Add most of research
This commit is contained in:
87
GOAP/.gitignore
vendored
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87
GOAP/.gitignore
vendored
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|
|||||||
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# This .gitignore file should be placed at the root of your Unity project directory
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||||||
|
#
|
||||||
|
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||||
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#
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||||||
|
.utmp/
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||||||
|
/[Ll]ibrary/
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||||||
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/[Tt]emp/
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||||||
|
/[Oo]bj/
|
||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
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||||||
|
/[Ll]ogs/
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||||||
|
/[Uu]ser[Ss]ettings/
|
||||||
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*.log
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||||||
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|
||||||
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
|
||||||
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*.blend1
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||||||
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*.blend1.meta
|
||||||
|
|
||||||
|
# MemoryCaptures can get excessive in size.
|
||||||
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# They also could contain extremely sensitive data
|
||||||
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
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# Recordings can get excessive in size
|
||||||
|
/[Rr]ecordings/
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# /[Aa]ssets/AssetStoreTools*
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||||||
|
|
||||||
|
# Autogenerated Jetbrains Rider plugin
|
||||||
|
/[Aa]ssets/Plugins/Editor/JetBrains*
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||||||
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||||||
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# Visual Studio cache directory
|
||||||
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.vs/
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||||||
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|
||||||
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# Gradle cache directory
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||||||
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.gradle/
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||||||
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||||||
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|
||||||
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.idea/**
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||||||
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# Autogenerated VS/MD/Consulo solution and project files
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||||||
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ExportedObj/
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||||||
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.consulo/
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||||||
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*.csproj
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||||||
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*.unityproj
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||||||
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*.sln
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||||||
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*.suo
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||||||
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*.tmp
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||||||
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*.user
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||||||
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*.userprefs
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||||||
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*.pidb
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||||||
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*.booproj
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||||||
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*.svd
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||||||
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*.pdb
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||||||
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*.mdb
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||||||
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*.opendb
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||||||
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*.VC.db
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||||||
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|
||||||
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# Unity3D generated meta files
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||||||
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*.pidb.meta
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||||||
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*.pdb.meta
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||||||
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*.mdb.meta
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||||||
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||||||
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# Unity3D generated file on crash reports
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||||||
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sysinfo.txt
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||||||
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||||||
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# Builds
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||||||
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*.apk
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||||||
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*.aab
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||||||
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*.unitypackage
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||||||
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*.unitypackage.meta
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||||||
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*.app
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||||||
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||||||
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# Crashlytics generated file
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||||||
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crashlytics-build.properties
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||||||
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||||||
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# Packed Addressables
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||||||
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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||||||
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||||||
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# Temporary auto-generated Android Assets
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||||||
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||||
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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||||||
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||||||
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# Visual Scripting auto-generated files
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||||||
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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||||||
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|
||||||
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||||||
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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||||||
1057
GOAP/Assets/InputSystem_Actions.inputactions
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1057
GOAP/Assets/InputSystem_Actions.inputactions
Normal file
File diff suppressed because it is too large
Load Diff
14
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8
GOAP/Assets/Materials.meta
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8
GOAP/Assets/Materials.meta
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136
GOAP/Assets/Materials/Bed.mat
Normal file
136
GOAP/Assets/Materials/Bed.mat
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@@ -0,0 +1,136 @@
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8
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Normal file
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GOAP/Assets/Materials/BedFrame.mat
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136
GOAP/Assets/Materials/BedFrame.mat
Normal file
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|
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23
GOAP/Assets/MovingController.cs
Normal file
23
GOAP/Assets/MovingController.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AI;
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|
|
||||||
|
public class MovingController : MonoBehaviour
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|
{
|
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|
public string speedParameterName = "WalkingSpeed";
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|
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||||||
|
[SerializeField] private NavMeshAgent agent;
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|
[SerializeField] private Animator animator;
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|
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|
void Awake()
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|
{
|
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|
// agent = GetComponent<NavMeshAgent>();
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|
// animator = GetComponent<Animator>();
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|
}
|
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|
|
||||||
|
void Update()
|
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|
{
|
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|
float speed = agent.velocity.magnitude;
|
||||||
|
|
||||||
|
animator.SetFloat(speedParameterName, speed);
|
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|
}
|
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|
}
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2
GOAP/Assets/MovingController.cs.meta
Normal file
2
GOAP/Assets/MovingController.cs.meta
Normal file
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8
GOAP/Assets/Prefabs.meta
Normal file
8
GOAP/Assets/Prefabs.meta
Normal file
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176
GOAP/Assets/Prefabs/Bed.prefab
Normal file
176
GOAP/Assets/Prefabs/Bed.prefab
Normal file
@@ -0,0 +1,176 @@
|
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|
%YAML 1.1
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34
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||||||
6362
GOAP/Assets/Scenes/SampleScene.unity
Normal file
6362
GOAP/Assets/Scenes/SampleScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
GOAP/Assets/Scenes/SampleScene.unity.meta
Normal file
7
GOAP/Assets/Scenes/SampleScene.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 99c9720ab356a0642a771bea13969a05
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
GOAP/Assets/Scenes/SampleScene/NavMesh-Navmesh.asset
Normal file
BIN
GOAP/Assets/Scenes/SampleScene/NavMesh-Navmesh.asset
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3aeaa71a7e490a44381c9447c04e75b0
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 23800000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
GOAP/Assets/Scrips.meta
Normal file
8
GOAP/Assets/Scrips.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e243edefb2715e84b83e92b3c3e028cc
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
34
GOAP/Assets/Scrips/AI_Area.cs
Normal file
34
GOAP/Assets/Scrips/AI_Area.cs
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[ExecuteInEditMode]
|
||||||
|
public class AI_Area : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Area Settings")]
|
||||||
|
public Vector2 size = new Vector2(10f, 10f); // Width x Depth
|
||||||
|
public Color gizmoColor = new Color(0f, 1f, 0f, 0.25f);
|
||||||
|
|
||||||
|
public Vector3 GetRandomPointInArea()
|
||||||
|
{
|
||||||
|
float halfX = size.x / 2f;
|
||||||
|
float halfZ = size.y / 2f;
|
||||||
|
|
||||||
|
float randomX = Random.Range(-halfX, halfX);
|
||||||
|
float randomZ = Random.Range(-halfZ, halfZ);
|
||||||
|
|
||||||
|
Vector3 localOffset = new Vector3(randomX, 0f, randomZ);
|
||||||
|
return transform.position + transform.rotation * localOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
Gizmos.color = gizmoColor;
|
||||||
|
|
||||||
|
Matrix4x4 oldMatrix = Gizmos.matrix;
|
||||||
|
Gizmos.matrix = transform.localToWorldMatrix;
|
||||||
|
Gizmos.DrawCube(Vector3.zero, new Vector3(size.x, 0.01f, size.y));
|
||||||
|
Gizmos.matrix = oldMatrix;
|
||||||
|
|
||||||
|
Gizmos.color = Color.green;
|
||||||
|
Gizmos.DrawWireCube(transform.position, new Vector3(size.x, 0.01f, size.y));
|
||||||
|
}
|
||||||
|
}
|
||||||
2
GOAP/Assets/Scrips/AI_Area.cs.meta
Normal file
2
GOAP/Assets/Scrips/AI_Area.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 22f280aea26c8374aa78095f232b885f
|
||||||
3
GOAP/Assets/Scrips/Actions.meta
Normal file
3
GOAP/Assets/Scrips/Actions.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d301a715802c4bd3bc42de723b5e93e2
|
||||||
|
timeCreated: 1748549866
|
||||||
29
GOAP/Assets/Scrips/Actions/Charge.cs
Normal file
29
GOAP/Assets/Scrips/Actions/Charge.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Charge : AI_Action
|
||||||
|
{
|
||||||
|
public GameObject m_Resource;
|
||||||
|
public override bool PrePerform()
|
||||||
|
{
|
||||||
|
m_Resource = AI_World.Instance.RemoveCharger();
|
||||||
|
if (m_Resource == null)
|
||||||
|
{
|
||||||
|
return false; // No charger available
|
||||||
|
}
|
||||||
|
|
||||||
|
inventory.AddItem(m_Resource);
|
||||||
|
target = m_Resource;
|
||||||
|
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool PostPerform()
|
||||||
|
{
|
||||||
|
agentWorldStates.RemoveState("Depleted");
|
||||||
|
AI_World.Instance.AddCharger(m_Resource);
|
||||||
|
m_Resource = null; // Clear the resource after use
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
GOAP/Assets/Scrips/Actions/Charge.cs.meta
Normal file
2
GOAP/Assets/Scrips/Actions/Charge.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d65acb659c17edb43b07f1984ce199a1
|
||||||
14
GOAP/Assets/Scrips/Actions/CheckIn.cs
Normal file
14
GOAP/Assets/Scrips/Actions/CheckIn.cs
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CheckIn : AI_Action
|
||||||
|
{
|
||||||
|
public override bool PrePerform()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool PostPerform()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
GOAP/Assets/Scrips/Actions/CheckIn.cs.meta
Normal file
2
GOAP/Assets/Scrips/Actions/CheckIn.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: da447a39bb3a3c144a8a1245dac6953d
|
||||||
36
GOAP/Assets/Scrips/Actions/GetPatient.cs
Normal file
36
GOAP/Assets/Scrips/Actions/GetPatient.cs
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GetPatient : AI_Action
|
||||||
|
{
|
||||||
|
GameObject m_Resource;
|
||||||
|
public override bool PrePerform()
|
||||||
|
{
|
||||||
|
target = AI_World.Instance.RemovePatient();
|
||||||
|
if(target == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Resource = AI_World.Instance.RemoveTreatmentBed();
|
||||||
|
if (m_Resource != null)
|
||||||
|
{
|
||||||
|
inventory.AddItem(m_Resource);
|
||||||
|
} else {
|
||||||
|
AI_World.Instance.AddPatient(target);
|
||||||
|
target = null;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool PostPerform()
|
||||||
|
{
|
||||||
|
AI_World.Instance.GetWorld().ModifyState("Waiting", -1);
|
||||||
|
if (target)
|
||||||
|
{
|
||||||
|
target.GetComponent<AI_Agent>().inventory.AddItem(m_Resource);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
GOAP/Assets/Scrips/Actions/GetPatient.cs.meta
Normal file
2
GOAP/Assets/Scrips/Actions/GetPatient.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1a3594ff153540945b38f6c6e7969913
|
||||||
23
GOAP/Assets/Scrips/Actions/GetTreated.cs
Normal file
23
GOAP/Assets/Scrips/Actions/GetTreated.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GetTreated : AI_Action
|
||||||
|
{
|
||||||
|
public override bool PrePerform()
|
||||||
|
{
|
||||||
|
target = inventory.FindItemWithTag("Bed");
|
||||||
|
if(target == null)
|
||||||
|
return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool PostPerform()
|
||||||
|
{
|
||||||
|
AI_World.Instance.GetWorld().ModifyState("Treated", 1);
|
||||||
|
agentWorldStates.ModifyState("IsCured", 1);
|
||||||
|
inventory.RemoveItem(target);
|
||||||
|
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
GOAP/Assets/Scrips/Actions/GetTreated.cs.meta
Normal file
2
GOAP/Assets/Scrips/Actions/GetTreated.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b134cecb1ecf86140a6bef65725746b3
|
||||||
17
GOAP/Assets/Scrips/Actions/GoHome.cs
Normal file
17
GOAP/Assets/Scrips/Actions/GoHome.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GoHome : AI_Action
|
||||||
|
{
|
||||||
|
public override bool PrePerform()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool PostPerform()
|
||||||
|
{
|
||||||
|
AI_World.Instance.GetWorld().ModifyState("Home", 1);
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
GOAP/Assets/Scrips/Actions/GoHome.cs.meta
Normal file
2
GOAP/Assets/Scrips/Actions/GoHome.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ee0072bcc9d306949b2510eb33147033
|
||||||
24
GOAP/Assets/Scrips/Actions/GoToBed.cs
Normal file
24
GOAP/Assets/Scrips/Actions/GoToBed.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GoToBed : AI_Action
|
||||||
|
{
|
||||||
|
public override bool PrePerform()
|
||||||
|
{
|
||||||
|
target = inventory.FindItemWithTag("Bed");
|
||||||
|
if(target == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
AI_World.Instance.GetWorld().ModifyState("TreatingPatient", 1);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool PostPerform()
|
||||||
|
{
|
||||||
|
|
||||||
|
AI_World.Instance.GetWorld().ModifyState("TreatingPatient", -1);
|
||||||
|
AI_World.Instance.AddTreatmentBed(target);
|
||||||
|
inventory.RemoveItem(target);
|
||||||
|
// AI_World.Instance.GetWorld().ModifyState("FreeBeds", 1);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
GOAP/Assets/Scrips/Actions/GoToBed.cs.meta
Normal file
2
GOAP/Assets/Scrips/Actions/GoToBed.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9744404dabc38e24390e5f04a158b73d
|
||||||
14
GOAP/Assets/Scrips/Actions/GoToHospital.cs
Normal file
14
GOAP/Assets/Scrips/Actions/GoToHospital.cs
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GoToHospital : AI_Action
|
||||||
|
{
|
||||||
|
public override bool PrePerform()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool PostPerform()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
GOAP/Assets/Scrips/Actions/GoToHospital.cs.meta
Normal file
2
GOAP/Assets/Scrips/Actions/GoToHospital.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: df82dab2aef220d4eaf8d1953b5668d3
|
||||||
17
GOAP/Assets/Scrips/Actions/GoToWaitingRoom.cs
Normal file
17
GOAP/Assets/Scrips/Actions/GoToWaitingRoom.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GoToWaitingRoom : AI_Action
|
||||||
|
{
|
||||||
|
public override bool PrePerform()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool PostPerform()
|
||||||
|
{
|
||||||
|
AI_World.Instance.GetWorld().ModifyState("Waiting", 1);
|
||||||
|
AI_World.Instance.AddPatient(this.gameObject);
|
||||||
|
agentWorldStates.ModifyState("InWaitingRoom", 1);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
GOAP/Assets/Scrips/Actions/GoToWaitingRoom.cs.meta
Normal file
2
GOAP/Assets/Scrips/Actions/GoToWaitingRoom.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e80a344ad86244145a0a6408b77f4a9d
|
||||||
8
GOAP/Assets/Scrips/GOAP.meta
Normal file
8
GOAP/Assets/Scrips/GOAP.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ecdfd6b0e8c2f3442b5ea0b58b60b592
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
71
GOAP/Assets/Scrips/GOAP/AI_Action.cs
Normal file
71
GOAP/Assets/Scrips/GOAP/AI_Action.cs
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AI;
|
||||||
|
|
||||||
|
public abstract class AI_Action : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string actionName = "Undefined Action";
|
||||||
|
public float cost = 1.0f;
|
||||||
|
public GameObject target;
|
||||||
|
public string targetTag;
|
||||||
|
public float duration = 0;
|
||||||
|
public AIState[] preConditions;
|
||||||
|
public AIState[] afterEffects;
|
||||||
|
public NavMeshAgent agent;
|
||||||
|
|
||||||
|
public Dictionary<string, int> preConditionsDict;
|
||||||
|
public Dictionary<string, int> effectsDict;
|
||||||
|
|
||||||
|
public AI_Inventory inventory;
|
||||||
|
public AIStates agentWorldStates;
|
||||||
|
|
||||||
|
public bool isRunning = false;
|
||||||
|
|
||||||
|
public AI_Action()
|
||||||
|
{
|
||||||
|
preConditionsDict = new Dictionary<string, int>();
|
||||||
|
effectsDict = new Dictionary<string, int>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Awake()
|
||||||
|
{
|
||||||
|
agent = GetComponent<NavMeshAgent>();
|
||||||
|
|
||||||
|
if(preConditions != null)
|
||||||
|
{
|
||||||
|
foreach (AIState w in preConditions)
|
||||||
|
{
|
||||||
|
preConditionsDict.Add(w.key, w.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (afterEffects != null)
|
||||||
|
{
|
||||||
|
foreach (AIState w in afterEffects)
|
||||||
|
{
|
||||||
|
effectsDict.Add(w.key, w.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inventory = GetComponent<AI_Agent>().inventory;
|
||||||
|
agentWorldStates = GetComponent<AI_Agent>().agentWorldStates;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsAchievable()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsAchievableGiven(Dictionary<string, int> conditions)
|
||||||
|
{
|
||||||
|
foreach(KeyValuePair<string, int> p in preConditionsDict)
|
||||||
|
{
|
||||||
|
if (!conditions.ContainsKey(p.Key))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract bool PrePerform();
|
||||||
|
public abstract bool PostPerform();
|
||||||
|
}
|
||||||
2
GOAP/Assets/Scrips/GOAP/AI_Action.cs.meta
Normal file
2
GOAP/Assets/Scrips/GOAP/AI_Action.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e9e7c04605c1fa4438b738c124267f4c
|
||||||
135
GOAP/Assets/Scrips/GOAP/AI_Agent.cs
Normal file
135
GOAP/Assets/Scrips/GOAP/AI_Agent.cs
Normal file
@@ -0,0 +1,135 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SubGoal
|
||||||
|
{
|
||||||
|
public Dictionary<string, int> goals;
|
||||||
|
public bool shouldRemove;
|
||||||
|
|
||||||
|
public SubGoal(string goalName, int value, bool shouldRemove)
|
||||||
|
{
|
||||||
|
goals = new Dictionary<string, int>
|
||||||
|
{
|
||||||
|
{ goalName, value }
|
||||||
|
};
|
||||||
|
this.shouldRemove = shouldRemove;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class AI_Agent : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<AI_Action> actions = new List<AI_Action>();
|
||||||
|
public Dictionary<SubGoal, int> goals = new Dictionary<SubGoal, int>();
|
||||||
|
public AI_Inventory inventory = new AI_Inventory();
|
||||||
|
public AIStates agentWorldStates = new AIStates();
|
||||||
|
|
||||||
|
public float taskRange = 2.5f;
|
||||||
|
|
||||||
|
protected AI_Planner planner;
|
||||||
|
protected Queue<AI_Action> actionQueue;
|
||||||
|
protected AI_Action currentAction;
|
||||||
|
protected SubGoal currentGoal;
|
||||||
|
protected bool actionInvoked;
|
||||||
|
|
||||||
|
protected virtual void Start()
|
||||||
|
{
|
||||||
|
AI_Action[] actionsArray = GetComponents<AI_Action>();
|
||||||
|
foreach (AI_Action action in actionsArray)
|
||||||
|
{
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CompleteAction()
|
||||||
|
{
|
||||||
|
currentAction.isRunning = false;
|
||||||
|
currentAction.PostPerform();
|
||||||
|
actionInvoked = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
Gizmos.color = Color.yellow;
|
||||||
|
Gizmos.DrawWireSphere(transform.position, taskRange);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if(currentAction != null && currentAction.isRunning)
|
||||||
|
{
|
||||||
|
float distanceToTarget = Vector3.Distance(currentAction.target.transform.position, transform.position);
|
||||||
|
if(currentAction.agent.hasPath && distanceToTarget < taskRange)
|
||||||
|
{
|
||||||
|
if(!actionInvoked)
|
||||||
|
{
|
||||||
|
Invoke(nameof(CompleteAction), currentAction.duration);
|
||||||
|
actionInvoked = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(planner == null || actionQueue == null)
|
||||||
|
{
|
||||||
|
planner = new AI_Planner();
|
||||||
|
|
||||||
|
var sortedGoals = from entry in goals orderby entry.Value descending select entry;
|
||||||
|
|
||||||
|
foreach(KeyValuePair<SubGoal, int> subGoal in sortedGoals)
|
||||||
|
{
|
||||||
|
actionQueue = planner.Plan(actions, subGoal.Key.goals, agentWorldStates);
|
||||||
|
if (actionQueue != null)
|
||||||
|
{
|
||||||
|
currentGoal = subGoal.Key;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(actionQueue != null && actionQueue.Count == 0)
|
||||||
|
{
|
||||||
|
if(currentGoal.shouldRemove)
|
||||||
|
{
|
||||||
|
goals.Remove(currentGoal);
|
||||||
|
}
|
||||||
|
planner = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (actionQueue != null && actionQueue.Count > 0)
|
||||||
|
{
|
||||||
|
currentAction = actionQueue.Dequeue();
|
||||||
|
if (currentAction.PrePerform())
|
||||||
|
{
|
||||||
|
if (currentAction.target == null && !string.IsNullOrEmpty(currentAction.targetTag))
|
||||||
|
{
|
||||||
|
currentAction.target = GameObject.FindWithTag(currentAction.targetTag);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentAction.target != null)
|
||||||
|
{
|
||||||
|
currentAction.isRunning = true;
|
||||||
|
|
||||||
|
// Check for AI_Area component
|
||||||
|
AI_Area area = currentAction.target.GetComponent<AI_Area>();
|
||||||
|
Vector3 destination;
|
||||||
|
|
||||||
|
if (area != null)
|
||||||
|
{
|
||||||
|
destination = area.GetRandomPointInArea();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
destination = currentAction.target.transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentAction.agent.SetDestination(destination);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
actionQueue = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
GOAP/Assets/Scrips/GOAP/AI_Agent.cs.meta
Normal file
2
GOAP/Assets/Scrips/GOAP/AI_Agent.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c48e5729f78aac64c8dbc08eb09aa525
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user