Files
prog2/Engine/SoundEffect.cpp
Bram Verhulst 5f1dcd5788 Add Alot
2024-06-09 22:03:29 +02:00

64 lines
1.3 KiB
C++

#include "base.h"
#include <iostream>
#include "SoundEffect.h"
SoundEffect::SoundEffect(const std::string& path, int channel)
: m_pMixChunk { Mix_LoadWAV(path.c_str()) }, m_Channel(channel) {
if (m_pMixChunk == nullptr) {
const std::string errorMsg = "SoundEffect: Failed to load " + path + ",\nSDL_mixer Error: " + Mix_GetError();
std::cerr << errorMsg;
}
}
SoundEffect::~SoundEffect() {
Mix_FreeChunk(m_pMixChunk);
m_pMixChunk = nullptr;
}
bool SoundEffect::IsLoaded() const {
return m_pMixChunk != nullptr;
}
void SoundEffect::Play(const int loops) const {
if (m_pMixChunk != nullptr) {
const int channel { Mix_PlayChannel(m_Channel, m_pMixChunk, loops) };
}
else {
std::cout << "SoundEffect::Play() failed, sound effect not loaded\n";
}
}
void SoundEffect::SetVolume(const int value) {
if (m_pMixChunk != nullptr) {
Mix_VolumeChunk(m_pMixChunk, value);
}
}
int SoundEffect::GetVolume() const {
if (m_pMixChunk != nullptr) {
return Mix_VolumeChunk(m_pMixChunk, -1);
}
else {
return -1;
}
}
void SoundEffect::Stop() const {
Mix_HaltChannel(m_Channel);
}
void SoundEffect::StopAll() {
Mix_HaltChannel(-1);
}
void SoundEffect::PauseAll() {
Mix_Pause(-1);
}
void SoundEffect::ResumeAll() {
Mix_Resume(-1);
}
bool SoundEffect::IsPlaying() const {
return Mix_Playing(m_Channel);
}