Files
dae16-VerhulstBram-GameProject/Game/Levels/World/Building.cpp
2024-04-23 11:17:17 +02:00

16 lines
436 B
C++

#include "pch.h"
#include "Building.h"
#include <iostream>
Building::Building(const std::string& filePath, const Vector2f& position, TextureManager* pTextureManager): m_Position(position) {
m_Texture = pTextureManager->GetTexture(filePath);
m_Size = Vector2f(m_Texture->GetWidth(), m_Texture->GetHeight());
}
Building::~Building() {
}
void Building::Draw() const {
m_Texture->Draw(m_Position);
}
void Building::Update(float dt) {
}