Files
godot-apointa/scripts/cursor_manager.gd
2026-05-16 11:51:19 +02:00

23 lines
612 B
GDScript

extends Node
# Preload all your cursor images
const CURSORS = {
"default": preload("res://cursors/default.png"),
"interact": preload("res://cursors/hand.png"),
"move": preload("res://cursors/walk.png"),
"look": preload("res://cursors/eye.png"),
"test": preload("res://cursors/test.png"),
}
var _current: String = "default"
func set_cursor(hint: String) -> void:
if hint == _current:
return
var texture = CURSORS.get(hint, CURSORS["default"])
Input.set_custom_mouse_cursor(texture, Input.CURSOR_ARROW, Vector2(32, 32))
_current = hint
func reset() -> void:
set_cursor("default")