Fix digging

This commit is contained in:
Bram Verhulst
2024-04-20 20:20:54 +02:00
parent ebda39f690
commit 5477b8a7f2
11 changed files with 258 additions and 126 deletions

View File

@@ -5,6 +5,7 @@
#include "structs.h"
class GroundTileType;
static const int WORLD_WIDTH = 34;
static const int WORLD_HEIGHT = 34;
@@ -40,6 +41,18 @@ struct surroundingTiles
WorldTile* GetTile(TileDirection direction) {
return m_tiles[direction];
}
// bool IsAllType(const GroundTileType& type) {
// for (const auto& tile : m_tiles) {
// if (tile.second == nullptr) {
// return false;
// }
// if (tile.second->GetTileType() != &type) {
// return false;
// }
// }
// return true;
// }
};
class WorldGridManager

View File

@@ -32,6 +32,51 @@ WorldTile::~WorldTile() {
delete m_pTexture;
}
void WorldTile::Draw() {
switch (m_GroundTileType->getType()) {
case GroundTileTypes::Air: {
//check if it's all around dirt
bool allDirt = true;
for (int i = 0; i < 8; i++) {
const WorldTile* tile = m_SurroundingTiles.GetTile(static_cast<TileDirection>(i));
if(tile != nullptr) { //Tile exists
const GroundTileTypes type = tile->GetTileType()->getType();
if(type != Tiles::DIRT->getType()) {
allDirt = false;
break;
}
}
}
if(allDirt) {
m_pAllTexture->Draw(m_Position);
return;
}
if(*m_GroundTileType == Tiles::AIR) {
this->DrawSide(TileDirection::TopLeft);
this->DrawSide(TileDirection::TopRight);
this->DrawSide(TileDirection::BottomLeft);
this->DrawSide(TileDirection::BottomRight);
this->DrawSide(TileDirection::TopMiddle);
this->DrawSide(TileDirection::BottomMiddle);
this->DrawSide(TileDirection::MiddleLeft);
this->DrawSide(TileDirection::MiddleRight);
break;
}
}
case GroundTileTypes::Dirt:
case GroundTileTypes::Hard:
case GroundTileTypes::Stone:
case GroundTileTypes::Iron:
m_pTexture->Draw(m_Position);
break;
default:
break;
}
if (*m_GroundTileType != Tiles::AIR) {
m_pTexture->Draw(m_Position);
if (m_Hightlight) {
@@ -40,35 +85,9 @@ void WorldTile::Draw() {
}
}
//check if it's all around dirt
bool allDirt = true;
for (int i = 0; i < 8; i++) {
const WorldTile* tile = m_SurroundingTiles.GetTile(static_cast<TileDirection>(i));
if(tile != nullptr) { //Tile exists
const GroundTileTypes type = tile->GetTileType()->getType();
if(type != Tiles::DIRT->getType()) {
allDirt = false;
break;
}
}
}
if(allDirt) {
m_pAllTexture->Draw(m_Position);
return;
}
if(*m_GroundTileType == Tiles::AIR) {
this->DrawSide(TileDirection::TopLeft);
this->DrawSide(TileDirection::TopRight);
this->DrawSide(TileDirection::BottomLeft);
this->DrawSide(TileDirection::BottomRight);
this->DrawSide(TileDirection::TopMiddle);
this->DrawSide(TileDirection::BottomMiddle);
this->DrawSide(TileDirection::MiddleLeft);
this->DrawSide(TileDirection::MiddleRight);
}
}
void WorldTile::Update(const Camera* camera) {

View File

@@ -18,7 +18,7 @@ enum class GroundTileTypes
class GroundTileType
{
public:
GroundTileType(const std::string& filePath, GroundTileTypes type): m_filePath(filePath), m_type(type) {
GroundTileType(const std::string&& filePath, GroundTileTypes type): m_filePath(filePath), m_type(type) {
}
virtual ~GroundTileType() = default;
bool operator==(const GroundTileType& rhs) const {
@@ -53,7 +53,7 @@ private:
class RandomGroundTile : public GroundTileType
{
public:
RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(filePath, type), m_maxRandom(maxRandom) {
RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(std::move(filePath), type), m_maxRandom(maxRandom) {
}
~RandomGroundTile() override = default;
@@ -96,6 +96,8 @@ namespace Tiles
static GroundTileType* HARD_LEFT = new GroundTileType("tiles/dirt/special/hardLeft.png", GroundTileTypes::Hard);
static GroundTileType* HARD_RIGHT = new GroundTileType("tiles/dirt/special/hardRight.png", GroundTileTypes::Hard);
static GroundTileType* HARD_MIDDLE = new GroundTileType("tiles/dirt/special/hardMiddle.png", GroundTileTypes::Hard);
static GroundTileType* GRASS = new RandomGroundTile("tiles/dirt/special/grass[0].png", GroundTileTypes::Dirt, 2);
}
}
@@ -125,6 +127,7 @@ public:
}
void SetTileType(GroundTileType* type) {
m_GroundTileType = type;
m_pTexture = TextureManager::GetInstance()->GetTexture(type->getPath()); //Chage the texture when setting a new type
}
Collision::TileCollisionRect GetCollisionRect();
@@ -133,7 +136,6 @@ public:
private:
void DrawSide(const TileDirection& direction);
Vector2f m_Position;
GroundTileType* m_GroundTileType;