Add most of research

This commit is contained in:
Bram verhulst
2025-05-31 15:54:23 +02:00
commit 70f128f092
270 changed files with 80847 additions and 0 deletions

87
GOAP/.gitignore vendored Normal file
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using UnityEngine;
using UnityEngine.AI;
public class MovingController : MonoBehaviour
{
public string speedParameterName = "WalkingSpeed";
[SerializeField] private NavMeshAgent agent;
[SerializeField] private Animator animator;
void Awake()
{
// agent = GetComponent<NavMeshAgent>();
// animator = GetComponent<Animator>();
}
void Update()
{
float speed = agent.velocity.magnitude;
animator.SetFloat(speedParameterName, speed);
}
}

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title: URP Empty Template
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- heading: Welcome to the Universal Render Pipeline
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linkText:
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- heading: URP Documentation
text:
linkText: Read more about URP
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest
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linkText: Get answers and support
url: https://forum.unity.com/forums/universal-render-pipeline.383/
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using UnityEngine;
[ExecuteInEditMode]
public class AI_Area : MonoBehaviour
{
[Header("Area Settings")]
public Vector2 size = new Vector2(10f, 10f); // Width x Depth
public Color gizmoColor = new Color(0f, 1f, 0f, 0.25f);
public Vector3 GetRandomPointInArea()
{
float halfX = size.x / 2f;
float halfZ = size.y / 2f;
float randomX = Random.Range(-halfX, halfX);
float randomZ = Random.Range(-halfZ, halfZ);
Vector3 localOffset = new Vector3(randomX, 0f, randomZ);
return transform.position + transform.rotation * localOffset;
}
void OnDrawGizmos()
{
Gizmos.color = gizmoColor;
Matrix4x4 oldMatrix = Gizmos.matrix;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.DrawCube(Vector3.zero, new Vector3(size.x, 0.01f, size.y));
Gizmos.matrix = oldMatrix;
Gizmos.color = Color.green;
Gizmos.DrawWireCube(transform.position, new Vector3(size.x, 0.01f, size.y));
}
}

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fileFormatVersion: 2
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timeCreated: 1748549866

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using UnityEngine;
public class Charge : AI_Action
{
public GameObject m_Resource;
public override bool PrePerform()
{
m_Resource = AI_World.Instance.RemoveCharger();
if (m_Resource == null)
{
return false; // No charger available
}
inventory.AddItem(m_Resource);
target = m_Resource;
return true;
}
public override bool PostPerform()
{
agentWorldStates.RemoveState("Depleted");
AI_World.Instance.AddCharger(m_Resource);
m_Resource = null; // Clear the resource after use
return true;
}
}

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using UnityEngine;
public class CheckIn : AI_Action
{
public override bool PrePerform()
{
return true;
}
public override bool PostPerform()
{
return true;
}
}

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using UnityEngine;
public class GetPatient : AI_Action
{
GameObject m_Resource;
public override bool PrePerform()
{
target = AI_World.Instance.RemovePatient();
if(target == null)
{
return false;
}
m_Resource = AI_World.Instance.RemoveTreatmentBed();
if (m_Resource != null)
{
inventory.AddItem(m_Resource);
} else {
AI_World.Instance.AddPatient(target);
target = null;
return false;
}
return true;
}
public override bool PostPerform()
{
AI_World.Instance.GetWorld().ModifyState("Waiting", -1);
if (target)
{
target.GetComponent<AI_Agent>().inventory.AddItem(m_Resource);
}
return true;
}
}

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using Unity.VisualScripting;
using UnityEngine;
public class GetTreated : AI_Action
{
public override bool PrePerform()
{
target = inventory.FindItemWithTag("Bed");
if(target == null)
return false;
return true;
}
public override bool PostPerform()
{
AI_World.Instance.GetWorld().ModifyState("Treated", 1);
agentWorldStates.ModifyState("IsCured", 1);
inventory.RemoveItem(target);
return true;
}
}

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using Unity.VisualScripting;
using UnityEngine;
public class GoHome : AI_Action
{
public override bool PrePerform()
{
return true;
}
public override bool PostPerform()
{
AI_World.Instance.GetWorld().ModifyState("Home", 1);
Destroy(this.gameObject);
return true;
}
}

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fileFormatVersion: 2
guid: ee0072bcc9d306949b2510eb33147033

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using UnityEngine;
public class GoToBed : AI_Action
{
public override bool PrePerform()
{
target = inventory.FindItemWithTag("Bed");
if(target == null)
return false;
AI_World.Instance.GetWorld().ModifyState("TreatingPatient", 1);
return true;
}
public override bool PostPerform()
{
AI_World.Instance.GetWorld().ModifyState("TreatingPatient", -1);
AI_World.Instance.AddTreatmentBed(target);
inventory.RemoveItem(target);
// AI_World.Instance.GetWorld().ModifyState("FreeBeds", 1);
return true;
}
}

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fileFormatVersion: 2
guid: 9744404dabc38e24390e5f04a158b73d

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using UnityEngine;
public class GoToHospital : AI_Action
{
public override bool PrePerform()
{
return true;
}
public override bool PostPerform()
{
return true;
}
}

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fileFormatVersion: 2
guid: df82dab2aef220d4eaf8d1953b5668d3

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using UnityEngine;
public class GoToWaitingRoom : AI_Action
{
public override bool PrePerform()
{
return true;
}
public override bool PostPerform()
{
AI_World.Instance.GetWorld().ModifyState("Waiting", 1);
AI_World.Instance.AddPatient(this.gameObject);
agentWorldStates.ModifyState("InWaitingRoom", 1);
return true;
}
}

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fileFormatVersion: 2
guid: e80a344ad86244145a0a6408b77f4a9d

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fileFormatVersion: 2
guid: ecdfd6b0e8c2f3442b5ea0b58b60b592
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public abstract class AI_Action : MonoBehaviour
{
public string actionName = "Undefined Action";
public float cost = 1.0f;
public GameObject target;
public string targetTag;
public float duration = 0;
public AIState[] preConditions;
public AIState[] afterEffects;
public NavMeshAgent agent;
public Dictionary<string, int> preConditionsDict;
public Dictionary<string, int> effectsDict;
public AI_Inventory inventory;
public AIStates agentWorldStates;
public bool isRunning = false;
public AI_Action()
{
preConditionsDict = new Dictionary<string, int>();
effectsDict = new Dictionary<string, int>();
}
public void Awake()
{
agent = GetComponent<NavMeshAgent>();
if(preConditions != null)
{
foreach (AIState w in preConditions)
{
preConditionsDict.Add(w.key, w.value);
}
}
if (afterEffects != null)
{
foreach (AIState w in afterEffects)
{
effectsDict.Add(w.key, w.value);
}
}
inventory = GetComponent<AI_Agent>().inventory;
agentWorldStates = GetComponent<AI_Agent>().agentWorldStates;
}
public bool IsAchievable()
{
return true;
}
public bool IsAchievableGiven(Dictionary<string, int> conditions)
{
foreach(KeyValuePair<string, int> p in preConditionsDict)
{
if (!conditions.ContainsKey(p.Key))
return false;
}
return true;
}
public abstract bool PrePerform();
public abstract bool PostPerform();
}

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fileFormatVersion: 2
guid: e9e7c04605c1fa4438b738c124267f4c

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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class SubGoal
{
public Dictionary<string, int> goals;
public bool shouldRemove;
public SubGoal(string goalName, int value, bool shouldRemove)
{
goals = new Dictionary<string, int>
{
{ goalName, value }
};
this.shouldRemove = shouldRemove;
}
}
public class AI_Agent : MonoBehaviour
{
public List<AI_Action> actions = new List<AI_Action>();
public Dictionary<SubGoal, int> goals = new Dictionary<SubGoal, int>();
public AI_Inventory inventory = new AI_Inventory();
public AIStates agentWorldStates = new AIStates();
public float taskRange = 2.5f;
protected AI_Planner planner;
protected Queue<AI_Action> actionQueue;
protected AI_Action currentAction;
protected SubGoal currentGoal;
protected bool actionInvoked;
protected virtual void Start()
{
AI_Action[] actionsArray = GetComponents<AI_Action>();
foreach (AI_Action action in actionsArray)
{
actions.Add(action);
}
}
private void CompleteAction()
{
currentAction.isRunning = false;
currentAction.PostPerform();
actionInvoked = false;
}
private void OnDrawGizmos()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(transform.position, taskRange);
}
private void LateUpdate()
{
if(currentAction != null && currentAction.isRunning)
{
float distanceToTarget = Vector3.Distance(currentAction.target.transform.position, transform.position);
if(currentAction.agent.hasPath && distanceToTarget < taskRange)
{
if(!actionInvoked)
{
Invoke(nameof(CompleteAction), currentAction.duration);
actionInvoked = true;
}
}
return;
}
if(planner == null || actionQueue == null)
{
planner = new AI_Planner();
var sortedGoals = from entry in goals orderby entry.Value descending select entry;
foreach(KeyValuePair<SubGoal, int> subGoal in sortedGoals)
{
actionQueue = planner.Plan(actions, subGoal.Key.goals, agentWorldStates);
if (actionQueue != null)
{
currentGoal = subGoal.Key;
break;
}
}
}
if(actionQueue != null && actionQueue.Count == 0)
{
if(currentGoal.shouldRemove)
{
goals.Remove(currentGoal);
}
planner = null;
}
if (actionQueue != null && actionQueue.Count > 0)
{
currentAction = actionQueue.Dequeue();
if (currentAction.PrePerform())
{
if (currentAction.target == null && !string.IsNullOrEmpty(currentAction.targetTag))
{
currentAction.target = GameObject.FindWithTag(currentAction.targetTag);
}
if (currentAction.target != null)
{
currentAction.isRunning = true;
// Check for AI_Area component
AI_Area area = currentAction.target.GetComponent<AI_Area>();
Vector3 destination;
if (area != null)
{
destination = area.GetRandomPointInArea();
}
else
{
destination = currentAction.target.transform.position;
}
currentAction.agent.SetDestination(destination);
}
}
else
{
actionQueue = null;
}
}
}
}

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fileFormatVersion: 2
guid: c48e5729f78aac64c8dbc08eb09aa525

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