Files
prog2/Game/Gui/Screens/FuelScreen/FuelScreen.h
Bram Verhulst 5f1dcd5788 Add Alot
2024-06-09 22:03:29 +02:00

26 lines
635 B
C++

#pragma once
#include "SoundEffect.h"
#include "../../Screen.h"
#include "Gui/GuiText.h"
class FuelScreen final : public Screen {
public:
FuelScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
virtual ~FuelScreen() override;
FuelScreen(const FuelScreen& other) = delete;
FuelScreen(FuelScreen&& other) = delete;
FuelScreen& operator=(const FuelScreen& other) = delete;
FuelScreen& operator=(FuelScreen&& other) = delete;
virtual void Draw() const override;
virtual void Update(float elapsedSecs) override;
private:
GuiText* m_MoneyText;
SoundEffect* m_BuySound { nullptr };
};