Fix digging

This commit is contained in:
Bram Verhulst
2024-04-20 20:20:54 +02:00
parent ebda39f690
commit 5477b8a7f2
11 changed files with 258 additions and 126 deletions

View File

@@ -19,7 +19,7 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_player(Player { Vector2f { 0, 100 }, TextureManager::GetInstance() }),
m_mousePos { 0, 0 },
m_viewport(viewport),
m_screenManager(ScreenManager::GetInstance()) {
m_screenManager(ScreenManager::GetInstance()) {
// The grid is 34 x 50 big, the top center is 0,0 in world coords
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
@@ -39,22 +39,21 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
default:
std::cout << "??" << '\n';
}
m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_gridManager});
m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, Tiles::DIRT, TextureManager::GetInstance(), &m_gridManager });
}
}
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
m_gridManager.GetTileAtIndex(x, 0)->SetTileType(Tiles::AIR);
m_gridManager.GetTileAtIndex(x, 1)->SetTileType(Tiles::IRON);
}
m_refeulBuilding = new Building { "buildings/fuelStation.png", Vector2f { -700, -50 }, TextureManager::GetInstance() };
m_gridManager.GetTileAtWorldPos(Vector2f{-700, -50})->SetTileType(Tiles::Special::HARD_LEFT);
m_gridManager.GetTileAtWorldPos(Vector2f{-650, -50})->SetTileType(Tiles::Special::HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f{-600, -50})->SetTileType(Tiles::Special::HARD_RIGHT);
m_gridManager.GetTileAtWorldPos(Vector2f { -700, -50 })->SetTileType(Tiles::Special::HARD_LEFT);
m_gridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(Tiles::Special::HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(Tiles::Special::HARD_RIGHT);
}
WorldLevel::~WorldLevel() {
//delete m_pTextTexture;
}
void WorldLevel::Update(float elapsedSec) {
int mouseX, mouseY;
@@ -62,7 +61,7 @@ void WorldLevel::Update(float elapsedSec) {
m_mousePos = Vector2f { float(mouseX), float(mouseY) };
m_mousePos = m_pCamera->TransformMouse(m_mousePos);
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
m_gridManager.GetTileAtIndex(x, y)->m_Hightlight = false;
@@ -84,15 +83,16 @@ void WorldLevel::Update(float elapsedSec) {
}
//Get the diogonal tiles of the selected tile
if(m_pSelectedTile != nullptr) {
if (m_pSelectedTile != nullptr) {
surroundingTiles surroundingTiles = m_gridManager.GetSurroundingTiles(m_pSelectedTile);
TileDirection direction = TileDirection::TopMiddle;
const std::array<TileDirection, 8> directions = {TileDirection::TopLeft, TileDirection::TopMiddle, TileDirection::TopRight, TileDirection::MiddleLeft, TileDirection::MiddleRight, TileDirection::BottomLeft, TileDirection::BottomMiddle, TileDirection::BottomRight};
const std::array<TileDirection, 8> directions = { TileDirection::TopLeft, TileDirection::TopMiddle, TileDirection::TopRight, TileDirection::MiddleLeft,
TileDirection::MiddleRight, TileDirection::BottomLeft, TileDirection::BottomMiddle, TileDirection::BottomRight };
for(int i = 0; i < 8; i++) {
for (int i = 0; i < 8; i++) {
direction = directions[i];
if(surroundingTiles.GetTile(direction) != nullptr) {
if(surroundingTiles.GetTile(direction)->GetTileType() != Tiles::AIR) {
if (surroundingTiles.GetTile(direction) != nullptr) {
if (surroundingTiles.GetTile(direction)->GetTileType() != Tiles::AIR) {
//surroundingTiles.GetTile(direction)->m_Hightlight = true;
}
}
@@ -105,14 +105,13 @@ void WorldLevel::Update(float elapsedSec) {
if (screen != nullptr) {
screen->Update(elapsedSec);
}
//Vector2f playerPos = m_player.GetPosition();
//Vector2f newCameraPos = playerPos;
//m_pCamera->SetPosition(newCameraPos);
//place the player in the center of the camera
//m_pCamera->SetPosition(Vector2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2});
}
void WorldLevel::Draw() const {
m_pCamera->BeginRendering();
@@ -131,15 +130,18 @@ void WorldLevel::Draw() const {
}
utils::SetColor(Colors::MAGENTA);
utils::FillEllipse(0, 0, 5, 5);
utils::FillEllipse(-5, -5, 5, 5);
m_player.Draw();
if(m_pSelectedTile != nullptr) {
if (m_pSelectedTile != nullptr) {
m_pSelectedTile->Draw();
}
m_refeulBuilding->Draw();
m_player.Draw();
utils::SetColor(Colors::GREEN);
utils::DrawArrow(Vector2f{0, 0}, m_mousePos);
m_pCamera->EndRendering();
utils::FillRect(utils::GetMousePos(), 10, 10);
@@ -153,6 +155,32 @@ void WorldLevel::MouseMove(const Vector2f& mousePos) {
}
void WorldLevel::ProcessImGui() {
ImGui::Begin("Selected Tile");
std::string tileType = "None";
if (m_pSelectedTile != nullptr) {
switch (m_pSelectedTile->GetTileType()->getType()) {
case GroundTileTypes::Air:
tileType = "Air";
break;
case GroundTileTypes::Dirt:
tileType = "Dirt";
break;
case GroundTileTypes::Iron:
tileType = "Iron";
break;
case GroundTileTypes::Hard:
tileType = "Hard";
break;
case GroundTileTypes::Stone:
tileType = "Stone";
break;
default:
tileType = "Unknown";
break;
}
}
ImGui::Text("Selected Tile: %s", tileType.c_str());
ImGui::End();
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("Properties")) {
if (ImGui::MenuItem("TextureManager Info")) {
@@ -166,29 +194,28 @@ void WorldLevel::ProcessImGui() {
}
ImGui::EndMenu();
}
if(ImGui::BeginMenu("Screens")) {
if(ImGui::MenuItem("Open Fuel screen")) {
if (ImGui::BeginMenu("Screens")) {
if (ImGui::MenuItem("Open Fuel screen")) {
ScreenManager::GetInstance()->OpenScreen(ScreenManager::Fuel);
}
if(ImGui::MenuItem("Open Sell screen")) {
if (ImGui::MenuItem("Open Sell screen")) {
ScreenManager::GetInstance()->OpenScreen(ScreenManager::SellScreen);
}
if(ImGui::MenuItem("Close Screen")) {
ScreenManager::GetInstance()->CloseScreen();
if (ImGui::MenuItem("Close Screen")) {
ScreenManager::GetInstance()->CloseScreen();
}
ImGui::EndMenu();
}
const Vector2f screenPos = utils::GetMousePos();
const std::string mousePos = "Mouse Pos: (" + std::to_string(screenPos.x) + ", " + std::to_string(screenPos.y) + ")";
if(ImGui::BeginMenu(mousePos.c_str())) {
ImGui::EndMenu();
if (ImGui::BeginMenu(mousePos.c_str())) {
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}