Files
dae16-VerhulstBram-GameProject/Game/GroundTileTypeManager.h
Bram Verhulst f5d352239c Add basic controller Support
Fix more memory leaks (seeing a trend here)
2024-04-24 21:38:14 +02:00

58 lines
1.1 KiB
C++

#pragma once
#include <map>
#include "GridSystem/WorldTile.h"
class GroundTileType;
class GroundTileTypeManager
{
public:
static GroundTileTypeManager* GetInstance();
static void DestroyInstance();
GroundTileType* AIR;
GroundTileType* DIRT;
GroundTileType* STONE;
GroundTileType* LAVA;
GroundTileType* IRON;
GroundTileType* BRONZE;
GroundTileType* GOLD;
GroundTileType* HARD_LEFT;
GroundTileType* HARD_RIGHT;
GroundTileType* HARD_MIDDLE;
GroundTileType* GRASS;
//
// static GroundTileType* AIR{ nullptr };
//
//
// static std::map<GroundTileType *, float> GroundTileWeights {
// { Tiles::AIR, 0.2f },
// { Tiles::DIRT, 0.5f },
// { Tiles::Special::GRASS, 0.0f },
// { Tiles::Hazards::STONE, 0.025f },
// { Tiles::Hazards::LAVA, 0.01f },
// { Tiles::Special::HARD_LEFT, 0.0f },
// { Tiles::Special::HARD_MIDDLE, 0.0f },
// { Tiles::Special::HARD_RIGHT, 0.0f },
// { Tiles::Ores::BRONZE, 0.05f },
// { Tiles::Ores::GOLD, 0.02f },
// { Tiles::Ores::IRON, 0.1f },
// };
private:
GroundTileTypeManager();
~GroundTileTypeManager();
static GroundTileTypeManager* m_pInstance;
};