20 lines
433 B
C++
20 lines
433 B
C++
#pragma once
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#include "../../Screen.h"
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#include "Gui/GuiText.h"
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class GameOverScreen final : public Screen {
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public:
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GameOverScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
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virtual ~GameOverScreen() override;
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virtual void Draw() const override;
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virtual void Update(float elapsedSecs) override;
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void MarkDirty();
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void SellAll();
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private:
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Texture* m_SkullTexture{ nullptr };
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};
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