Added inheritance for the screen system

basic edge detection for tile rendering
This commit is contained in:
Bram Verhulst
2024-04-04 13:49:38 +02:00
parent eb4c7b4d76
commit 71d364d9d8
23 changed files with 203 additions and 481 deletions

View File

@@ -10,27 +10,18 @@
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Game/Gui/Button.cpp" root0="SKIP_HIGHLIGHTING" />
</component>
<component name="MarkdownSettingsMigration">
<option name="stateVersion" value="1" />
@@ -504,28 +97,28 @@
<option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" />
</component>
<component name="PropertiesComponent">{
&quot;keyToString&quot;: {
&quot;C++ Project.Game.executor&quot;: &quot;Run&quot;,
&quot;RunOnceActivity.OpenProjectViewOnStart&quot;: &quot;true&quot;,
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
&quot;ignore.virus.scanning.warn.message&quot;: &quot;true&quot;,
&quot;node.js.detected.package.eslint&quot;: &quot;true&quot;,
&quot;node.js.detected.package.tslint&quot;: &quot;true&quot;,
&quot;node.js.selected.package.eslint&quot;: &quot;(autodetect)&quot;,
&quot;node.js.selected.package.tslint&quot;: &quot;(autodetect)&quot;,
&quot;nodejs_package_manager_path&quot;: &quot;npm&quot;,
&quot;settings.editor.selected.configurable&quot;: &quot;CppClangTidyOptionsId&quot;,
&quot;vue.rearranger.settings.migration&quot;: &quot;true&quot;
<component name="PropertiesComponent"><![CDATA[{
"keyToString": {
"C++ Project.Game.executor": "Run",
"RunOnceActivity.OpenProjectViewOnStart": "true",
"RunOnceActivity.ShowReadmeOnStart": "true",
"ignore.virus.scanning.warn.message": "true",
"node.js.detected.package.eslint": "true",
"node.js.detected.package.tslint": "true",
"node.js.selected.package.eslint": "(autodetect)",
"node.js.selected.package.tslint": "(autodetect)",
"nodejs_package_manager_path": "npm",
"settings.editor.selected.configurable": "CppClangTidyOptionsId",
"vue.rearranger.settings.migration": "true"
},
&quot;keyToStringList&quot;: {
&quot;rider.external.source.directories&quot;: [
&quot;C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache&quot;,
&quot;C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache&quot;,
&quot;C:\\Users\\Bram\\AppData\\Local\\Symbols\\src&quot;
"keyToStringList": {
"rider.external.source.directories": [
"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache",
"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache",
"C:\\Users\\Bram\\AppData\\Local\\Symbols\\src"
]
}
}</component>
}]]></component>
<component name="RunManager">
<configuration name="Game" type="CppProject" factoryName="C++ Project">
<configuration_1>
@@ -609,7 +202,7 @@
<workItem from="1712135370438" duration="6169000" />
<workItem from="1712157285165" duration="272000" />
<workItem from="1712159816145" duration="6176000" />
<workItem from="1712174165252" duration="6570000" />
<workItem from="1712174165252" duration="13683000" />
</task>
<task id="LOCAL-00001" summary="Rework Tile detection system">
<option name="closed" value="true" />
@@ -635,7 +228,15 @@
<option name="project" value="LOCAL" />
<updated>1712045841557</updated>
</task>
<option name="localTasksCounter" value="4" />
<task id="LOCAL-00004" summary="Update Screen system&#10;Added FuelScreen (Working buttons)&#10;Added SellScreen (Nothing working)">
<option name="closed" value="true" />
<created>1712182067316</created>
<option name="number" value="00004" />
<option name="presentableId" value="LOCAL-00004" />
<option name="project" value="LOCAL" />
<updated>1712182067316</updated>
</task>
<option name="localTasksCounter" value="5" />
<servers />
</component>
<component name="TypeScriptGeneratedFilesManager">
@@ -647,7 +248,8 @@
<MESSAGE value="Rework Tile detection system" />
<MESSAGE value="Reformat + Basic animation system&#10;General fixes" />
<MESSAGE value="Basic screen system" />
<option name="LAST_COMMIT_MESSAGE" value="Basic screen system" />
<MESSAGE value="Update Screen system&#10;Added FuelScreen (Working buttons)&#10;Added SellScreen (Nothing working)" />
<option name="LAST_COMMIT_MESSAGE" value="Update Screen system&#10;Added FuelScreen (Working buttons)&#10;Added SellScreen (Nothing working)" />
</component>
<component name="XDebuggerManager">
<watches-manager>

View File

@@ -1,4 +1,9 @@
#include "WorldGridManager.h"
#include <stdexcept>
#include "WorldTile.h"
WorldGridManager::WorldGridManager() {
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
@@ -9,10 +14,42 @@ WorldGridManager::WorldGridManager() {
}
WorldGridManager::~WorldGridManager() {
}
std::vector<WorldTile*> WorldGridManager::GetSurroundingTiles(const WorldTile* world_tile) {
std::vector<WorldTile*> tiles;
Point2f pos = world_tile->GetPosition();
Point2f gridCoords = this->GetIndexFromPosition(pos);
int x = gridCoords.x;
//TODO: Stupid fix, fix this
int y = gridCoords.y - 1;
if (x < 0 || x >= WORLD_WIDTH || y < 0 || y >= WORLD_HEIGHT) {
return tiles;
}
for (int i { -1 }; i <= 1; ++i) {
for (int j { -1 }; j <= 1; ++j) {
if (i == 0 && j == 0) {
continue;
}
if(x + i < 0 || x + i >= WORLD_WIDTH || y + j < 0 || y + j >= WORLD_HEIGHT) {
continue;
}
WorldTile* tile = GetTileAtIndex(x + i, y + j);
if (tile != nullptr) {
tiles.push_back(tile);
}
}
}
return tiles;
}
Point2f WorldGridManager::GetIndexFromPosition(Point2f position) {
int x = int(position.x / TILE_WIDTH + WORLD_WIDTH / 2);
int y = int(-position.y / TILE_HEIGHT);
return Point2f{ float(x), float(y) };
}
WorldTile * WorldGridManager::GetTileAtIndex(const int x, const int y) const {
if (x < 0 || x >= WORLD_WIDTH || y < 0 || y >= WORLD_HEIGHT) {
return nullptr;
//TODO: see if this can be Math'ed out
}
return m_worldTiles[x][y];
}

View File

@@ -1,5 +1,6 @@
#pragma once
#include <array>
#include <vector>
#include "structs.h"
@@ -30,6 +31,8 @@ class WorldGridManager
public:
WorldGridManager();
~WorldGridManager();
std::vector<WorldTile*> GetSurroundingTiles(const WorldTile* world_tile);
Point2f GetIndexFromPosition(Point2f position);
WorldGridManager(const WorldGridManager& other) = default;

View File

@@ -1,14 +1,22 @@
#include "WorldTile.h"
#include <iostream>
#include "colors.h"
#include "../TextureManager.h"
#include "utils.h"
#include "WorldGridManager.h"
WorldTile::WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager) : m_Position { position }, m_GroundTileType { groundTileType } {
WorldTile::WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager, WorldGridManager* pGridManager) : m_Position { position }, m_GroundTileType { groundTileType }, m_pGridManager { pGridManager } {
// const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
// m_pTexture = new Texture(dirtPath);
m_pTexture = pTextureManager->GetTexture(groundTileType->getPath());
m_pBottomLeftTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/bottomRight.png");
m_pBottomRightTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/bottomLeft.png");
m_pTopLeftTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/topRight.png");
m_pTopRightTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/topLeft.png");
}
WorldTile::~WorldTile() {
delete m_pTexture;
@@ -20,7 +28,49 @@ void WorldTile::Draw() const {
utils::SetColor(Colors::GREEN);
utils::FillRect(m_Position, 50, 50);
}
return;
}
//Tile is air, So check 8 tiles around
// Check the 4 tiles diagonally
Point2f CurrentIndex = m_pGridManager->GetIndexFromPosition(m_Position);
WorldTile* pTopLeft = m_pGridManager->GetTileAtIndex(CurrentIndex.x - 1, CurrentIndex.y - 1);
WorldTile* pTopRight = m_pGridManager->GetTileAtIndex(CurrentIndex.x + 1, CurrentIndex.y - 1);
WorldTile* pBottomLeft = m_pGridManager->GetTileAtIndex(CurrentIndex.x - 1, CurrentIndex.y + 1);
WorldTile* pBottomRight = m_pGridManager->GetTileAtIndex(CurrentIndex.x + 1, CurrentIndex.y + 1);
GroundTileType* pTopLeftType = pTopLeft != nullptr ? pTopLeft->GetTileType() : Tiles::AIR;
GroundTileType* pTopRightType = pTopRight != nullptr ? pTopRight->GetTileType() : Tiles::AIR;
GroundTileType* pBottomLeftType = pBottomLeft != nullptr ? pBottomLeft->GetTileType() : Tiles::AIR;
GroundTileType* pBottomRightType = pBottomRight != nullptr ? pBottomRight->GetTileType() : Tiles::AIR;
if(pBottomLeftType == Tiles::AIR && pBottomRightType == Tiles::AIR && pTopLeftType == Tiles::AIR && pTopRightType == Tiles::AIR) {
return;
}
if(pTopLeftType != Tiles::AIR) {
m_pTopLeftTexture->Draw(m_Position);
}
if(pTopRightType != Tiles::AIR) {
m_pTopRightTexture->Draw(m_Position);
}
if(pBottomLeftType != Tiles::AIR) {
m_pBottomLeftTexture->Draw(m_Position);
}
if(pBottomRightType != Tiles::AIR) {
m_pBottomRightTexture->Draw(m_Position);
}
// if(m_Hightlight) {
// //Draw a rect over the diagonal tiles
// utils::SetColor(Colors::GREEN);
// utils::FillRect(m_Position, 50, 50);
// utils::FillRect(Rectf{ pTopLeft->GetPosition(), Point2f{ 50, 50} });
// utils::FillRect(Rectf{ pTopRight->GetPosition(), Point2f{ 50, 50} });
// utils::FillRect(Rectf{ pBottomLeft->GetPosition(), Point2f{ 50, 50} });
// utils::FillRect(Rectf{ pBottomRight->GetPosition(), Point2f{ 50, 50} });
// }
}
Collision::TileCollisionRect WorldTile::GetCollisionRect() {
return Collision::TileCollisionRect { m_Position, GetSize(), ( this ) };

View File

@@ -1,6 +1,7 @@
#pragma once
#include "Collision.h"
#include "Texture.h"
#include "WorldGridManager.h"
#include "../TextureManager.h"
@@ -94,10 +95,11 @@ class WorldTile
{
public:
WorldTile() = default;
WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager);
WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager, WorldGridManager* pGridManager);
~WorldTile();
void Draw() const;
void Update();
Point2f GetPosition() const {
return m_Position;
@@ -129,6 +131,13 @@ private:
Collision::CollisionRect m_CollisionRect;
WorldGridManager* m_pGridManager;
Texture* m_pTopLeftTexture;
Texture* m_pTopRightTexture;
Texture* m_pBottomLeftTexture;
Texture* m_pBottomRightTexture;
};

View File

@@ -26,11 +26,17 @@ void Button::Update(float elapsedSec) {
Rectf buttonRect = Rectf(m_Position, m_Size);
this->m_IsHovered = utils::IsPointInRect(mousePos, buttonRect);
m_IsPressed = m_IsHovered && utils::IsMouseButtonDown(SDL_BUTTON_LEFT);
if(m_IsPressed) {
if(m_IsPressed && !m_IsPrimed) {
m_IsPrimed = true;
m_OnClick();
}
if(!m_IsPressed) {
m_IsPrimed = false;
}
}

View File

@@ -25,6 +25,7 @@ private:
bool m_IsHovered{ false };
bool m_IsPressed{ false };
bool m_IsPrimed{ false };
std::function<void(void)> m_OnClick{ []() { std::cout << "Button not implemented" << std::endl; } };
};

View File

@@ -1,6 +1,43 @@
#include "FuelScreen.h"
#include "ScreenManager.h"
#include "utils.h"
FuelScreen::FuelScreen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager): Screen(filePath, pos, size, manager)
{
Point2f fuelScreenSize = Point2f { 492, 396 };
Point2f fuelScreenCenter = Point2f { utils::GetViewport().x / 2 - fuelScreenSize.x / 2, utils::GetViewport().y / 2 - fuelScreenSize.y / 2 };
Point2f closeButtonOffset = Point2f { 460, 396 - 14 };
Point2f closeButtonPos = fuelScreenCenter + closeButtonOffset;
closeButtonPos.y -= 18;
Button* closeFuelButton = new Button { "gui/close.png", closeButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
closeFuelButton->SetOnClick([this]() { ScreenManager::GetInstance()->CloseScreen(); });
this->AddButton(closeFuelButton);
Point2f oneDollarButtonPos = Point2f { 451, 287 };
oneDollarButtonPos += fuelScreenCenter;
Button* fiveDollarButton = new Button { "gui/fuel/5dollars.png", oneDollarButtonPos , Point2f{0,0}, TextureManager::GetInstance() };
this->AddButton(fiveDollarButton);
Point2f tenDollarButtonPos = oneDollarButtonPos + Point2f { 113, -1 };
tenDollarButtonPos += fuelScreenCenter;
Button* tenDollarButton = new Button { "gui/fuel/10dollars.png", tenDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
this->AddButton(tenDollarButton);
Point2f twentyFiveDollarButtonPos = oneDollarButtonPos + Point2f { 0, -89 };
twentyFiveDollarButtonPos += fuelScreenCenter;
Button* twentyFiveDollarButton = new Button { "gui/fuel/25dollars.png", twentyFiveDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
this->AddButton(twentyFiveDollarButton);
Point2f fiftyDollarButtonPos = twentyFiveDollarButtonPos + Point2f { 114, 0 };
Button* fiftyDollarButton = new Button { "gui/fuel/50dollars.png", fiftyDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
this->AddButton(fiftyDollarButton);
Point2f fillTankButtonPos = Point2f { 450, 108 };
fillTankButtonPos += fuelScreenCenter;
Button* fillTankButton = new Button { "gui/fuel/fillTank.png", fillTankButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
this->AddButton(fillTankButton);
}
void FuelScreen::Draw() const {
Screen::Draw();

View File

@@ -35,43 +35,12 @@ void ScreenManager::CloseScreen() {
void ScreenManager::InitializeScreens() {
Point2f fuelScreenSize = Point2f { 492, 396 };
Point2f fuelScreenCenter = Point2f { utils::GetViewport().x / 2 - fuelScreenSize.x / 2, utils::GetViewport().y / 2 - fuelScreenSize.y / 2 };
Fuel = new FuelScreen { "gui/fuel/background.png", fuelScreenCenter, fuelScreenSize, TextureManager::GetInstance() };
Fuel = new FuelScreen { "gui/fuel/background.png", fuelScreenCenter, Point2f { 0, 0 }, TextureManager::GetInstance() };
Point2f closeButtonOffset = Point2f { 460, 396 - 14 };
Point2f closeButtonPos = fuelScreenCenter + closeButtonOffset;
closeButtonPos.y -= 18;
Button* closeFuelButton = new Button { "gui/close.png", closeButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
closeFuelButton->SetOnClick([this]() { CloseScreen(); });
Fuel->AddButton(closeFuelButton);
Point2f oneDollarButtonPos = Point2f { 451, 287 };
oneDollarButtonPos += fuelScreenCenter;
Button* fiveDollarButton = new Button { "gui/fuel/5dollars.png", oneDollarButtonPos , Point2f{0,0}, TextureManager::GetInstance() };
Fuel->AddButton(fiveDollarButton);
Point2f tenDollarButtonPos = oneDollarButtonPos + Point2f { 113, -1 };
tenDollarButtonPos += fuelScreenCenter;
Button* tenDollarButton = new Button { "gui/fuel/10dollars.png", tenDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
Fuel->AddButton(tenDollarButton);
Point2f twentyFiveDollarButtonPos = oneDollarButtonPos + Point2f { 0, -89 };
twentyFiveDollarButtonPos += fuelScreenCenter;
Button* twentyFiveDollarButton = new Button { "gui/fuel/25dollars.png", twentyFiveDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
Fuel->AddButton(twentyFiveDollarButton);
Point2f fiftyDollarButtonPos = twentyFiveDollarButtonPos + Point2f { 114, 0 };
Button* fiftyDollarButton = new Button { "gui/fuel/50dollars.png", fiftyDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
Fuel->AddButton(fiftyDollarButton);
Point2f fillTankButtonPos = Point2f { 450, 108 };
fillTankButtonPos += fuelScreenCenter;
Button* fillTankButton = new Button { "gui/fuel/fillTank.png", fillTankButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
Fuel->AddButton(fillTankButton);
Point2f sellScreenSize = Point2f { 533, 398 };
Point2f sellScreenCenter = Point2f { utils::GetViewport().x / 2 - sellScreenSize.x / 2, utils::GetViewport().y / 2 - sellScreenSize.y / 2 };
SellScreen = new Screen { "gui/sell/background.png", sellScreenCenter, sellScreenSize, TextureManager::GetInstance() };
//m_Button = Button { "gui/close.png", closeButtonPos, closeButtonSize, TextureManager::GetInstance() };
}

View File

@@ -39,8 +39,8 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
default:
std::cout << "??" << '\n';
}
m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance() });
m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, Tiles::DIRT, TextureManager::GetInstance(), &m_gridManager});
}
}
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
@@ -64,8 +64,10 @@ void WorldLevel::Update(float elapsedSec) {
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
m_gridManager.GetTileAtIndex(x, y)->m_Hightlight = false;
if (m_gridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_mousePos)) {
selectedTile = m_gridManager.GetTileAtIndex(x, y);
selectedTile->m_Hightlight = true;
}
}
}
@@ -75,12 +77,18 @@ void WorldLevel::Update(float elapsedSec) {
}
}
m_player.Update(elapsedSec, *this);
WorldTile* t = m_gridManager.GetTileAtWorldPos(m_mousePos);
if (t != nullptr) {
t->SetTileType(Tiles::AIR);
//Get the diogonal tiles of the selected tile
if(selectedTile != nullptr) {
std::vector<WorldTile*> surroundingTiles = m_gridManager.GetSurroundingTiles(selectedTile);
for (WorldTile* tile : surroundingTiles) {
if (tile != nullptr) {
tile->m_Hightlight = true;
}
}
}
//m_player.Update(elapsedSec, *this);
Screen* screen = m_screenManager->GetCurrentScreen();
if (screen != nullptr) {

View File

@@ -41,7 +41,7 @@ private:
// ImGui Vars
bool m_ShowTextureManagerWindow { false };
bool m_ShowTextureManagerWindow { true };
bool m_ShowCameraWindow { false };
bool m_ShowPlayerInfo { false };
};

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