundTileTypes m_type;
};
class RandomGroundTile : public GroundTileType
{
public:
RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(std::move(filePath), type), m_maxRandom(maxRandom) {
}
~RandomGroundTile() override = default;
bool operator==(const GroundTileType* rhs) const override {
return rhs->getType() == this->getType();
}
bool operator!=(const GroundTileType* rhs) const override {
return rhs->getType() != this->getType();
}
std::string getPath() const override {
int variant = utils::randRange(1, m_maxRandom);
std::string toReplace { "[0]" };
std::string replacement = std::to_string(utils::randRange(1, m_maxRandom));
size_t found = m_filePath.find(toReplace);
std::string newFilePath { m_filePath };
if (found != std::string::npos) {
newFilePath.replace(found, 3, replacement);
}
return newFilePath;
}
private:
int m_maxRandom;
};
class Tiles
{
public:
};
// static std::map<GroundTileType *, float> GroundTileWeights {
// { Tiles::AIR, 0.2f },
// { Tiles::DIRT, 0.5f },
// { Tiles::Special::GRASS, 0.0f },
// { Tiles::Hazards::STONE, 0.025f },
// { Tiles::Hazards::LAVA, 0.01f },
// { Tiles::Special::HARD_LEFT, 0.0f },
// { Tiles::Special::HARD_MIDDLE, 0.0f },
// { Tiles::Special::HARD_RIGHT, 0.0f },
// { Tiles::Ores::BRONZE, 0.05f },
// { Tiles::Ores::GOLD, 0.02f },
// { Tiles::Ores::IRON, 0.1f },
// };
static std::map<GroundTileType*, float> GroundTileWeights;
void InitializeGroundTiles();
class WorldTile
{
public:
WorldTile() = default;
WorldTile(const Vector2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager, WorldGridManager* pGridManager);
~WorldTile();
void Draw();
void Update(const Camera* camera); //TODO: no use
Vector2f GetPosition() const {
return m_Position;
}
void SetPosition(const Vector2f& position) {
m_Position = position;
}
Vector2f GetSize() const {
return Vector2f { 50, 50 };
}
GroundTileType * GetTileType() const {
return m_GroundTileType;
}
void SetTileType(GroundTileType* type) {
m_GroundTileType = type;
m_pTexture = TextureManager::GetInstance()->GetTexture(type->getPath()); //Chage the texture when setting a new type
}
Collision::TileCollisionRect GetCollisionRect();
bool m_Hightlight { false };
private:
void DrawSide(const TileDirection& direction);
Vector2f m_Position;
GroundTileType* m_GroundTileType;
Texture* m_pTexture;
Collision::CollisionRect m_CollisionRect;
WorldGridManager* m_pGridManager;
surroundingTiles m_SurroundingTiles;
std::vector<Texture*> m_SideTextures { 8, nullptr };
Texture* m_pAllTexture;
};