138 lines
4.8 KiB
C++
138 lines
4.8 KiB
C++
#include "pch.h"
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#include "FuelScreen.h"
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#include "colors.h"
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#include "GameManager.h"
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#include "../ScreenManager.h"
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#include "utils.h"
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FuelScreen::FuelScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): Screen(filePath, pos, size, manager) {
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const Vector2f fuelScreenSize { 492, 396 };
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const Vector2f ScreenCenter { utils::GetViewport().x / 2, utils::GetViewport().y / 2 };
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const Vector2f fuelScreenCenter { ScreenCenter - fuelScreenSize / 2 };
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m_BuySound = new SoundEffect { "sound/buy.wav" };
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const Vector2f closeButtonOffset = Vector2f { 460, 396 - 14 };
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Vector2f closeButtonPos = fuelScreenCenter + closeButtonOffset;
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closeButtonPos.y -= 18;
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GuiButton* closeFuelButton = new GuiButton { "gui/close.png", closeButtonPos, Vector2f { 0, 0 }, true, TextureManager::GetInstance() };
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closeFuelButton->SetOnClick([this]()
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{
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ScreenManager::GetInstance()->CloseScreen();
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});
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this->AddElement(closeFuelButton);
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const Vector2f oneDollarButtonPos = Vector2f { 451, 287 };
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GuiButton* fiveDollarButton = new GuiButton { "gui/fuel/5dollars.png", oneDollarButtonPos, Vector2f { 0, 0 }, true, TextureManager::GetInstance() };
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fiveDollarButton->SetOnClick([this]()
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{
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if (GameManager::GetInstance().GetMoney() > 5) {
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GameManager::GetInstance().AddFuel(5);
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GameManager::GetInstance().IncreaseMoney(-5);
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m_BuySound->Play(0);
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}
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else {
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std::cout << "Not enough money" << std::endl;
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}
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});
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this->AddElement(fiveDollarButton);
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const Vector2f tenDollarButtonPos = oneDollarButtonPos + Vector2f { 113, -1 };
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GuiButton* tenDollarButton = new GuiButton { "gui/fuel/10dollars.png", tenDollarButtonPos, Vector2f { 0, 0 }, true, TextureManager::GetInstance() };
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tenDollarButton->SetOnClick([this]()
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{
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if (GameManager::GetInstance().GetMoney() > 10) {
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GameManager::GetInstance().AddFuel(10);
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GameManager::GetInstance().IncreaseMoney(-10);
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m_BuySound->Play(0);
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}
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else {
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std::cout << "Not enough money" << std::endl;
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}
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});
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this->AddElement(tenDollarButton);
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const Vector2f twentyFiveDollarButtonPos = oneDollarButtonPos + Vector2f { 0, -89 };
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GuiButton* twentyFiveDollarButton = new GuiButton { "gui/fuel/25dollars.png", twentyFiveDollarButtonPos, Vector2f { 0, 0 }, true, TextureManager::GetInstance() };
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twentyFiveDollarButton->SetOnClick([this]()
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{
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if (GameManager::GetInstance().GetMoney() > 25) {
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GameManager::GetInstance().AddFuel(25);
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GameManager::GetInstance().IncreaseMoney(-25);
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m_BuySound->Play(0);
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}
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else {
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std::cout << "Not enough money" << std::endl;
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}
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});
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this->AddElement(twentyFiveDollarButton);
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const Vector2f fiftyDollarButtonPos = twentyFiveDollarButtonPos + Vector2f { 114, 0 };
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GuiButton* fiftyDollarButton = new GuiButton { "gui/fuel/50dollars.png", fiftyDollarButtonPos, Vector2f { 0, 0 }, true, TextureManager::GetInstance() };
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fiftyDollarButton->SetOnClick([this]()
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{
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if (GameManager::GetInstance().GetMoney() > 50) {
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GameManager::GetInstance().AddFuel(50);
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GameManager::GetInstance().IncreaseMoney(-50);
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m_BuySound->Play(0);
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}
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else {
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std::cout << "Not enough money" << std::endl;
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}
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});
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this->AddElement(fiftyDollarButton);
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const Vector2f fillTankButtonPos = Vector2f { 450, 108 };
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GuiButton* fillTankButton = new GuiButton { "gui/fuel/fillTank.png", fillTankButtonPos, Vector2f { 0, 0 }, true, TextureManager::GetInstance() };
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fillTankButton->SetOnClick([this]()
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{
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if (GameManager::GetInstance().GetFuel() < GameManager::GetInstance().GetMaxFuel() - 2) {
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int fuelNeeded = static_cast<int>(GameManager::GetInstance().GetMaxFuel() - GameManager::GetInstance().GetFuel());
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if (fuelNeeded <= GameManager::GetInstance().GetMoney()) {
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GameManager::GetInstance().AddFuel(fuelNeeded);
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GameManager::GetInstance().IncreaseMoney(-fuelNeeded);
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m_BuySound->Play(0);
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}
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else {
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std::cout << "Not enough money" << std::endl;
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}
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}
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else {
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std::cout << "Don't need fuel" << std::endl;
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}
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});
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this->AddElement(fillTankButton);
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Vector2f offset { 50, 320 };
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m_MoneyText = new GuiText { fuelScreenCenter + offset, "$ 20", "fonts/Arial.ttf", 20, Colors::YELLOW };
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}
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FuelScreen::~FuelScreen() {
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delete m_MoneyText;
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delete m_BuySound;
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};
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void FuelScreen::Draw() const {
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int currentFuel = GameManager::GetInstance().GetFuel();
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int maxFuel = GameManager::GetInstance().GetMaxFuel();
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utils::SetColor(Color4f { 99.f / 255.f, 82.f / 255.f, 36.f / 255.f, 1.f });
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Vector2f fuelBarPos = Vector2f { 275, 135 };
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const int MAX_HEIGHT = 210;
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Vector2f fuelBarSize = Vector2f { 40, utils::map(currentFuel, 0, maxFuel, 0, MAX_HEIGHT) };
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utils::FillRect(Rectf { fuelBarPos, fuelBarSize });
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Screen::Draw();
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m_MoneyText->Draw();
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}
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void FuelScreen::Update(float elapsedSecs) {
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Screen::Update(elapsedSecs);
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m_MoneyText->ChangeText("$ " + std::to_string(GameManager::GetInstance().GetMoney())); //Not the best but will work
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}
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