Add Building, Add Hard floors

This commit is contained in:
Bram Verhulst
2024-04-18 15:39:18 +02:00
parent db83ae5e13
commit ebda39f690
17 changed files with 149 additions and 216 deletions

View File

@@ -10,49 +10,18 @@
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@@ -71,8 +40,10 @@
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@@ -92,28 +63,28 @@
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@@ -215,7 +186,9 @@
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@@ -273,7 +246,15 @@
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@@ -289,7 +270,8 @@
<MESSAGE value="Fix precompiled headers&#10;Added edge detection (if it works :/)" />
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Binary file not shown.

View File

@@ -379,6 +379,7 @@
<LinkCompiled>true</LinkCompiled>
</ClCompile>
<ClCompile Include="Levels\MainMenu\MainMenuLevel.cpp" />
<ClCompile Include="Levels\World\Building.cpp" />
<ClCompile Include="Levels\World\WorldLevel.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -471,6 +472,7 @@
<ClInclude Include="Gui\Screens\ScreenManager.h" />
<ClInclude Include="Levels\Level.h" />
<ClInclude Include="Levels\MainMenu\MainMenuLevel.h" />
<ClInclude Include="Levels\World\Building.h" />
<ClInclude Include="Levels\World\WorldLevel.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="Player.h" />

View File

@@ -15,15 +15,16 @@ WorldTile::WorldTile(const Vector2f& position, GroundTileType* groundTileType, T
// m_pTexture = new Texture(dirtPath);
m_pTexture = pTextureManager->GetTexture(groundTileType->getPath());
m_pBottomLeftTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/bottomLeft.png");
m_pBottomRightTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/bottomRight.png");
m_pTopLeftTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/topLeft.png");
m_pTopRightTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/topRight.png");
m_SideTextures[TileDirection::TopLeft] = pTextureManager->GetTexture("tiles/dirt/sidepieces/topLeft.png");
m_SideTextures[TileDirection::TopRight] = pTextureManager->GetTexture("tiles/dirt/sidepieces/topRight.png");
m_SideTextures[TileDirection::BottomLeft] = pTextureManager->GetTexture("tiles/dirt/sidepieces/bottomLeft.png");
m_SideTextures[TileDirection::BottomRight] = pTextureManager->GetTexture("tiles/dirt/sidepieces/bottomRight.png");
m_pMiddleBottomTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleBottom.png");
m_pMiddleTopTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleTop.png");
m_pMiddleLeftTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleLeft.png");
m_pMiddleRightTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleRight.png");
m_SideTextures[TileDirection::TopMiddle] = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleTop.png");
m_SideTextures[TileDirection::BottomMiddle] = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleBottom.png");
m_SideTextures[TileDirection::MiddleLeft] = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleLeft.png");
m_SideTextures[TileDirection::MiddleRight] = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleRight.png");
m_pAllTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/all.png");
}
@@ -42,9 +43,9 @@ void WorldTile::Draw() {
//check if it's all around dirt
bool allDirt = true;
for (int i = 0; i < 8; i++) {
WorldTile* tile = m_SurroundingTiles.GetTile(static_cast<TileDirection>(i));
const WorldTile* tile = m_SurroundingTiles.GetTile(static_cast<TileDirection>(i));
if(tile != nullptr) { //Tile exists
GroundTileTypes type = tile->GetTileType()->getType();
const GroundTileTypes type = tile->GetTileType()->getType();
if(type != Tiles::DIRT->getType()) {
allDirt = false;
break;
@@ -57,144 +58,35 @@ void WorldTile::Draw() {
}
if(*m_GroundTileType == Tiles::AIR) {
WorldTile* topLeft = m_SurroundingTiles.GetTile(TileDirection::TopLeft);
if(topLeft != nullptr) {
GroundTileTypes type = topLeft->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pTopLeftTexture->Draw(m_Position);
}
}
this->DrawSide(TileDirection::TopLeft);
this->DrawSide(TileDirection::TopRight);
this->DrawSide(TileDirection::BottomLeft);
this->DrawSide(TileDirection::BottomRight);
WorldTile* topRight = m_SurroundingTiles.GetTile(TileDirection::TopRight);
if(topRight != nullptr) {
GroundTileTypes type = topRight->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pTopRightTexture->Draw(m_Position);
}
}
WorldTile* bottomLeft = m_SurroundingTiles.GetTile(TileDirection::BottomLeft);
if(bottomLeft != nullptr) {
GroundTileTypes type = bottomLeft->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pBottomLeftTexture->Draw(m_Position);
}
}
WorldTile* bottomRight = m_SurroundingTiles.GetTile(TileDirection::BottomRight);
if(bottomRight != nullptr) {
GroundTileTypes type = bottomRight->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pBottomRightTexture->Draw(m_Position);
}
}
WorldTile* middleTop = m_SurroundingTiles.GetTile(TileDirection::TopMiddle);
if(middleTop != nullptr) {
GroundTileTypes type = middleTop->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pMiddleTopTexture->Draw(m_Position);
}
}
WorldTile* middleBottom = m_SurroundingTiles.GetTile(TileDirection::BottomMiddle);
if(middleBottom != nullptr) {
GroundTileTypes type = middleBottom->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pMiddleBottomTexture->Draw(m_Position);
}
}
WorldTile* middleLeft = m_SurroundingTiles.GetTile(TileDirection::MiddleLeft);
if(middleLeft != nullptr) {
GroundTileTypes type = middleLeft->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pMiddleLeftTexture->Draw(m_Position);
}
}
WorldTile* middleRight = m_SurroundingTiles.GetTile(TileDirection::MiddleRight);
if(middleRight != nullptr) {
GroundTileTypes type = middleRight->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pMiddleRightTexture->Draw(m_Position);
}
}
WorldTile* bottomMiddle = m_SurroundingTiles.GetTile(TileDirection::BottomMiddle);
if(bottomMiddle != nullptr) {
GroundTileTypes type = bottomMiddle->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pMiddleBottomTexture->Draw(m_Position);
}
}
this->DrawSide(TileDirection::TopMiddle);
this->DrawSide(TileDirection::BottomMiddle);
this->DrawSide(TileDirection::MiddleLeft);
this->DrawSide(TileDirection::MiddleRight);
}
// if(m_Hightlight) {
// for (int i = 0; i < 8; i++) {
// WorldTile* tile = m_SurroundingTiles.GetTile(static_cast<TileDirection>(i));
// if(tile != nullptr) { //Tile exists
// //TODO: Wow Big mess
// GroundTileTypes type = tile->GetTileType()->getType();
// if(type == Tiles::AIR->getType()) {
// utils::SetColor(Colors::BLACK);
// utils::FillRect(Rectf{tile->GetPosition(), Vector2f{50,50}});
// continue;
// }
// if(type != Tiles::AIR->getType()) {
// utils::SetColor(Colors::YELLOW);
// utils::FillRect(Rectf{tile->GetPosition(), Vector2f{50,50}});
// }
// }
// }
// }
//Tile is air, So check 8 tiles around
// Check the 4 tiles diagonally
// m_SurroundingTiles = m_pGridManager->GetSurroundingTiles(this);
//
// //check if all tiles are air
// bool allAir = true;
// for (int i = 0; i < 8; i++) {
// WorldTile* tile = m_SurroundingTiles.GetTile(static_cast<TileDirection>(i));
// if(tile != nullptr) { //Tile exists
// if(tile->GetTileType() != Tiles::AIR) {
// allAir = false;
// break;
// }
// }
// }
// if (allAir) {
// return;
// }
//
// WorldTile* topLeft = m_SurroundingTiles.GetTile(TileDirection::TopLeft); //TODO: ask if draw needs to be const
// GroundTileType* topLeftType = topLeft != nullptr ? topLeft->GetTileType() : Tiles::AIR;
// if(topLeftType != Tiles::AIR) {
// m_pTopLeftTexture->Draw(m_Position);
// utils::SetColor(Colors::YELLOW);
// utils::FillRect(Rectf{topLeft->GetPosition(), Vector2f{50,50}});
// }
//
// WorldTile* topRight = m_SurroundingTiles.GetTile(TileDirection::TopRight);
// GroundTileType* topRightType = topRight != nullptr ? topRight->GetTileType() : Tiles::AIR;
// if(topRightType != Tiles::AIR) {
// m_pTopRightTexture->Draw(m_Position);
// }
//
}
void WorldTile::Update(Camera* camera) {
Vector2f CurrentIndex = m_pGridManager->GetIndexFromPosition(m_Position);
void WorldTile::Update(const Camera* camera) {
m_pGridManager->GetIndexFromPosition(m_Position);
m_SurroundingTiles = m_pGridManager->GetSurroundingTiles(this);
Vector2f mousePos = camera->TransformMouse(Vector2f{utils::GetMousePos().x, 500 - utils::GetMousePos().y});
m_Hightlight = utils::IsPointInRect(mousePos, Rectf{GetCollisionRect().pos, GetCollisionRect().size});
if(CurrentIndex.x == 1 && CurrentIndex.y == 1) {
// std::cout << "Hey" << std::endl;
}
const Vector2f mouse_pos = camera->TransformMouse(Vector2f{utils::GetMousePos().x, 500 - utils::GetMousePos().y});
m_Hightlight = utils::IsPointInRect(mouse_pos, Rectf{GetCollisionRect().pos, GetCollisionRect().size});
}
Collision::TileCollisionRect WorldTile::GetCollisionRect() {
return Collision::TileCollisionRect { m_Position, GetSize(), ( this ) };
}
void WorldTile::DrawSide(const TileDirection& direction) {
const WorldTile* tile = m_SurroundingTiles.GetTile(direction);
if(tile != nullptr) {
const GroundTileTypes type = tile->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_SideTextures[direction]->Draw(m_Position);
}
}
}

View File

@@ -10,6 +10,7 @@ enum class GroundTileTypes
{
Air,
Dirt,
Hard,
Stone,
Iron
};
@@ -89,6 +90,13 @@ namespace Tiles
static GroundTileType* AIR = new GroundTileType("", GroundTileTypes::Air);
static GroundTileType* DIRT = new RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 5);
static GroundTileType* IRON = new GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron);
namespace Special
{
static GroundTileType* HARD_LEFT = new GroundTileType("tiles/dirt/special/hardLeft.png", GroundTileTypes::Hard);
static GroundTileType* HARD_RIGHT = new GroundTileType("tiles/dirt/special/hardRight.png", GroundTileTypes::Hard);
static GroundTileType* HARD_MIDDLE = new GroundTileType("tiles/dirt/special/hardMiddle.png", GroundTileTypes::Hard);
}
}
class WorldTile
@@ -99,7 +107,7 @@ public:
~WorldTile();
void Draw();
void Update(Camera* camera); //TODO: no use
void Update(const Camera* camera); //TODO: no use
Vector2f GetPosition() const {
return m_Position;
@@ -124,6 +132,9 @@ public:
bool m_Hightlight { false };
private:
void DrawSide(const TileDirection& direction);
Vector2f m_Position;
GroundTileType* m_GroundTileType;
@@ -135,17 +146,7 @@ private:
surroundingTiles m_SurroundingTiles;
Texture* m_pTopLeftTexture;
Texture* m_pTopRightTexture;
Texture* m_pBottomLeftTexture;
Texture* m_pBottomRightTexture;
Texture* m_pMiddleTopTexture;
Texture* m_pMiddleBottomTexture;
Texture* m_pMiddleLeftTexture;
Texture* m_pMiddleRightTexture;
std::vector<Texture*> m_SideTextures { 8, nullptr };
Texture* m_pAllTexture;
};

View File

@@ -0,0 +1,13 @@
#include "pch.h"
#include "Building.h"
Building::Building(const std::string& filePath, const Vector2f& position, TextureManager* pTextureManager): m_Position(position) {
m_Texture = pTextureManager->GetTexture(filePath);
m_Size = Vector2f(m_Texture->GetWidth(), m_Texture->GetHeight());
}
Building::~Building() {
}
void Building::Draw() const {
m_Texture->Draw(m_Position);
}
void Building::Update(float dt) {
}

View File

@@ -0,0 +1,20 @@
#pragma once
#include "Texture.h"
#include "TextureManager.h"
class Building
{
public:
Building(const std::string& filePath, const Vector2f& position, TextureManager* pTextureManager);
~Building();
void Draw() const;
void Update(float dt);
private:
Texture* m_Texture;
Vector2f m_Position;
Vector2f m_Size;
};

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@@ -46,6 +46,11 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
m_gridManager.GetTileAtIndex(x, 0)->SetTileType(Tiles::AIR);
}
m_refeulBuilding = new Building { "buildings/fuelStation.png", Vector2f { -700, -50 }, TextureManager::GetInstance() };
m_gridManager.GetTileAtWorldPos(Vector2f{-700, -50})->SetTileType(Tiles::Special::HARD_LEFT);
m_gridManager.GetTileAtWorldPos(Vector2f{-650, -50})->SetTileType(Tiles::Special::HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f{-600, -50})->SetTileType(Tiles::Special::HARD_RIGHT);
}
WorldLevel::~WorldLevel() {
//delete m_pTextTexture;
@@ -132,6 +137,8 @@ void WorldLevel::Draw() const {
if(m_pSelectedTile != nullptr) {
m_pSelectedTile->Draw();
}
m_refeulBuilding->Draw();
m_pCamera->EndRendering();

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@@ -1,4 +1,5 @@
#pragma once
#include "Building.h"
#include "Collision.h"
#include "Levels/Level.h"
#include "Player.h"
@@ -38,6 +39,8 @@ private:
WorldTile* m_pSelectedTile { nullptr };
Building* m_refeulBuilding;
float testLerp{ 0.0f };
// ImGui Vars

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@@ -19,6 +19,7 @@ Player::Player(const Vector2f& Position, TextureManager* manager) : m_Position(P
m_walkAnimation = new Animation(
manager->GetTexture("animations/player/player_walk.png"),
8, 0.1f, Rectf { 0, 0, 70, 70 });
m_currentAnimation = m_walkAnimation;
}
Collision::CollisionRect Player::GetCollisionRect() const {
Collision::CollisionRect rect = { m_Position, m_Size, m_Vel };
@@ -34,10 +35,10 @@ void Player::Draw() const {
const int frameWidth = 70; //TODO: fix this
int halfFrameWidth = frameWidth / 2;
float bobOffset = m_BobUp ? 1 : 0;
Vector2f drawPos = Vector2f { center.x - halfFrameWidth, center.y - halfFrameWidth + 9 + bobOffset} ;
Vector2f drawPos = Vector2f { center.x - halfFrameWidth, center.y - halfFrameWidth + 9 };
m_walkAnimation->Draw(drawPos, Rectf { drawPos.x, drawPos.y, frameWidth, frameWidth });
m_walkAnimation->Draw(drawPos, Rectf { drawPos.x, drawPos.y , frameWidth, frameWidth });
}
void Player::ProcessImGui() {
ImGui::Begin("Collision Info", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
@@ -56,6 +57,8 @@ void Player::ProcessImGui() {
break;
}
ImGui::Text("Player State %s", currentState.c_str());
ImGui::Text("Bob counter: %f", m_BobTimer);
ImGui::Text("Bob up: %s", m_BobUp ? "true" : "false");
//ContactMap
@@ -68,7 +71,11 @@ void Player::ProcessImGui() {
}
void Player::Update(float elapsedTime, WorldLevel& level) {
m_BobTimer += elapsedTime;
if(m_BobTimer >= m_BobTime) {
m_BobUp = !m_BobUp;
m_BobTimer = 0.0f;
}
//check for keys
if(m_State != PlayerState::Digging) {

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@@ -68,6 +68,9 @@ private:
Vector2f m_Acc;
Vector2f m_Gravity { 0, -9.81f };
float m_BobTimer{ 0.0f };
const float m_BobTime{ 0.1f };
bool m_BobUp{ true };
Vector2f m_DigDestination{};
float m_DigProgress{};
@@ -79,7 +82,10 @@ private:
bool m_Grounded { false };
bool m_DidJustDigRight { false };
Animation* m_currentAnimation{ nullptr };
Animation* m_walkAnimation;
Animation* m_turnAnimation;
Animation* m_digAnimation;
PlayerState m_State { PlayerState::Idle };
PlayerDirection m_Direction { PlayerDirection::Right };

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