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Added inheritance for the screen system
basic edge detection for tile rendering
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@@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <vector>
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#include "structs.h"
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@@ -30,6 +31,8 @@ class WorldGridManager
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public:
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WorldGridManager();
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~WorldGridManager();
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std::vector<WorldTile*> GetSurroundingTiles(const WorldTile* world_tile);
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Point2f GetIndexFromPosition(Point2f position);
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WorldGridManager(const WorldGridManager& other) = default;
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