262 lines
10 KiB
C++
262 lines
10 KiB
C++
#include "pch.h"
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#include "WorldLevel.h"
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#include <algorithm>
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#include <iostream>
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#include <ostream>
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#include "Collision.h"
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#include "colors.h"
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#include "GameManager.h"
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#include "../../GridSystem/GroundTileTypeManager.h"
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#include "utils.h"
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#include "GridSystem/WorldTile.h"
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#include "Gui/Screens/ScreenManager.h"
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class GroundTileType;
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WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
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m_GridManager(WorldGridManager()),
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m_Player(Vector2f { 0, 100 }, TextureManager::GetInstance()),
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m_MousePos { 0, 0 },
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m_Viewport(viewport),
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m_ScreenManager(ScreenManager::GetInstance()) {
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InitializeGroundTiles();
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// The grid is 34 x 50 big, the top center is 0,0 in world coords
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
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const int actualX = x - WORLD_WIDTH / 2;
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Vector2f pos = Vector2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
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GroundTileType* type = getRandomGroundTile();
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m_GridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_GridManager });
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}
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}
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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m_GridManager.GetTileAtIndex(x, 0)->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
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m_GridManager.GetTileAtIndex(x, 1)->SetTileType(GroundTileTypeManager::GetInstance()->GRASS);
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}
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//Add to walls to the side of stone
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for (int y { 0 }; y < WORLD_HEIGHT - 1; ++y) {
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m_GridManager.GetTileAtIndex(0, y)->SetTileType(GroundTileTypeManager::GetInstance()->STONE);
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m_GridManager.GetTileAtIndex(WORLD_WIDTH - 1, y)->SetTileType(GroundTileTypeManager::GetInstance()->STONE);
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}
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Building* fuelBuilding = new Building { "buildings/fuelStation.png", Vector2f { -700, -52 }, Rectf { 0, 0, 50, 50 }, TextureManager::GetInstance() };
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fuelBuilding->SetOnEnterHitbox([]()
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{
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ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_FuelScreen);
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});
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m_Buildings.push_back(fuelBuilding);
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m_GridManager.GetTileAtWorldPos(Vector2f { -750, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
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m_GridManager.GetTileAtWorldPos(Vector2f { -700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
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Building* mineralBuilding = new Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, Rectf { 0, 0, 100, 100 }, TextureManager::GetInstance() };
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mineralBuilding->SetOnEnterHitbox([]()
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{
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ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_SellScreen);
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});
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m_Buildings.emplace_back(mineralBuilding);
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m_GridManager.GetTileAtWorldPos(Vector2f { -400, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
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m_GridManager.GetTileAtWorldPos(Vector2f { -350, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f { -300, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f { -250, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f { -200, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f { -150, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
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m_Buildings.emplace_back(new Building { "buildings/junkStation.png", Vector2f { 250, -52 }, Rectf { 0, 0, 100, 100 }, TextureManager::GetInstance() });
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m_GridManager.GetTileAtWorldPos(Vector2f { 200, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
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m_GridManager.GetTileAtWorldPos(Vector2f { 250, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f { 300, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f { 350, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f { 400, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f { 450, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
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m_Buildings.emplace_back(new Building { "buildings/repairStation.png", Vector2f { 700, -52 }, Rectf { 0, 0, 100, 100 }, TextureManager::GetInstance() });
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m_GridManager.GetTileAtWorldPos(Vector2f { 650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
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m_GridManager.GetTileAtWorldPos(Vector2f { 700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f { 750, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f { 800, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
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m_TopCover = TextureManager::GetInstance()->GetTexture("topBackground.png");
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m_MainScreen = new MainScreen(TextureManager::GetInstance());
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GameManager::GetInstance().SetMainScreen(m_MainScreen);
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m_Sun = new OrbitingObject(Vector2f { 0, -1000 }, 1200, 0.1f, TextureManager::GetInstance()->GetTexture("sun.png"));
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m_Moon = new OrbitingObject(Vector2f { 0, -1000 }, 1200, 0.1f, TextureManager::GetInstance()->GetTexture("moon.png"), (float)M_PI);
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GameManager::GetInstance().SetFuel(100);
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GameManager::GetInstance().SetHullIntegrity(100);
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GameManager::GetInstance().SetPlayer(&m_Player);
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m_BackgroundMusic = new SoundStream("sound/bgm.wav");
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m_BackgroundMusic->Play(true);
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GameManager::GetInstance().SetMoney(100);
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}
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WorldLevel::~WorldLevel() {
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delete m_MainScreen;
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delete m_Sun;
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delete m_Moon;
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delete m_BackgroundMusic;
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for (Building* building : m_Buildings) {
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delete building;
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}
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GameManager::DestroyInstance();
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}
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void WorldLevel::Update(float elapsedSec) {
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m_Fps = 1 / elapsedSec;
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int mouseX, mouseY;
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SDL_GetMouseState(&mouseX, &mouseY);
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m_MousePos = Vector2f { float(mouseX), float(mouseY) };
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m_MousePos = m_pCamera->TransformMouse(m_MousePos);
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// for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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// for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
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// m_gridManager.GetTileAtIndex(x, y)->m_Hightlight = false;
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// }
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// }
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m_Sun->Update(elapsedSec);
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m_Moon->Update(elapsedSec);
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
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m_GridManager.GetTileAtIndex(x, y)->Update(m_pCamera);
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if (m_GridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_MousePos)) {
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m_pSelectedTile = m_GridManager.GetTileAtIndex(x, y);
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//selectedTile->m_Hightlight = true;
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}
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}
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}
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for (Building* building : m_Buildings) {
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building->Update(elapsedSec, m_Player.GetCollisionRect().getRectf());
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// building.IsPlayerInHitbox(Rectf{m_Player.GetCollisionRect().pos, m_Player.GetCollisionRect().size});
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}
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if (m_pSelectedTile != nullptr) {
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if (utils::isMouseDown(SDL_BUTTON_LEFT)) {
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m_pSelectedTile->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
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}
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}
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if (!m_ScreenManager->IsScreenOpen()) {
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m_Player.Update(elapsedSec, *this);
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}
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//Move the camera when the player gets to the edge
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//Also lock the camera from going below -800 and above -100
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Vector2f playerPos = m_Player.GetPosition();
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Vector2f newCameraPos = m_pCamera->GetPosition();
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if (playerPos.x < newCameraPos.x + 50) {
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newCameraPos.x = playerPos.x - 50;
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}
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if (playerPos.x > newCameraPos.x + m_Viewport.width - 100) {
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newCameraPos.x = playerPos.x - m_Viewport.width + 100;
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}
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if (playerPos.y < newCameraPos.y + 100) {
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newCameraPos.y = playerPos.y - 100;
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}
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if (playerPos.y > newCameraPos.y + m_Viewport.height - 150) {
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newCameraPos.y = playerPos.y - m_Viewport.height + 150;
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}
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newCameraPos.x = utils::clamp(newCameraPos.x, -800, -100);
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m_pCamera->SetPosition(newCameraPos);
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Screen* screen = m_ScreenManager->GetCurrentScreen();
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if (screen != nullptr) {
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screen->Update(elapsedSec);
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}
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GameManager::GetInstance().Update(elapsedSec);
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m_MainScreen->SetDepth(std::to_string((int)-m_Player.GetPosition().y - 50) + " ft.");
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m_MainScreen->SetScore(std::to_string(GameManager::GetInstance().GetScore()));
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// m_MainScreen->SetFuelMeterValue(GameManager::GetInstance().GetFuel());
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// m_MainScreen->SetHullMeterValue(GameManager::GetInstance().GetHullIntegrity());
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m_MainScreen->Update(elapsedSec);
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//Vector2f playerPos = m_player.GetPosition();
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//Vector2f newCameraPos = playerPos;
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//m_pCamera->SetPosition(newCameraPos);
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//place the player in the center of the camera
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//m_pCamera->SetPosition(Vector2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2});
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}
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void WorldLevel::Draw() const {
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m_pCamera->BeginRendering();
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m_Sun->Draw();
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m_Moon->Draw();
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// m_topCover->Draw(Vector2f{-850,-70} );
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m_TopCover->Draw(Rectf { -850, -70, 850, -70 + 32 }, Rectf { 0, 0, WORLD_WIDTH * 50, 32 });
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for (Collision::CollisionRect rect : m_Rects) {
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// utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
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}
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// utils::SetColor(Colors::WHITE);
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// utils::FillEllipse(m_MousePos, 2, 2);
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
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m_GridManager.GetTileAtIndex(x, y)->Draw();
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}
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}
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// utils::SetColor(Colors::MAGENTA);
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// utils::FillEllipse(-5, -5, 5, 5);
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// if (m_pSelectedTile != nullptr) {
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// m_pSelectedTile->Draw();
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// }
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for (Building* building : m_Buildings) {
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building->Draw();
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}
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m_Player.Draw();
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// utils::SetColor(Colors::GREEN);
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// utils::DrawArrow(Vector2f{0, 0}, m_MousePos);
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m_pCamera->EndRendering();
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// utils::FillRect(utils::GetMousePos(), 10, 10);
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// utils::DrawRect(50, 50, m_Viewport.width - 100, m_Viewport.height - 100);
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const Screen* screen = m_ScreenManager->GetCurrentScreen();
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if (screen != nullptr) {
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screen->Draw();
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}
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m_MainScreen->Draw();
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}
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void WorldLevel::MouseMove(const Vector2f& mousePos) {
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m_MousePos = mousePos;
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}
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WorldGridManager& WorldLevel::GetGridManager() {
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return m_GridManager;
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}
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