Files
prog2/Game/Levels/World/WorldLevel.cpp
Bram Verhulst 81746db9ae Final Commit
2024-06-09 23:32:29 +02:00

262 lines
10 KiB
C++

#include "pch.h"
#include "WorldLevel.h"
#include <algorithm>
#include <iostream>
#include <ostream>
#include "Collision.h"
#include "colors.h"
#include "GameManager.h"
#include "../../GridSystem/GroundTileTypeManager.h"
#include "utils.h"
#include "GridSystem/WorldTile.h"
#include "Gui/Screens/ScreenManager.h"
class GroundTileType;
WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_GridManager(WorldGridManager()),
m_Player(Vector2f { 0, 100 }, TextureManager::GetInstance()),
m_MousePos { 0, 0 },
m_Viewport(viewport),
m_ScreenManager(ScreenManager::GetInstance()) {
InitializeGroundTiles();
// The grid is 34 x 50 big, the top center is 0,0 in world coords
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
const int actualX = x - WORLD_WIDTH / 2;
Vector2f pos = Vector2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
GroundTileType* type = getRandomGroundTile();
m_GridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_GridManager });
}
}
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
m_GridManager.GetTileAtIndex(x, 0)->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
m_GridManager.GetTileAtIndex(x, 1)->SetTileType(GroundTileTypeManager::GetInstance()->GRASS);
}
//Add to walls to the side of stone
for (int y { 0 }; y < WORLD_HEIGHT - 1; ++y) {
m_GridManager.GetTileAtIndex(0, y)->SetTileType(GroundTileTypeManager::GetInstance()->STONE);
m_GridManager.GetTileAtIndex(WORLD_WIDTH - 1, y)->SetTileType(GroundTileTypeManager::GetInstance()->STONE);
}
Building* fuelBuilding = new Building { "buildings/fuelStation.png", Vector2f { -700, -52 }, Rectf { 0, 0, 50, 50 }, TextureManager::GetInstance() };
fuelBuilding->SetOnEnterHitbox([]()
{
ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_FuelScreen);
});
m_Buildings.push_back(fuelBuilding);
m_GridManager.GetTileAtWorldPos(Vector2f { -750, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f { -700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
Building* mineralBuilding = new Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, Rectf { 0, 0, 100, 100 }, TextureManager::GetInstance() };
mineralBuilding->SetOnEnterHitbox([]()
{
ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_SellScreen);
});
m_Buildings.emplace_back(mineralBuilding);
m_GridManager.GetTileAtWorldPos(Vector2f { -400, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f { -350, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -300, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -250, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -200, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -150, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_Buildings.emplace_back(new Building { "buildings/junkStation.png", Vector2f { 250, -52 }, Rectf { 0, 0, 100, 100 }, TextureManager::GetInstance() });
m_GridManager.GetTileAtWorldPos(Vector2f { 200, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f { 250, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { 300, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { 350, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { 400, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { 450, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_Buildings.emplace_back(new Building { "buildings/repairStation.png", Vector2f { 700, -52 }, Rectf { 0, 0, 100, 100 }, TextureManager::GetInstance() });
m_GridManager.GetTileAtWorldPos(Vector2f { 650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f { 700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { 750, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { 800, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_TopCover = TextureManager::GetInstance()->GetTexture("topBackground.png");
m_MainScreen = new MainScreen(TextureManager::GetInstance());
GameManager::GetInstance().SetMainScreen(m_MainScreen);
m_Sun = new OrbitingObject(Vector2f { 0, -1000 }, 1200, 0.1f, TextureManager::GetInstance()->GetTexture("sun.png"));
m_Moon = new OrbitingObject(Vector2f { 0, -1000 }, 1200, 0.1f, TextureManager::GetInstance()->GetTexture("moon.png"), (float)M_PI);
GameManager::GetInstance().SetFuel(100);
GameManager::GetInstance().SetHullIntegrity(100);
GameManager::GetInstance().SetPlayer(&m_Player);
m_BackgroundMusic = new SoundStream("sound/bgm.wav");
m_BackgroundMusic->Play(true);
GameManager::GetInstance().SetMoney(100);
}
WorldLevel::~WorldLevel() {
delete m_MainScreen;
delete m_Sun;
delete m_Moon;
delete m_BackgroundMusic;
for (Building* building : m_Buildings) {
delete building;
}
GameManager::DestroyInstance();
}
void WorldLevel::Update(float elapsedSec) {
m_Fps = 1 / elapsedSec;
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
m_MousePos = Vector2f { float(mouseX), float(mouseY) };
m_MousePos = m_pCamera->TransformMouse(m_MousePos);
// for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
// for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
// m_gridManager.GetTileAtIndex(x, y)->m_Hightlight = false;
// }
// }
m_Sun->Update(elapsedSec);
m_Moon->Update(elapsedSec);
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
m_GridManager.GetTileAtIndex(x, y)->Update(m_pCamera);
if (m_GridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_MousePos)) {
m_pSelectedTile = m_GridManager.GetTileAtIndex(x, y);
//selectedTile->m_Hightlight = true;
}
}
}
for (Building* building : m_Buildings) {
building->Update(elapsedSec, m_Player.GetCollisionRect().getRectf());
// building.IsPlayerInHitbox(Rectf{m_Player.GetCollisionRect().pos, m_Player.GetCollisionRect().size});
}
if (m_pSelectedTile != nullptr) {
if (utils::isMouseDown(SDL_BUTTON_LEFT)) {
m_pSelectedTile->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
}
}
if (!m_ScreenManager->IsScreenOpen()) {
m_Player.Update(elapsedSec, *this);
}
//Move the camera when the player gets to the edge
//Also lock the camera from going below -800 and above -100
Vector2f playerPos = m_Player.GetPosition();
Vector2f newCameraPos = m_pCamera->GetPosition();
if (playerPos.x < newCameraPos.x + 50) {
newCameraPos.x = playerPos.x - 50;
}
if (playerPos.x > newCameraPos.x + m_Viewport.width - 100) {
newCameraPos.x = playerPos.x - m_Viewport.width + 100;
}
if (playerPos.y < newCameraPos.y + 100) {
newCameraPos.y = playerPos.y - 100;
}
if (playerPos.y > newCameraPos.y + m_Viewport.height - 150) {
newCameraPos.y = playerPos.y - m_Viewport.height + 150;
}
newCameraPos.x = utils::clamp(newCameraPos.x, -800, -100);
m_pCamera->SetPosition(newCameraPos);
Screen* screen = m_ScreenManager->GetCurrentScreen();
if (screen != nullptr) {
screen->Update(elapsedSec);
}
GameManager::GetInstance().Update(elapsedSec);
m_MainScreen->SetDepth(std::to_string((int)-m_Player.GetPosition().y - 50) + " ft.");
m_MainScreen->SetScore(std::to_string(GameManager::GetInstance().GetScore()));
// m_MainScreen->SetFuelMeterValue(GameManager::GetInstance().GetFuel());
// m_MainScreen->SetHullMeterValue(GameManager::GetInstance().GetHullIntegrity());
m_MainScreen->Update(elapsedSec);
//Vector2f playerPos = m_player.GetPosition();
//Vector2f newCameraPos = playerPos;
//m_pCamera->SetPosition(newCameraPos);
//place the player in the center of the camera
//m_pCamera->SetPosition(Vector2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2});
}
void WorldLevel::Draw() const {
m_pCamera->BeginRendering();
m_Sun->Draw();
m_Moon->Draw();
// m_topCover->Draw(Vector2f{-850,-70} );
m_TopCover->Draw(Rectf { -850, -70, 850, -70 + 32 }, Rectf { 0, 0, WORLD_WIDTH * 50, 32 });
for (Collision::CollisionRect rect : m_Rects) {
// utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
}
// utils::SetColor(Colors::WHITE);
// utils::FillEllipse(m_MousePos, 2, 2);
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
m_GridManager.GetTileAtIndex(x, y)->Draw();
}
}
// utils::SetColor(Colors::MAGENTA);
// utils::FillEllipse(-5, -5, 5, 5);
// if (m_pSelectedTile != nullptr) {
// m_pSelectedTile->Draw();
// }
for (Building* building : m_Buildings) {
building->Draw();
}
m_Player.Draw();
// utils::SetColor(Colors::GREEN);
// utils::DrawArrow(Vector2f{0, 0}, m_MousePos);
m_pCamera->EndRendering();
// utils::FillRect(utils::GetMousePos(), 10, 10);
// utils::DrawRect(50, 50, m_Viewport.width - 100, m_Viewport.height - 100);
const Screen* screen = m_ScreenManager->GetCurrentScreen();
if (screen != nullptr) {
screen->Draw();
}
m_MainScreen->Draw();
}
void WorldLevel::MouseMove(const Vector2f& mousePos) {
m_MousePos = mousePos;
}
WorldGridManager& WorldLevel::GetGridManager() {
return m_GridManager;
}