Fix digging

This commit is contained in:
Bram Verhulst
2024-04-20 20:20:54 +02:00
parent ebda39f690
commit 5477b8a7f2
11 changed files with 258 additions and 126 deletions

View File

@@ -5,6 +5,7 @@
#include "structs.h"
class GroundTileType;
static const int WORLD_WIDTH = 34;
static const int WORLD_HEIGHT = 34;
@@ -40,6 +41,18 @@ struct surroundingTiles
WorldTile* GetTile(TileDirection direction) {
return m_tiles[direction];
}
// bool IsAllType(const GroundTileType& type) {
// for (const auto& tile : m_tiles) {
// if (tile.second == nullptr) {
// return false;
// }
// if (tile.second->GetTileType() != &type) {
// return false;
// }
// }
// return true;
// }
};
class WorldGridManager

View File

@@ -32,6 +32,51 @@ WorldTile::~WorldTile() {
delete m_pTexture;
}
void WorldTile::Draw() {
switch (m_GroundTileType->getType()) {
case GroundTileTypes::Air: {
//check if it's all around dirt
bool allDirt = true;
for (int i = 0; i < 8; i++) {
const WorldTile* tile = m_SurroundingTiles.GetTile(static_cast<TileDirection>(i));
if(tile != nullptr) { //Tile exists
const GroundTileTypes type = tile->GetTileType()->getType();
if(type != Tiles::DIRT->getType()) {
allDirt = false;
break;
}
}
}
if(allDirt) {
m_pAllTexture->Draw(m_Position);
return;
}
if(*m_GroundTileType == Tiles::AIR) {
this->DrawSide(TileDirection::TopLeft);
this->DrawSide(TileDirection::TopRight);
this->DrawSide(TileDirection::BottomLeft);
this->DrawSide(TileDirection::BottomRight);
this->DrawSide(TileDirection::TopMiddle);
this->DrawSide(TileDirection::BottomMiddle);
this->DrawSide(TileDirection::MiddleLeft);
this->DrawSide(TileDirection::MiddleRight);
break;
}
}
case GroundTileTypes::Dirt:
case GroundTileTypes::Hard:
case GroundTileTypes::Stone:
case GroundTileTypes::Iron:
m_pTexture->Draw(m_Position);
break;
default:
break;
}
if (*m_GroundTileType != Tiles::AIR) {
m_pTexture->Draw(m_Position);
if (m_Hightlight) {
@@ -40,35 +85,9 @@ void WorldTile::Draw() {
}
}
//check if it's all around dirt
bool allDirt = true;
for (int i = 0; i < 8; i++) {
const WorldTile* tile = m_SurroundingTiles.GetTile(static_cast<TileDirection>(i));
if(tile != nullptr) { //Tile exists
const GroundTileTypes type = tile->GetTileType()->getType();
if(type != Tiles::DIRT->getType()) {
allDirt = false;
break;
}
}
}
if(allDirt) {
m_pAllTexture->Draw(m_Position);
return;
}
if(*m_GroundTileType == Tiles::AIR) {
this->DrawSide(TileDirection::TopLeft);
this->DrawSide(TileDirection::TopRight);
this->DrawSide(TileDirection::BottomLeft);
this->DrawSide(TileDirection::BottomRight);
this->DrawSide(TileDirection::TopMiddle);
this->DrawSide(TileDirection::BottomMiddle);
this->DrawSide(TileDirection::MiddleLeft);
this->DrawSide(TileDirection::MiddleRight);
}
}
void WorldTile::Update(const Camera* camera) {

View File

@@ -18,7 +18,7 @@ enum class GroundTileTypes
class GroundTileType
{
public:
GroundTileType(const std::string& filePath, GroundTileTypes type): m_filePath(filePath), m_type(type) {
GroundTileType(const std::string&& filePath, GroundTileTypes type): m_filePath(filePath), m_type(type) {
}
virtual ~GroundTileType() = default;
bool operator==(const GroundTileType& rhs) const {
@@ -53,7 +53,7 @@ private:
class RandomGroundTile : public GroundTileType
{
public:
RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(filePath, type), m_maxRandom(maxRandom) {
RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(std::move(filePath), type), m_maxRandom(maxRandom) {
}
~RandomGroundTile() override = default;
@@ -96,6 +96,8 @@ namespace Tiles
static GroundTileType* HARD_LEFT = new GroundTileType("tiles/dirt/special/hardLeft.png", GroundTileTypes::Hard);
static GroundTileType* HARD_RIGHT = new GroundTileType("tiles/dirt/special/hardRight.png", GroundTileTypes::Hard);
static GroundTileType* HARD_MIDDLE = new GroundTileType("tiles/dirt/special/hardMiddle.png", GroundTileTypes::Hard);
static GroundTileType* GRASS = new RandomGroundTile("tiles/dirt/special/grass[0].png", GroundTileTypes::Dirt, 2);
}
}
@@ -125,6 +127,7 @@ public:
}
void SetTileType(GroundTileType* type) {
m_GroundTileType = type;
m_pTexture = TextureManager::GetInstance()->GetTexture(type->getPath()); //Chage the texture when setting a new type
}
Collision::TileCollisionRect GetCollisionRect();
@@ -133,7 +136,6 @@ public:
private:
void DrawSide(const TileDirection& direction);
Vector2f m_Position;
GroundTileType* m_GroundTileType;

View File

@@ -19,7 +19,7 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_player(Player { Vector2f { 0, 100 }, TextureManager::GetInstance() }),
m_mousePos { 0, 0 },
m_viewport(viewport),
m_screenManager(ScreenManager::GetInstance()) {
m_screenManager(ScreenManager::GetInstance()) {
// The grid is 34 x 50 big, the top center is 0,0 in world coords
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
@@ -39,22 +39,21 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
default:
std::cout << "??" << '\n';
}
m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_gridManager});
m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, Tiles::DIRT, TextureManager::GetInstance(), &m_gridManager });
}
}
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
m_gridManager.GetTileAtIndex(x, 0)->SetTileType(Tiles::AIR);
m_gridManager.GetTileAtIndex(x, 1)->SetTileType(Tiles::IRON);
}
m_refeulBuilding = new Building { "buildings/fuelStation.png", Vector2f { -700, -50 }, TextureManager::GetInstance() };
m_gridManager.GetTileAtWorldPos(Vector2f{-700, -50})->SetTileType(Tiles::Special::HARD_LEFT);
m_gridManager.GetTileAtWorldPos(Vector2f{-650, -50})->SetTileType(Tiles::Special::HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f{-600, -50})->SetTileType(Tiles::Special::HARD_RIGHT);
m_gridManager.GetTileAtWorldPos(Vector2f { -700, -50 })->SetTileType(Tiles::Special::HARD_LEFT);
m_gridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(Tiles::Special::HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(Tiles::Special::HARD_RIGHT);
}
WorldLevel::~WorldLevel() {
//delete m_pTextTexture;
}
void WorldLevel::Update(float elapsedSec) {
int mouseX, mouseY;
@@ -62,7 +61,7 @@ void WorldLevel::Update(float elapsedSec) {
m_mousePos = Vector2f { float(mouseX), float(mouseY) };
m_mousePos = m_pCamera->TransformMouse(m_mousePos);
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
m_gridManager.GetTileAtIndex(x, y)->m_Hightlight = false;
@@ -84,15 +83,16 @@ void WorldLevel::Update(float elapsedSec) {
}
//Get the diogonal tiles of the selected tile
if(m_pSelectedTile != nullptr) {
if (m_pSelectedTile != nullptr) {
surroundingTiles surroundingTiles = m_gridManager.GetSurroundingTiles(m_pSelectedTile);
TileDirection direction = TileDirection::TopMiddle;
const std::array<TileDirection, 8> directions = {TileDirection::TopLeft, TileDirection::TopMiddle, TileDirection::TopRight, TileDirection::MiddleLeft, TileDirection::MiddleRight, TileDirection::BottomLeft, TileDirection::BottomMiddle, TileDirection::BottomRight};
const std::array<TileDirection, 8> directions = { TileDirection::TopLeft, TileDirection::TopMiddle, TileDirection::TopRight, TileDirection::MiddleLeft,
TileDirection::MiddleRight, TileDirection::BottomLeft, TileDirection::BottomMiddle, TileDirection::BottomRight };
for(int i = 0; i < 8; i++) {
for (int i = 0; i < 8; i++) {
direction = directions[i];
if(surroundingTiles.GetTile(direction) != nullptr) {
if(surroundingTiles.GetTile(direction)->GetTileType() != Tiles::AIR) {
if (surroundingTiles.GetTile(direction) != nullptr) {
if (surroundingTiles.GetTile(direction)->GetTileType() != Tiles::AIR) {
//surroundingTiles.GetTile(direction)->m_Hightlight = true;
}
}
@@ -105,14 +105,13 @@ void WorldLevel::Update(float elapsedSec) {
if (screen != nullptr) {
screen->Update(elapsedSec);
}
//Vector2f playerPos = m_player.GetPosition();
//Vector2f newCameraPos = playerPos;
//m_pCamera->SetPosition(newCameraPos);
//place the player in the center of the camera
//m_pCamera->SetPosition(Vector2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2});
}
void WorldLevel::Draw() const {
m_pCamera->BeginRendering();
@@ -131,15 +130,18 @@ void WorldLevel::Draw() const {
}
utils::SetColor(Colors::MAGENTA);
utils::FillEllipse(0, 0, 5, 5);
utils::FillEllipse(-5, -5, 5, 5);
m_player.Draw();
if(m_pSelectedTile != nullptr) {
if (m_pSelectedTile != nullptr) {
m_pSelectedTile->Draw();
}
m_refeulBuilding->Draw();
m_player.Draw();
utils::SetColor(Colors::GREEN);
utils::DrawArrow(Vector2f{0, 0}, m_mousePos);
m_pCamera->EndRendering();
utils::FillRect(utils::GetMousePos(), 10, 10);
@@ -153,6 +155,32 @@ void WorldLevel::MouseMove(const Vector2f& mousePos) {
}
void WorldLevel::ProcessImGui() {
ImGui::Begin("Selected Tile");
std::string tileType = "None";
if (m_pSelectedTile != nullptr) {
switch (m_pSelectedTile->GetTileType()->getType()) {
case GroundTileTypes::Air:
tileType = "Air";
break;
case GroundTileTypes::Dirt:
tileType = "Dirt";
break;
case GroundTileTypes::Iron:
tileType = "Iron";
break;
case GroundTileTypes::Hard:
tileType = "Hard";
break;
case GroundTileTypes::Stone:
tileType = "Stone";
break;
default:
tileType = "Unknown";
break;
}
}
ImGui::Text("Selected Tile: %s", tileType.c_str());
ImGui::End();
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("Properties")) {
if (ImGui::MenuItem("TextureManager Info")) {
@@ -166,29 +194,28 @@ void WorldLevel::ProcessImGui() {
}
ImGui::EndMenu();
}
if(ImGui::BeginMenu("Screens")) {
if(ImGui::MenuItem("Open Fuel screen")) {
if (ImGui::BeginMenu("Screens")) {
if (ImGui::MenuItem("Open Fuel screen")) {
ScreenManager::GetInstance()->OpenScreen(ScreenManager::Fuel);
}
if(ImGui::MenuItem("Open Sell screen")) {
if (ImGui::MenuItem("Open Sell screen")) {
ScreenManager::GetInstance()->OpenScreen(ScreenManager::SellScreen);
}
if(ImGui::MenuItem("Close Screen")) {
ScreenManager::GetInstance()->CloseScreen();
if (ImGui::MenuItem("Close Screen")) {
ScreenManager::GetInstance()->CloseScreen();
}
ImGui::EndMenu();
}
const Vector2f screenPos = utils::GetMousePos();
const std::string mousePos = "Mouse Pos: (" + std::to_string(screenPos.x) + ", " + std::to_string(screenPos.y) + ")";
if(ImGui::BeginMenu(mousePos.c_str())) {
ImGui::EndMenu();
if (ImGui::BeginMenu(mousePos.c_str())) {
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}

View File

@@ -21,6 +21,7 @@ Player::Player(const Vector2f& Position, TextureManager* manager) : m_Position(P
8, 0.1f, Rectf { 0, 0, 70, 70 });
m_currentAnimation = m_walkAnimation;
}
Collision::CollisionRect Player::GetCollisionRect() const {
Collision::CollisionRect rect = { m_Position, m_Size, m_Vel };
return rect;
@@ -36,15 +37,17 @@ void Player::Draw() const {
const int frameWidth = 70; //TODO: fix this
int halfFrameWidth = frameWidth / 2;
float bobOffset = m_BobUp ? 1 : 0;
Vector2f drawPos = Vector2f { center.x - halfFrameWidth, center.y - halfFrameWidth + 9 + bobOffset} ;
Vector2f drawPos = Vector2f { center.x - halfFrameWidth, center.y - halfFrameWidth + 9 + bobOffset };
m_walkAnimation->Draw(drawPos, Rectf { drawPos.x, drawPos.y , frameWidth, frameWidth });
m_walkAnimation->Draw(drawPos, Rectf { drawPos.x, drawPos.y, frameWidth, frameWidth });
utils::DrawEllipse(m_DigDestination, 5, 5);
utils::DrawEllipse(m_DigStart, 5, 5);
}
void Player::ProcessImGui() {
ImGui::Begin("Collision Info", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("is Grounded: %s", m_Grounded ? "true" : "false");
ImGui::Checkbox("Draw Collision Rect", &m_DrawCollisionRect);
std::string currentState{};
std::string currentState {};
switch (m_State) {
case PlayerState::Idle:
currentState = "Idle";
@@ -59,8 +62,8 @@ void Player::ProcessImGui() {
ImGui::Text("Player State %s", currentState.c_str());
ImGui::Text("Bob counter: %f", m_BobTimer);
ImGui::Text("Bob up: %s", m_BobUp ? "true" : "false");
//ContactMap
ImGui::Text("ContactMap:");
ImGui::Text("Top: %s", m_ContactMap[Collision::CollisionDirection::Top] != nullptr ? "true" : "false");
@@ -69,53 +72,88 @@ void Player::ProcessImGui() {
ImGui::Text("Right: %s", m_ContactMap[Collision::CollisionDirection::Right] != nullptr ? "true" : "false");
ImGui::End();
}
void Player::Dig(Collision::CollisionDirection dir, WorldLevel& level) {
m_State = PlayerState::Digging;
m_DigProgress = 0;
m_DigTile = m_ContactMap[dir];
//Set the digging location in the center of the destination tile;
const WorldTile* tile = m_ContactMap[dir];
//Add case for bottom because otherwise i clip through the floor
m_DigDestination = tile->GetPosition();
if (dir == Collision::Bottom) {
m_DigDestination += Vector2f { 0, 2 };
//Center
m_DigDestination.x += tile->GetSize().x / 2 - m_Size.x / 2;
}
if(dir == Collision::Left) {
m_DigDestination += Vector2f{ 2, 0};
}
m_ContactMap[dir] = nullptr;
}
bool Player::CanDig(Collision::CollisionDirection dir, WorldLevel& level) {
WorldTile* tile = m_ContactMap[dir];
if (tile == nullptr) {
return false;
}
GroundTileType type = *tile->GetTileType();
//TODO: Add a list of non diggable tiles
if (type == Tiles::Special::HARD_LEFT || type == Tiles::Special::HARD_MIDDLE || type == Tiles::Special::HARD_RIGHT) {
return false;
}
return true;
}
void Player::Update(float elapsedTime, WorldLevel& level) {
m_BobTimer += elapsedTime;
if(m_BobTimer >= m_BobTime) {
if (m_BobTimer >= m_BobTime) {
m_BobUp = !m_BobUp;
m_BobTimer = 0.0f;
}
//check for keys
if(m_State != PlayerState::Digging) {
if (m_State != PlayerState::Digging) {
m_Vel = Vector2f { 0, -100 };
if (utils::isKeyDown(SDL_SCANCODE_W)) {
m_Vel.y = 100;
m_Grounded = false;
}
if (utils::isKeyPressed(SDL_SCANCODE_S)) {
m_Vel.y = -100;
if (m_Grounded) {
if (m_ContactMap[Collision::CollisionDirection::Bottom] != nullptr) {
//Do the digging
m_State = PlayerState::Digging;
m_DigProgress = 0;
m_DigTile = m_ContactMap[Collision::CollisionDirection::Bottom];
//Set the digging location in the center of the destination tile;
const WorldTile* tile = m_ContactMap[Collision::CollisionDirection::Bottom];
m_DigDestination = tile->GetPosition() + Vector2f{0, 0};
m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr;
if (this->CanDig(Collision::Bottom, level)) {
this->Dig(Collision::CollisionDirection::Bottom, level);
}
}
else {
m_Vel.y = -100;
}
}
if (utils::isKeyDown(SDL_SCANCODE_A)) {
m_walkAnimation->SetFlipped(false);
m_Vel.x = -100;
if (m_Grounded && !m_DidJustDigLeft) {
//Check if the player doesnt come from digging a tile
if (this->CanDig(Collision::CollisionDirection::Left, level)) {
this->Dig(Collision::CollisionDirection::Left, level);
m_DidJustDigLeft = true;
}
}
}
if (m_DidJustDigLeft) {
if (!utils::isKeyDown(SDL_SCANCODE_A)) {
m_DidJustDigLeft = false;
}
}
if (utils::isKeyDown(SDL_SCANCODE_D)) {
m_Vel.x = 100;
m_walkAnimation->SetFlipped(true);
if (m_Grounded && !m_DidJustDigRight) {
//Check if the player doesnt come from digging a tile
if (m_ContactMap[Collision::CollisionDirection::Right] != nullptr) {
m_ContactMap[Collision::CollisionDirection::Right]->SetTileType(Tiles::AIR);
WorldTile* tile = m_ContactMap[Collision::CollisionDirection::Right];
//center of tile
const Vector2f tileCenter = tile->GetCollisionRect().getCollisionRect().pos + tile->GetCollisionRect().getCollisionRect().size / 2;
m_Position = Vector2f { tileCenter.x - m_Size.x / 2, tileCenter.y - m_Size.y / 2 + 5 };
m_ContactMap[Collision::CollisionDirection::Right] = nullptr;
if (this->CanDig(Collision::CollisionDirection::Right, level)) {
this->Dig(Collision::CollisionDirection::Right, level);
m_DidJustDigRight = true;
}
}
@@ -126,6 +164,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
}
}
m_walkAnimation->Update(elapsedTime);
@@ -155,8 +194,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
}
}
std::sort(contactTimes.begin(), contactTimes.end(), [](const std::pair<int, float>& a, const std::pair<int, float>& b)
{
std::sort(contactTimes.begin(), contactTimes.end(), [](const std::pair<int, float>& a, const std::pair<int, float>& b) {
return a.second < b.second;
});
@@ -198,7 +236,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
Collision::CollisionRect rect = world_tile->GetCollisionRect().getCollisionRect(); //TODO: fix this mess
Collision::ResolvePlayerVsRect(*this, elapsedTime, &rect);
}
if(m_State != PlayerState::Digging) { //Fix for when the state is JUST set to digging
if (m_State != PlayerState::Digging) { //Fix for when the state is JUST set to digging
if (m_Vel.x != 0.0f) {
m_State = PlayerState::Walking;
}
@@ -207,7 +245,6 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
}
}
}
switch (m_State) {
case PlayerState::Idle:
m_walkAnimation->SetPlaying(false);
@@ -218,11 +255,17 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
case PlayerState::Digging: {
m_walkAnimation->SetPlaying(false);
//Diganimation
if (!m_Digging) { //TODO: fix for setting the start position
m_Digging = true;
m_DigStart = m_Position;
}
m_DigProgress += elapsedTime;
//lerp to the destination
float progress = utils::map(m_DigProgress, 0.0f, m_DigTime, 0.0f, 1.0f);
std::cout << progress << '\n';
m_Position = utils::lerp(m_Position, m_DigDestination, progress);
m_Position = utils::lerp(m_DigStart, m_DigDestination, progress);
if (progress >= 0.5f && !m_HasDeletedTile) {
m_DigTile->SetTileType(Tiles::AIR);
m_DigTile = nullptr;
@@ -231,15 +274,15 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
if (progress >= 1.0f) {
m_State = PlayerState::Idle;
m_HasDeletedTile = false;
m_Digging = false;
}
break;
}
default:
break;
}
if(m_State != PlayerState::Digging) {
if (m_State != PlayerState::Digging) {
m_Position = m_Position + m_Vel * elapsedTime;
}
}

View File

@@ -59,6 +59,9 @@ public:
void ProcessImGui();
private:
void Dig(Collision::CollisionDirection dir, WorldLevel& level);
bool CanDig(Collision::CollisionDirection dir, WorldLevel& level);
Vector2f m_Position;
Vector2f m_Size;
@@ -73,15 +76,18 @@ private:
bool m_BobUp{ true };
Vector2f m_DigDestination{};
bool m_Digging{ false };
Vector2f m_DigStart{};
float m_DigProgress{};
bool m_HasDeletedTile{ false };
WorldTile* m_DigTile{ nullptr };
const float m_DigTime{ 1.0f };
const float m_DigTime{ 0.5f };
bool m_Grounded { false };
bool m_DidJustDigRight { false };
bool m_DidJustDigLeft { false };
Animation* m_currentAnimation{ nullptr };
Animation* m_walkAnimation;
Animation* m_turnAnimation;

View File

@@ -18,4 +18,7 @@ Texture * TextureManager::GetTexture(const std::string& name) {
}
TextureManager::~TextureManager() {
//TODO: Loop over the m_Textures to delete them
for ( const auto &p : m_Textures ) {
delete p.second;
}
}

View File

@@ -2,7 +2,7 @@
#include <ctime>
#include "Game.h"
#define DEBUG
void StartHeapControl();
void DumpMemoryLeaks();