Add Formatting (Thank God)

This commit is contained in:
2024-08-29 15:47:58 +02:00
parent 545e47a9f3
commit 1ab45204b9
35 changed files with 2331 additions and 254 deletions

View File

@@ -13,7 +13,7 @@ import {
world,
} from "@minecraft/server";
import { vector3, vector3Distance } from "../utils/vectorUtils";
import { Mindkeeper, StoreType } from "../mindKeeper";
import { Mindkeeper } from "../mindKeeper";
import { spawnParticle } from "../utils/particleUtils";
import { Manager } from "./manager";
@@ -46,7 +46,7 @@ export class Maker {
}
if (event.message === "!deleteCurrentTrigger") {
let currentTriggerdTrigger = this.manager
const currentTriggerdTrigger = this.manager
.GetTriggers()
.filter((trigger) => trigger.IsPlayerInside(event.sender as Player));
if (currentTriggerdTrigger.length > 0) {
@@ -85,12 +85,12 @@ export class Maker {
if (this.waitingForPoint2) {
this.point2 = vector3(blockInteracted.location.x, blockInteracted.location.y, blockInteracted.location.z);
let minX = Math.min(this.point1.x, this.point2.x);
let maxX = Math.max(this.point1.x, this.point2.x) + 1;
let minY = Math.min(this.point1.y, this.point2.y);
let maxY = Math.max(this.point1.y, this.point2.y) + 1;
let minZ = Math.min(this.point1.z, this.point2.z);
let maxZ = Math.max(this.point1.z, this.point2.z) + 1;
const minX = Math.min(this.point1.x, this.point2.x);
const maxX = Math.max(this.point1.x, this.point2.x) + 1;
const minY = Math.min(this.point1.y, this.point2.y);
const maxY = Math.max(this.point1.y, this.point2.y) + 1;
const minZ = Math.min(this.point1.z, this.point2.z);
const maxZ = Math.max(this.point1.z, this.point2.z) + 1;
//Take the outer bounds of the two points
this.point1 = vector3(minX, minY, minZ);
@@ -126,7 +126,7 @@ export class Maker {
const z = pos1.z + (zStep / steps) * i;
//make the ends and starts a different color
let map = new MolangVariableMap();
const map = new MolangVariableMap();
if (i == 0 || i == steps) {
map.setColorRGB("variable.color", { red: 0, green: 255, blue: 0 });
const particleData: MolangVariableMap = new MolangVariableMap();
@@ -159,7 +159,7 @@ export class Maker {
}
Update() {
let shouldRender = this.mindKeeper.get("ShowTriggers") as boolean;
const shouldRender = this.mindKeeper.get("ShowTriggers") as boolean;
this.manager.GetTriggers().forEach((trigger: Trigger) => {
trigger.Update();
@@ -178,7 +178,6 @@ export class Maker {
});
distances.sort((a, b) => a.distance - b.distance);
const closestPlayer = distances[0].player;
const distance = distances[0].distance;
if (distance > 25) return;

View File

@@ -1,4 +1,4 @@
import { ChatSendAfterEvent, ItemUseOnBeforeEvent, Player, system, world } from "@minecraft/server";
import { ChatSendAfterEvent, ItemUseOnBeforeEvent, Player, world } from "@minecraft/server";
import { Mindkeeper, StoreType } from "../mindKeeper";
import { vector3 } from "../utils/vectorUtils";
import { Maker } from "./maker";
@@ -16,6 +16,12 @@ export class TriggerEvent {
export type TriggerEventHandler = (event: TriggerEvent) => void;
type TriggerData = {
point1: { x: number; y: number; z: number };
point2: { x: number; y: number; z: number };
eventToDispatch: string;
};
export class Manager {
private triggers: Trigger[] = [];
private functionTriggers: Map<string, TriggerEventHandler> = new Map();
@@ -58,13 +64,13 @@ export class Manager {
const triggers = this.mindKeeper.get("triggers") as string;
if (triggers === undefined) return;
const data = JSON.parse(triggers);
data.forEach((trigger: any) => {
let point1 = vector3(trigger.point1.x, trigger.point1.y, trigger.point1.z);
let point2 = vector3(trigger.point2.x, trigger.point2.y, trigger.point2.z);
let eventToDispatch = trigger.eventToDispatch;
const data = JSON.parse(triggers) as TriggerData[];
data.forEach((trigger: TriggerData) => {
const point1 = vector3(trigger.point1.x, trigger.point1.y, trigger.point1.z);
const point2 = vector3(trigger.point2.x, trigger.point2.y, trigger.point2.z);
const eventToDispatch = trigger.eventToDispatch;
let newTrigger = new Trigger(point1, point2);
const newTrigger = new Trigger(point1, point2);
newTrigger.eventToDispatch = eventToDispatch;
this.triggers.push(newTrigger);

View File

@@ -42,13 +42,13 @@ async function playAnimation(
world.sendMessage("Animation already playing");
return;
}
let frameCount = frames.length;
const frameCount = frames.length;
if (!force) {
animationPlaying = true;
}
for (let i = 0; i < frameCount; i++) {
let frame = reverse ? frames[frameCount - i - 1] : frames[i];
const frame = reverse ? frames[frameCount - i - 1] : frames[i];
await world
.getDimension("overworld")
.runCommandAsync(

View File

@@ -11,7 +11,7 @@ export class Command {
}
constructor(argv: string[], player: Player) {
this.argv = (function* () {
for (let arg of argv) yield arg;
for (const arg of argv) yield arg;
})();
this.__player = player;
}
@@ -83,13 +83,13 @@ export class Commands {
public static register(prefix: string, command: string, commandFunction: (arg: Command) => void): void {
if (prefix.startsWith("/")) throw Error("Unable to register slash commands.");
world.beforeEvents.chatSend.subscribe((arg) => {
var argv = arg.message.split(/(".*?"|[^"\s]+)+(?=\s*|\s*$)/g).filter((e) => e.trim().length > 0);
const argv = arg.message.split(/(".*?"|[^"\s]+)+(?=\s*|\s*$)/g).filter((e) => e.trim().length > 0);
if (argv[0] === `${prefix}${command}`) {
arg.cancel = true;
try {
commandFunction(new Command(argv, arg.sender));
} catch (err) {
let { statusMessage } = JSON.parse(err as string);
const { statusMessage } = JSON.parse(err as string);
console.error(err);
arg.sender.sendMessage(`§c${statusMessage}`);
}

View File

@@ -1,6 +1,5 @@
import { BlockType, Vector3, world } from "@minecraft/server";
import AbstractLevelCondition from "./AbstractCondition";
import { Vector3ToString } from "../utils/vectorUtils";
class BlockCondition extends AbstractLevelCondition {
position: Vector3;

View File

@@ -1,4 +1,4 @@
import { BlockType, Vector3, world } from "@minecraft/server";
import { Vector3, world } from "@minecraft/server";
import AbstractLevelCondition from "./AbstractCondition";
class ButtonPushCondition extends AbstractLevelCondition {

View File

@@ -1,9 +1,9 @@
import { Vector3, world } from "@minecraft/server";
import Level from "./level";
import pupeteer from "../pupeteer";
import { teleportAgent, isAgentAt, getAgentLocation, getAgent } from "../utils/agentUtils";
import { teleportAgent, isAgentAt, getAgentLocation } from "../utils/agentUtils";
import { startLevel } from "../utils/levelUtils";
import { vector3, Vector3Add, Vector3ToCommandString } from "../utils/vectorUtils";
import { vector3, Vector3Add } from "../utils/vectorUtils";
import { mindKeeper, CURRENT_LEVEL } from "../../main";
import { MinecraftBlockTypes } from "../../vanilla-data/mojang-block";
@@ -37,9 +37,9 @@ class AbstractAgentTrackMission extends Level {
let isComplete = false;
let isOutOfBounds = false;
let agentPos = getAgentLocation();
let blockLava = world.getDimension("overworld").getBlock(Vector3Add(agentPos, vector3(0, -7, 0)));
let blockAir = world.getDimension("overworld").getBlock(Vector3Add(agentPos, vector3(0, -1, 0)));
const agentPos = getAgentLocation();
const blockLava = world.getDimension("overworld").getBlock(Vector3Add(agentPos, vector3(0, -7, 0)));
const blockAir = world.getDimension("overworld").getBlock(Vector3Add(agentPos, vector3(0, -1, 0)));
if (
blockLava &&

View File

@@ -1,20 +1,18 @@
import { World } from "@minecraft/server";
class Level {
levelCompleteCallback: Function;
levelCheckCallback: Function;
levelSetupCallback: Function;
levelUpdateCallback: Function;
levelResetCallback: Function;
levelCompleteCallback: VoidFunction;
levelCheckCallback: () => boolean;
levelSetupCallback: VoidFunction;
levelUpdateCallback: VoidFunction;
levelResetCallback: VoidFunction;
isCompleted: boolean = false;
isSetup: boolean = false;
constructor(
levelSetupCallback: Function,
levelUpdateCallback: Function,
levelCompleteCallback: Function,
levelCheckCallback: Function,
levelResetCallback: Function = () => {}
levelSetupCallback: VoidFunction,
levelUpdateCallback: VoidFunction,
levelCompleteCallback: VoidFunction,
levelCheckCallback: () => boolean,
levelResetCallback: VoidFunction = () => {}
) {
this.levelSetupCallback = levelSetupCallback;
this.levelCompleteCallback = levelCompleteCallback;

View File

@@ -1,4 +1,4 @@
import { BlockType, Vector3, world, World } from "@minecraft/server";
import { Vector3, world, World } from "@minecraft/server";
export type blockCondition = {
block: string;
@@ -14,7 +14,7 @@ export type blockCondition = {
* @throws Throws an error if there is no lever at the specified position.
*/
export function leverOn(world: World, position: Vector3): boolean {
let lever = world.getDimension("overworld").getBlock(position);
const lever = world.getDimension("overworld").getBlock(position);
if (!(lever?.typeId == "minecraft:lever")) {
throw new Error(`No lever at ${position}`);
}
@@ -46,7 +46,7 @@ export type LevelNoGoZone = {
export const checkBlockCondition = (condition: LevelBlockCondition): boolean => {
let isComplete: boolean = true;
condition.conditions.forEach((condition) => {
let block = world.getDimension("overworld").getBlock(condition.position);
const block = world.getDimension("overworld").getBlock(condition.position);
if (block!.typeId != condition.block) {
isComplete = false;
}

View File

@@ -75,10 +75,11 @@ class Mindkeeper {
for (let i = 0; i < this.registerdStores.length; i++) {
let isAlreadyDefined = true;
try {
let test = this.world.getDynamicProperty(this.registerdStores[i].getName());
const test = this.world.getDynamicProperty(this.registerdStores[i].getName());
if (test === undefined) {
isAlreadyDefined = false;
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
} catch (e) {
isAlreadyDefined = false;
}
@@ -125,12 +126,13 @@ class Mindkeeper {
*/
get(store: string): string | number | boolean | Vector3 | undefined {
try {
let data = this.world.getDynamicProperty(store);
const data = this.world.getDynamicProperty(store);
if (data === undefined) {
this.world.sendMessage(`Store ${store} is not defined`);
return undefined;
}
return data;
// eslint-disable-next-line @typescript-eslint/no-unused-vars
} catch (e) {
// this.world.sendMessage(`Store ${store} is not defined`);
return undefined;
@@ -142,7 +144,7 @@ class Mindkeeper {
* @param store The name of the store.
*/
increment(store: string): void {
let data = this.get(store);
const data = this.get(store);
if (typeof data === "number") {
this.set(store, data + 1);
}
@@ -155,6 +157,7 @@ class Mindkeeper {
private secondWarning = false;
chatCommands(event: ChatSendAfterEvent) {
const command = event.message.split(" ")[0];
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const args = event.message.split(" ").slice(1);
if (command === "!get") {
@@ -173,9 +176,8 @@ class Mindkeeper {
this.world.sendMessage(`Please provide a value to set for ${store}`);
return;
}
const type = event.message.split(" ")[3];
let actualType = this.getStores()
const actualType = this.getStores()
.find((s) => s.getName() === store)
?.getType();
@@ -195,10 +197,11 @@ class Mindkeeper {
}
this.set(store, Number(value));
break;
case StoreType.boolean:
case StoreType.boolean: {
const ActualValue = value.toLowerCase();
this.set(store, ActualValue === "true");
break;
}
}
this.world.sendMessage(`Value of ${store} is ${value}`);
}

View File

@@ -1,7 +1,10 @@
/* eslint-disable @typescript-eslint/no-unused-vars */
class NextLevel {
currentState = 0;
// eslint-disable-next-line @typescript-eslint/no-unsafe-function-type
states: Array<Function> = [];
// eslint-disable-next-line @typescript-eslint/no-unsafe-function-type
constructor(states: Array<Function>) {
this.states = states;
}

View File

@@ -6,7 +6,6 @@ import {
TicksPerSecond,
TitleDisplayOptions,
Vector3,
World,
system,
world,
} from "@minecraft/server";
@@ -46,7 +45,7 @@ class Pupeteer {
static setTitleTimed(message: string, duration: number): void {
world.getPlayers().forEach((player) => {
let options: TitleDisplayOptions = {
const options: TitleDisplayOptions = {
fadeInDuration: 20,
fadeOutDuration: 20,
stayDuration: duration * TicksPerSecond,
@@ -88,11 +87,11 @@ class Pupeteer {
static testForLocation(location: Vector3, radius: number): boolean {
let isPlayerInArea = false;
world.getPlayers().forEach((player) => {
let dx = location.x - player.location.x;
let dy = location.y - player.location.y;
let dz = location.z - player.location.z;
const dx = location.x - player.location.x;
const dy = location.y - player.location.y;
const dz = location.z - player.location.z;
let distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
const distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
if (distance < radius) {
isPlayerInArea = true;
}

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@@ -1,5 +1,4 @@
import { MolangVariableMap, Vector3, world } from "@minecraft/server";
import { Vector3Add } from "../utils/vectorUtils";
import { MolangVariableMap, Vector3 } from "@minecraft/server";
import { TrailType } from "./trailTypes";
import { PARTICLES, spawnParticle } from "../utils/particleUtils";
@@ -14,10 +13,12 @@ class TrailPoint {
spawn() {
// let spawnPosition: Vector3 = Vector3Add(this.postion, { x: 0.5, y: 0.5, z: 0.5 });
let spawnPosition: Vector3 = this.postion;
const spawnPosition: Vector3 = this.postion;
try {
spawnParticle(spawnPosition, PARTICLES.balloon_gas_particle, new MolangVariableMap());
} catch (e) {}
} catch (error) {
console.error("Error spawning particle", error);
}
}
}
@@ -54,7 +55,6 @@ class Trail {
if (this.currentParticleCounter >= this.nextParticleTimer) {
this.currentParticleCounter = 0;
//wrapindex is in how many segments the trail is divided into
let pointsPerInterval = this.wrapIndex > 0 ? this.calculatedLength / this.wrapIndex : 0;
this.points
.filter((point) => {
if (this.wrapIndex > 0) {
@@ -68,7 +68,7 @@ class Trail {
});
this.currentPoint++;
let actualLength = this.wrapIndex > 0 ? this.wrapIndex : this.calculatedLength;
const actualLength = this.wrapIndex > 0 ? this.wrapIndex : this.calculatedLength;
if (this.currentPoint >= actualLength) {
this.currentPoint = 0;
}

View File

@@ -1,7 +1,6 @@
import {
Block,
ChatSendAfterEvent,
EntityInventoryComponent,
ItemStack,
ItemUseOnBeforeEvent,
MolangVariableMap,
@@ -14,6 +13,7 @@ import { spawnParticle } from "../utils/particleUtils";
import Pupeteer from "../pupeteer";
import Chalk from "../chalk";
// eslint-disable-next-line @typescript-eslint/no-namespace
export namespace TrailMaker {
export class Maker {
currentTrail: Trail;

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@@ -1,17 +1,15 @@
import { Entity, Vector3, world } from "@minecraft/server";
import { Vector3Add, Vector3ToString, vector3 } from "./vectorUtils";
import { Vector3Add, vector3 } from "./vectorUtils";
import { mindKeeper } from "../../main";
//Make a facing with vector3
type Facing = Vector3;
function teleportAgent(position: Vector3, facing: Vector3 = vector3(0, 0, 0)): void {
if (facing == vector3(0, 0, 0)) {
world
.getDimension("overworld")
.runCommand(`/execute as @a run tp @e[type=agent] ${position.x} ${position.y} ${position.z}`);
} else {
let facing2 = Vector3Add(position, facing);
const facing2 = Vector3Add(position, facing);
world
.getDimension("overworld")
.runCommand(
@@ -38,13 +36,13 @@ function isAgentAt(position: Vector3): boolean {
}
function getAgent(): Entity {
let agent = world.getEntity(mindKeeper.get("agentid") as string);
const agent = world.getEntity(mindKeeper.get("agentid") as string);
return agent!;
}
function getAgentLocation(): Vector3 {
let agentLocation: Vector3 = vector3(0, 0, 0);
let agent = world.getEntity(mindKeeper.get("agentid") as string);
const agent = world.getEntity(mindKeeper.get("agentid") as string);
agentLocation = agent!.location;
return agentLocation;

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@@ -1,8 +1,8 @@
import { MolangVariableMap, Vector3, world } from "@minecraft/server";
import { MolangVariableMap, Vector3 } from "@minecraft/server";
import { Vector3Add, vector3 } from "./vectorUtils";
import { PARTICLES, spawnParticle } from "./particleUtils";
let arrowTemplate: Vector3[] = [
const arrowTemplate: Vector3[] = [
vector3(0, 0, 0),
vector3(1, 1, 0),
@@ -21,18 +21,16 @@ let arrowTemplate: Vector3[] = [
vector3(0, 5, 0),
];
let offset: Vector3 = vector3(0, 0, 0);
let angleOffset = 0;
let heightBobbing = 0;
let tickCounter = 0;
function rotate(pos: Vector3, angle: number) {
let x = pos.x;
let z = pos.z;
const x = pos.x;
const z = pos.z;
let newX = x * Math.cos(angle) - z * Math.sin(angle);
let newZ = x * Math.sin(angle) + z * Math.cos(angle);
const newX = x * Math.cos(angle) - z * Math.sin(angle);
const newZ = x * Math.sin(angle) + z * Math.cos(angle);
return vector3(newX, pos.y, newZ);
}
@@ -49,10 +47,9 @@ function drawArrow(offsetPos: Vector3) {
if (tickCounter % 2 == 0) {
angleOffset += 0.1;
heightBobbing += 0.3;
offset = vector3(46.5, 75, 220.5);
arrowTemplate.forEach((pos) => {
let rotatedPos = rotate(pos, angleOffset);
let finalPos = Vector3Add(offsetPos, rotatedPos);
const rotatedPos = rotate(pos, angleOffset);
const finalPos = Vector3Add(offsetPos, rotatedPos);
finalPos.y += Math.sin(heightBobbing) / 2;
spawnParticle(finalPos, PARTICLES.point, particleData);
});

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@@ -1,4 +1,4 @@
import { BlockType, BlockTypes, BlockVolume, Vector3, world } from "@minecraft/server";
import { BlockVolume, Vector3, world } from "@minecraft/server";
import { MinecraftBlockTypes } from "../../vanilla-data/mojang-block";
type Wall = {
@@ -7,18 +7,17 @@ type Wall = {
};
function clearWall(wall: Wall) {
let volume: BlockVolume = new BlockVolume(wall.startPos, wall.endPos);
const volume: BlockVolume = new BlockVolume(wall.startPos, wall.endPos);
world.getDimension("overworld").fillBlocks(volume, MinecraftBlockTypes.Air);
}
function fillWall(wall: Wall, block: string) {
let volume: BlockVolume = new BlockVolume(wall.startPos, wall.endPos);
const volume: BlockVolume = new BlockVolume(wall.startPos, wall.endPos);
world.getDimension("overworld").fillBlocks(volume, block);
}
function startLevel(commandBlockPos: Vector3) {
let volume: BlockVolume = new BlockVolume(commandBlockPos, commandBlockPos);
const volume: BlockVolume = new BlockVolume(commandBlockPos, commandBlockPos);
world.getDimension("overworld").fillBlocks(volume, MinecraftBlockTypes.RedstoneBlock);
}
BlockTypes;
export { Wall, clearWall, fillWall, startLevel };

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@@ -172,13 +172,13 @@ class ParticleColumn {
generatePoints() {
for (let layer = 0; layer < this.layerCount; layer++) {
let layerRadius = this.radius - layer;
const layerRadius = this.radius - layer;
for (let point = 0; point < this.pointsPerLayer; point++) {
let angle = (point / this.pointsPerLayer) * (Math.PI * 2);
const angle = (point / this.pointsPerLayer) * (Math.PI * 2);
this.anglePerLayer.push(angle);
let x = Math.cos(angle) * layerRadius;
let z = Math.sin(angle) * layerRadius;
let y = layer;
const x = Math.cos(angle) * layerRadius;
const z = Math.sin(angle) * layerRadius;
const y = layer;
this.points.push(Vector3Add(this.pos, vector3(x, y, z)));
}
}
@@ -186,20 +186,17 @@ class ParticleColumn {
update() {
//update each point by increasing the angle by the speed
let layerCount = 0;
let pointCount = 0;
this.tickCounter++;
if (this.tickCounter % 2 == 0) {
this.points.forEach((point, index) => {
let layer = Math.floor(index / this.pointsPerLayer);
const layer = Math.floor(index / this.pointsPerLayer);
let angle = this.anglePerLayer[index];
angle += this.speed * (layer / 5);
this.anglePerLayer[index] = angle;
let layerRadius = this.radius - Math.floor(index / this.pointsPerLayer);
let calcAngle = angle;
let x = Math.cos(calcAngle) * this.radius;
let z = Math.sin(calcAngle) * this.radius;
let y = Math.floor(index / this.pointsPerLayer) + (this.tickCounter % 2);
const calcAngle = angle;
const x = Math.cos(calcAngle) * this.radius;
const z = Math.sin(calcAngle) * this.radius;
const y = Math.floor(index / this.pointsPerLayer) + (this.tickCounter % 2);
this.points[index] = Vector3Add(this.pos, vector3(x, y, z));
});
}

View File

@@ -1,13 +1,15 @@
import { system } from "@minecraft/server";
// eslint-disable-next-line @typescript-eslint/no-unsafe-function-type
function delayedRun(callback: Function, delay: number) {
let timer = system.runTimeout(() => {
const timer = system.runTimeout(() => {
callback();
system.clearRun(timer);
}, delay);
}
function delay(t: number) {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
return new Promise((r: any) => {
system.runTimeout(r, t);
});