Selling Functionality, Picking up items, Basic computer
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Assets/Customer/Customer.prefab
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Assets/Customer/CustomerController.cs
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Assets/Customer/CustomerController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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public class CustomerController : MonoBehaviour {
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NavMeshAgent _navMeshAgent;
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}
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private void Update() {
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_target = PlayerController.Instance.transform;
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_navMeshAgent.SetDestination(_target.position);
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}
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}
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Assets/Customer/CustomerController.cs.meta
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Assets/Customer/CustomerController.cs.meta
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Assets/Customer/CustomerModel.blend
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Assets/HUD.meta
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Assets/HUD.meta
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Assets/HUD/ComputerScreen.meta
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Assets/HUD/ComputerScreen.meta
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Assets/HUD/ComputerScreen/ComputerScreen.uxml
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Assets/HUD/ComputerScreen/ComputerScreen.uxml
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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Assets/HUD/ComputerScreen/ComputerScreen.uxml.meta
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Assets/HUD/ComputerScreen/ComputerScreen.uxml.meta
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Assets/HUD/ComputerScreen/SellEntry.uxml
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Assets/HUD/ComputerScreen/SellEntry.uxml
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<ui:Label tabindex="-1" text="ITEMNAME" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ItemName" style="align-self: auto; -unity-text-align: upper-center; font-size: 70%; margin-top: 15px; margin-right: 15px; margin-bottom: 15px; margin-left: 15px;" />
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<ui:Button text="Buy" parse-escape-sequences="true" display-tooltip-when-elided="true" name="BuyButton" style="margin-top: 50px; margin-bottom: 50px; padding-bottom: 20px; padding-top: 20px; margin-right: 25px; margin-left: 25px; font-size: 54px;" />
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Assets/HUD/ComputerScreen/SellEntry.uxml.meta
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Assets/HUD/ItemSellScreen.meta
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Assets/HUD/ItemSellScreen.meta
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Assets/HUD/ItemSellScreen/ItemSellScreen.asset
Normal file
39
Assets/HUD/ItemSellScreen/ItemSellScreen.asset
Normal file
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Assets/HUD/ItemSellScreen/ItemSellScreen.asset.meta
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Assets/HUD/ItemSellScreen/ItemSellScreen.uss
Normal file
0
Assets/HUD/ItemSellScreen/ItemSellScreen.uss
Normal file
11
Assets/HUD/ItemSellScreen/ItemSellScreen.uss.meta
Normal file
11
Assets/HUD/ItemSellScreen/ItemSellScreen.uss.meta
Normal file
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12
Assets/HUD/ItemSellScreen/SellItem.uxml
Normal file
12
Assets/HUD/ItemSellScreen/SellItem.uxml
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
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<Style src="project://database/Assets/HUD/ItemSellScreen/ItemSellScreen.uss?fileID=7433441132597879392&guid=878bef87725804d40b00535fec3d61f9&type=3#ItemSellScreen" />
|
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|
<ui:VisualElement name="VisualElement" style="flex-grow: 1; width: 75%; align-self: center; margin-right: 0; margin-left: 0; padding-top: 0; padding-bottom: 0; background-color: rgb(255, 255, 255); padding-right: 0; padding-left: 0; height: auto; cursor: initial; margin-top: 50px; margin-bottom: 50px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); border-top-width: 10px; border-right-width: 10px; border-bottom-width: 10px; border-left-width: 10px;">
|
||||||
|
<ui:Label tabindex="-1" text="ITEMNAME" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ItemName" style="font-size: 93px; height: auto; width: auto; -unity-text-align: upper-center; margin-top: 30px; justify-content: flex-start;" />
|
||||||
|
<ui:VisualElement style="flex-grow: 1; flex-direction: row; -unity-text-align: upper-center; align-items: center; justify-content: center; align-self: auto;">
|
||||||
|
<ui:Label tabindex="-1" text="Paid Price:" parse-escape-sequences="true" display-tooltip-when-elided="true" style="font-size: 50px; height: auto; width: auto; -unity-text-align: middle-center; margin-top: 0; justify-content: flex-start; white-space: nowrap;" />
|
||||||
|
<ui:Label tabindex="-1" text="100 Barkie" parse-escape-sequences="true" display-tooltip-when-elided="true" name="PriceLabel" style="font-size: 50px;" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Your Price" value="20" name="YourPriceInputfield" password="false" keyboard-type="DecimalPad" style="flex-direction: column; margin-right: 150px; margin-left: 150px; font-size: 48px; -unity-text-align: upper-center; margin-top: 100px; align-self: auto;" />
|
||||||
|
<ui:Button text="Place for Sale" parse-escape-sequences="true" display-tooltip-when-elided="true" name="SellButton" style="margin-right: 150px; margin-left: 150px; padding-bottom: 50px; padding-top: 50px; margin-top: 105px; -unity-text-align: middle-center; justify-content: flex-start; align-items: stretch; align-self: auto; font-size: 72px; margin-bottom: 105px;" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:UXML>
|
||||||
10
Assets/HUD/ItemSellScreen/SellItem.uxml.meta
Normal file
10
Assets/HUD/ItemSellScreen/SellItem.uxml.meta
Normal file
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|
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|
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50
Assets/HUD/ItemSellScreen/SellScreenController.cs
Normal file
50
Assets/HUD/ItemSellScreen/SellScreenController.cs
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using Button = UnityEngine.UIElements.Button;
|
||||||
|
|
||||||
|
public class SellScreenController : MonoBehaviour {
|
||||||
|
|
||||||
|
private UIDocument _document;
|
||||||
|
|
||||||
|
private Label _itemNameLabel;
|
||||||
|
private Label _paidPriceLabel;
|
||||||
|
private TextField _YourPriceInputfield;
|
||||||
|
|
||||||
|
private SellCounter _counter;
|
||||||
|
private Object _sellingObject;
|
||||||
|
|
||||||
|
|
||||||
|
//Becase we set the gameobject to active false, we need to use Awake
|
||||||
|
private void Awake() {
|
||||||
|
_document = GetComponent<UIDocument>();
|
||||||
|
_itemNameLabel = _document.rootVisualElement.Q<Label>("ItemName");
|
||||||
|
_document.rootVisualElement.Q<Button>("SellButton").clicked += SellItem;
|
||||||
|
|
||||||
|
_paidPriceLabel = _document.rootVisualElement.Q<Label>("PriceLabel");
|
||||||
|
_YourPriceInputfield = _document.rootVisualElement.Q<TextField>("YourPrice");
|
||||||
|
|
||||||
|
if (_itemNameLabel == null) {
|
||||||
|
Debug.LogError("Item name not found");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//TODO: ask how to do this, since the gameobjec that renders the ui is not active
|
||||||
|
public void SetItem(SellCounter counter, Object @object) {
|
||||||
|
_counter = counter;
|
||||||
|
_sellingObject = @object;
|
||||||
|
_paidPriceLabel.text = @object.ObjectSo.basePrice.ToString();
|
||||||
|
_itemNameLabel.text = @object.ObjectSo.objectName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SellItem() {
|
||||||
|
_counter.ConfirmSell(_sellingObject);
|
||||||
|
HUDManager.Instance.HideCurrentHUD();
|
||||||
|
//Sell the item
|
||||||
|
//Trigger an event that the item was sold
|
||||||
|
|
||||||
|
Debug.Log("Selling: " + _itemNameLabel.text);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/HUD/ItemSellScreen/SellScreenController.cs.meta
Normal file
11
Assets/HUD/ItemSellScreen/SellScreenController.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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64
Assets/HUDManager.cs
Normal file
64
Assets/HUDManager.cs
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HUDManager : MonoBehaviour {
|
||||||
|
public static HUDManager Instance { get; private set; }
|
||||||
|
|
||||||
|
[SerializeField] private GameObject _computerHUD;
|
||||||
|
[SerializeField] private GameObject _sellScreenHUD;
|
||||||
|
|
||||||
|
private GameObject _currentHUD;
|
||||||
|
|
||||||
|
public bool isUiOpen => _currentHUD != null;
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
if (Instance != null) {
|
||||||
|
Debug.LogError("What? 2 HudManagers crazy!!!");
|
||||||
|
}
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
CheckClose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowComputerHUD() {
|
||||||
|
ShowHUD(_computerHUD);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowSellScreenHUD(SellCounter counter) {
|
||||||
|
ShowHUD(_sellScreenHUD);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ShowHUD(GameObject hud) {
|
||||||
|
if (_currentHUD != null) {
|
||||||
|
_currentHUD.SetActive(false);
|
||||||
|
}
|
||||||
|
_currentHUD = hud;
|
||||||
|
_currentHUD.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HideCurrentHUD() {
|
||||||
|
if (_currentHUD != null) {
|
||||||
|
_currentHUD.SetActive(false);
|
||||||
|
_currentHUD = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CheckClose() {
|
||||||
|
if (!Input.GetKeyDown(KeyCode.Escape)) return;
|
||||||
|
if (_currentHUD == null) return;
|
||||||
|
|
||||||
|
HideCurrentHUD();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//TODO: ask if its matters if i just return a SellSCreenBehaviour, or route them through the HUDManager
|
||||||
|
public void SellItem(SellCounter counter, Object sellingObject) {
|
||||||
|
Debug.Log(_sellScreenHUD.GetComponent<SellScreenController>());
|
||||||
|
this.ShowSellScreenHUD(counter);
|
||||||
|
_sellScreenHUD.GetComponent<SellScreenController>().SetItem(counter, sellingObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/HUDManager.cs.meta
Normal file
11
Assets/HUDManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Interactables.meta
Normal file
8
Assets/Interactables.meta
Normal file
@@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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guid: 1b74a63880fa8e24eae0af95d1b1d20e
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userData:
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assetBundleName:
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assetBundleVariant:
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35
Assets/Interactables/BaseCounter.cs
Normal file
35
Assets/Interactables/BaseCounter.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BaseCounter : MonoBehaviour, IObjectParentHolder, IInteractable {
|
||||||
|
|
||||||
|
//This could be private, but since this should be only inherticed I will leave it as protected
|
||||||
|
[SerializeField] protected Transform _counterObjectHandle;
|
||||||
|
|
||||||
|
protected Object _currentObject;
|
||||||
|
|
||||||
|
public virtual void Interact() {
|
||||||
|
Debug.LogError("Interact not implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual Transform GetHolderTransform() {
|
||||||
|
return _counterObjectHandle;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void SetObject(Object obj) {
|
||||||
|
_currentObject = obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual Object GetObject() {
|
||||||
|
return _currentObject;
|
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|
}
|
||||||
|
|
||||||
|
public virtual void ClearObject() {
|
||||||
|
_currentObject = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual bool HasObject() {
|
||||||
|
return _currentObject != null;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Interactables/BaseCounter.cs.meta
Normal file
11
Assets/Interactables/BaseCounter.cs.meta
Normal file
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Interactables/Computer.meta
Normal file
8
Assets/Interactables/Computer.meta
Normal file
@@ -0,0 +1,8 @@
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306
Assets/Interactables/Computer/Computer.prefab
Normal file
306
Assets/Interactables/Computer/Computer.prefab
Normal file
@@ -0,0 +1,306 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
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using System.Collections;
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Assets/Interactables/Computer/M_Cat.mat
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135
Assets/Interactables/Computer/M_Cat.mat
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using UnityEngine;
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7
Assets/Interactables/IInteractable.cs
Normal file
7
Assets/Interactables/IInteractable.cs
Normal file
@@ -0,0 +1,7 @@
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|||||||
|
using System.Collections;
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||||||
|
using System.Collections.Generic;
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|
using UnityEngine;
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|
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|
public interface IInteractable {
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|
void Interact();
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Assets/Interactables/IInteractable.cs.meta
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11
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using UnityEngine;
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using UnityEngine;
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if (e.selectedCounter == _emptyCounter) {
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135
Assets/Interactables/SellCounter/M_PedestalBottom.mat
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135
Assets/Interactables/SellCounter/M_PedestalBottom.mat
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41
Assets/Interactables/SellCounter/SellCounter.cs
Normal file
41
Assets/Interactables/SellCounter/SellCounter.cs
Normal file
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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obj.setObjectParent(this);
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11
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334
Assets/Interactables/SellCounter/SellingCounter.prefab
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334
Assets/Interactables/SellCounter/SellingCounter.prefab
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17
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17
Assets/ItemsToSell/Clock/ClockSO.asset
Normal file
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8
Assets/ItemsToSell/Clock/ClockSO.asset.meta
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8
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17
Assets/ItemsToSell/Cross/CrossSO.asset
Normal file
17
Assets/ItemsToSell/Cross/CrossSO.asset
Normal file
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|
%YAML 1.1
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m_Script: {fileID: 11500000, guid: 46c3ac50df629a2418982451ac4591ae, type: 3}
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objectName: Cross
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8
Assets/ItemsToSell/Cross/CrossSO.asset.meta
Normal file
8
Assets/ItemsToSell/Cross/CrossSO.asset.meta
Normal file
@@ -0,0 +1,8 @@
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|
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|
assetBundleVariant:
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@@ -7,4 +7,5 @@ public class ObjectSO : ScriptableObject {
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|
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public Transform prefab;
|
public Transform prefab;
|
||||||
public string objectName;
|
public string objectName;
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||||||
|
public float basePrice;
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||||||
}
|
}
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Binary file not shown.
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objectName: Vase
|
objectName: Vase
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|
basePrice: 10
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@@ -13,7 +13,7 @@ public class InteractionBehaviour : MonoBehaviour, IObjectParentHolder {
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|
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[SerializeField] private LayerMask _interactionLayer;
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[SerializeField] private LayerMask _interactionLayer;
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|
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private EmptyCounter _lastInteractedObject = null;
|
private GameObject _lastInteractedObject = null;
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public event EventHandler<OnSelectedCounterArgs> OnSelectedCounter;
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public event EventHandler<OnSelectedCounterArgs> OnSelectedCounter;
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|
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@@ -21,7 +21,7 @@ public class InteractionBehaviour : MonoBehaviour, IObjectParentHolder {
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private Object _heldObject;
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public class OnSelectedCounterArgs : EventArgs {
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public class OnSelectedCounterArgs : EventArgs {
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public EmptyCounter selectedCounter;
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public GameObject selectedCounter;
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}
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}
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void Start() {
|
void Start() {
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@@ -43,29 +43,32 @@ public class InteractionBehaviour : MonoBehaviour, IObjectParentHolder {
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RaycastHit hit;
|
RaycastHit hit;
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Debug.DrawRay(origin, transform.forward * _interactionDistance, Color.red);
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Debug.DrawRay(origin, transform.forward * _interactionDistance, Color.red);
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if (Physics.Raycast(origin, transform.forward, out hit, _interactionDistance, _interactionLayer)) {
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if (Physics.Raycast(origin, transform.forward, out hit, _interactionDistance, _interactionLayer)) {
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if (hit.transform.TryGetComponent(out EmptyCounter emptyCounter)) {
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// Debug.Log("Hitting something!");
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if (_lastInteractedObject != hit.transform.gameObject) {
|
GameObject hitObject = hit.transform.gameObject;
|
||||||
SetSelectedCounter(emptyCounter);
|
//Check if the object has a component that has the IInteractable interface
|
||||||
|
if (hitObject.TryGetComponent(out IInteractable interactable)) {
|
||||||
|
if(_lastInteractedObject != hitObject) {
|
||||||
|
setSelectedObject(hitObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
SetSelectedCounter(null);
|
setSelectedObject(null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
SetSelectedCounter(null);
|
setSelectedObject(null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void Interact() {
|
public void Interact() {
|
||||||
if (_lastInteractedObject == null) return;
|
if (_lastInteractedObject == null) return;
|
||||||
if (_lastInteractedObject.TryGetComponent(out EmptyCounter emptyCounter)) {
|
if (_lastInteractedObject.TryGetComponent(out IInteractable interactable)) {
|
||||||
emptyCounter.Interact();
|
interactable.Interact();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetSelectedCounter(EmptyCounter selectedCounter) {
|
private void setSelectedObject(GameObject selectedCounter) {
|
||||||
_lastInteractedObject = selectedCounter;
|
_lastInteractedObject = selectedCounter;
|
||||||
OnSelectedCounter?.Invoke(this, new OnSelectedCounterArgs { selectedCounter = _lastInteractedObject });
|
OnSelectedCounter?.Invoke(this, new OnSelectedCounterArgs { selectedCounter = _lastInteractedObject });
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -150,6 +150,7 @@ GameObject:
|
|||||||
- component: {fileID: 4625688497782346778}
|
- component: {fileID: 4625688497782346778}
|
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- component: {fileID: 3254711110533748919}
|
- component: {fileID: 3254711110533748919}
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||||||
- component: {fileID: 1167921562079878720}
|
- component: {fileID: 1167921562079878720}
|
||||||
|
- component: {fileID: 5484389732031810624}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Player
|
m_Name: Player
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@@ -209,6 +210,7 @@ MonoBehaviour:
|
|||||||
type: 3}
|
type: 3}
|
||||||
_interactionAction: {fileID: 3724582617646440488, guid: 0f54988b006d41d4eb3eb26ae11f51f9,
|
_interactionAction: {fileID: 3724582617646440488, guid: 0f54988b006d41d4eb3eb26ae11f51f9,
|
||||||
type: 3}
|
type: 3}
|
||||||
|
_holderTransform: {fileID: 2037988965739386903}
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--- !u!114 &1167921562079878720
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--- !u!114 &1167921562079878720
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -225,6 +227,26 @@ MonoBehaviour:
|
|||||||
_interactionLayer:
|
_interactionLayer:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 64
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m_Bits: 64
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_holdItemTransform: {fileID: 2037988965739386903}
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--- !u!114 &5484389732031810624
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7365205897944721418}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1e3fdca004f2d45fe8abbed571a8abd5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_OverrideArea: 0
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m_Area: 0
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m_OverrideGenerateLinks: 0
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m_GenerateLinks: 0
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m_IgnoreFromBuild: 1
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m_ApplyToChildren: 1
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|
m_AffectedAgents: ffffffff
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--- !u!1 &9000961490938186306
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--- !u!1 &9000961490938186306
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GameObject:
|
GameObject:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
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|||||||
@@ -1,30 +1,38 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
public class PlayerController : BasicCharacter {
|
public class PlayerController : BasicCharacter {
|
||||||
|
|
||||||
public static PlayerController Instance { get; private set; }
|
public static PlayerController Instance { get; private set; }
|
||||||
|
|
||||||
[SerializeField] private InputActionAsset _inputAsset;
|
[SerializeField] private InputActionAsset _inputAsset;
|
||||||
[SerializeField] private InputActionReference _movementAction;
|
[SerializeField] private InputActionReference _movementAction;
|
||||||
[SerializeField] private InputActionReference _interactionAction;
|
[SerializeField] private InputActionReference _interactionAction;
|
||||||
|
|
||||||
[SerializeField] private Transform _holderTransform;
|
private HUDManager _hudManager;
|
||||||
|
|
||||||
private Object _object;
|
private Object _object;
|
||||||
|
|
||||||
|
public void Start() {
|
||||||
|
_hudManager = HUDManager.Instance;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Awake() {
|
protected override void Awake() {
|
||||||
base.Awake();
|
base.Awake();
|
||||||
if (_inputAsset == null || _interactionAction == null) return;
|
if (_inputAsset == null || _interactionAction == null) return;
|
||||||
|
|
||||||
_interactionAction.action.performed += ctx => _interactionBehaviour.Interact();
|
_interactionAction.action.performed += ctx => _interactionBehaviour.Interact();
|
||||||
|
|
||||||
|
|
||||||
if (Instance != null) {
|
if (Instance != null) {
|
||||||
Debug.LogError("What? 2 players crazy!!!");
|
Debug.LogError("What? 2 players crazy!!!");
|
||||||
}
|
}
|
||||||
|
|
||||||
Instance = this;
|
Instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void OnEnable() {
|
private void OnEnable() {
|
||||||
if (_inputAsset == null || _interactionAction == null) return;
|
if (_inputAsset == null || _interactionAction == null) return;
|
||||||
@@ -37,49 +45,33 @@ public class PlayerController : BasicCharacter {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
HandleMovementInput();
|
if (_hudManager == null) {
|
||||||
HandleInteraction();
|
Debug.LogError("No HUDManager found");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!_hudManager.isUiOpen) {
|
||||||
|
HandleMovementInput();
|
||||||
|
HandleInteraction();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleInteraction() {
|
private void HandleInteraction() {
|
||||||
if (_movementBehaviour == null)
|
if (_movementBehaviour == null)
|
||||||
return;
|
return;
|
||||||
if(_interactionBehaviour == null)
|
if (_interactionBehaviour == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_interactionBehaviour.HandleInteraction();
|
_interactionBehaviour.HandleInteraction();
|
||||||
}
|
}
|
||||||
|
|
||||||
void HandleMovementInput() {
|
void HandleMovementInput() {
|
||||||
if (_movementBehaviour == null ||
|
if (_movementBehaviour == null ||
|
||||||
_movementAction == null)
|
_movementAction == null)
|
||||||
return;
|
return;
|
||||||
Vector2 movementInput = _movementAction.action.ReadValue<Vector2>();
|
Vector2 movementInput = _movementAction.action.ReadValue<Vector2>();
|
||||||
Vector3 desiredDirection = new Vector3(movementInput.x, 0, movementInput.y);
|
Vector3 desiredDirection = new Vector3(movementInput.x, 0, movementInput.y);
|
||||||
|
|
||||||
_movementBehaviour.desiredMovementDirection = desiredDirection;
|
_movementBehaviour.desiredMovementDirection = desiredDirection;
|
||||||
_movementBehaviour.desiredLookDirection = desiredDirection;
|
_movementBehaviour.desiredLookDirection = desiredDirection;
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: ask teacher if this is fine
|
|
||||||
public Transform GetHolderTransform() {
|
|
||||||
return _holderTransform;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetObject(Object obj) {
|
|
||||||
_object = obj;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Object GetObject() {
|
|
||||||
return _object;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ClearObject() {
|
|
||||||
_object = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool HasObject() {
|
|
||||||
return _object != null;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
8
Assets/Scenes/Main.meta
Normal file
8
Assets/Scenes/Main.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: c45a6edbc664418488e82fa2cb51180d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
BIN
Assets/Scenes/Main/NavMesh-AI.asset
Normal file
BIN
Assets/Scenes/Main/NavMesh-AI.asset
Normal file
Binary file not shown.
8
Assets/Scenes/Main/NavMesh-AI.asset.meta
Normal file
8
Assets/Scenes/Main/NavMesh-AI.asset.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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externalObjects: {}
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mainObjectFileID: 23800000
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assetBundleName:
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assetBundleVariant:
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@@ -1,130 +0,0 @@
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%YAML 1.1
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8
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guid: f643ab632d6c5d54997910ebd3246a25
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
@import url("unity-theme://default");
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 63ef76e262723ce4790482d0537e3d6b
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 12388, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
disableValidation: 0
|
||||||
@@ -3,10 +3,11 @@
|
|||||||
--- !u!55 &1
|
--- !u!55 &1
|
||||||
PhysicsManager:
|
PhysicsManager:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 13
|
serializedVersion: 14
|
||||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||||
m_DefaultMaterial: {fileID: 0}
|
m_DefaultMaterial: {fileID: 0}
|
||||||
m_BounceThreshold: 2
|
m_BounceThreshold: 2
|
||||||
|
m_DefaultMaxDepenetrationVelocity: 10
|
||||||
m_SleepThreshold: 0.005
|
m_SleepThreshold: 0.005
|
||||||
m_DefaultContactOffset: 0.01
|
m_DefaultContactOffset: 0.01
|
||||||
m_DefaultSolverIterations: 6
|
m_DefaultSolverIterations: 6
|
||||||
@@ -17,10 +18,11 @@ PhysicsManager:
|
|||||||
m_ClothInterCollisionDistance: 0.1
|
m_ClothInterCollisionDistance: 0.1
|
||||||
m_ClothInterCollisionStiffness: 0.2
|
m_ClothInterCollisionStiffness: 0.2
|
||||||
m_ContactsGeneration: 1
|
m_ContactsGeneration: 1
|
||||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffdfffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
m_AutoSimulation: 1
|
m_SimulationMode: 0
|
||||||
m_AutoSyncTransforms: 0
|
m_AutoSyncTransforms: 0
|
||||||
m_ReuseCollisionCallbacks: 1
|
m_ReuseCollisionCallbacks: 1
|
||||||
|
m_InvokeCollisionCallbacks: 1
|
||||||
m_ClothInterCollisionSettingsToggle: 0
|
m_ClothInterCollisionSettingsToggle: 0
|
||||||
m_ClothGravity: {x: 0, y: -9.81, z: 0}
|
m_ClothGravity: {x: 0, y: -9.81, z: 0}
|
||||||
m_ContactPairsMode: 0
|
m_ContactPairsMode: 0
|
||||||
@@ -32,5 +34,7 @@ PhysicsManager:
|
|||||||
m_FrictionType: 0
|
m_FrictionType: 0
|
||||||
m_EnableEnhancedDeterminism: 0
|
m_EnableEnhancedDeterminism: 0
|
||||||
m_EnableUnifiedHeightmaps: 1
|
m_EnableUnifiedHeightmaps: 1
|
||||||
|
m_ImprovedPatchFriction: 0
|
||||||
m_SolverType: 0
|
m_SolverType: 0
|
||||||
m_DefaultMaxAngularSpeed: 50
|
m_DefaultMaxAngularSpeed: 50
|
||||||
|
m_FastMotionThreshold: 3.4028235e+38
|
||||||
|
|||||||
@@ -99,7 +99,7 @@
|
|||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "editor.lastMeshSelectMode",
|
"key": "editor.lastMeshSelectMode",
|
||||||
"value": "{\"m_Value\":8}"
|
"value": "{\"m_Value\":4}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
@@ -114,7 +114,7 @@
|
|||||||
{
|
{
|
||||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
"key": "ShapeBuilder.ActiveShapeIndex",
|
"key": "ShapeBuilder.ActiveShapeIndex",
|
||||||
"value": "{\"m_Value\":6}"
|
"value": "{\"m_Value\":1}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
@@ -134,7 +134,7 @@
|
|||||||
{
|
{
|
||||||
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "ShapeBuilder.LastSize",
|
"key": "ShapeBuilder.LastSize",
|
||||||
"value": "{\"m_Value\":{\"x\":-50.0,\"y\":1.0,\"z\":-1.0}}"
|
"value": "{\"m_Value\":{\"x\":-7.389239311218262,\"y\":0.0,\"z\":-7.325075149536133}}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user