Files
prog2/Game/Gui/Screen.h
Bram Verhulst 5f1dcd5788 Add Alot
2024-06-09 22:03:29 +02:00

34 lines
680 B
C++

#pragma once
#include <vector>
#include "GuiButton.h"
#include "structs.h"
#include "Texture.h"
#include "../TextureManager.h"
class Screen
{
public:
Screen() = default;
Screen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
Screen(Screen& other) = delete;
Screen& operator=(Screen& other) = delete;
Screen(Screen&& other) = delete;
Screen& operator=(Screen&& other) = delete;
virtual ~Screen();
void AddElement(GuiElement* element);
virtual void Update(float elapsedSecs);
virtual void Draw() const;
private:
Vector2f m_Position;
Vector2f m_Size;
Texture* m_Background{ nullptr };
std::vector<GuiElement*> m_Elements;
};