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@@ -16,11 +16,11 @@
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class GroundTileType;
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WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
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m_gridManager(WorldGridManager()),
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m_player(Player { Vector2f { 0, 100 }, TextureManager::GetInstance() }),
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m_mousePos { 0, 0 },
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m_viewport(viewport),
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m_screenManager(ScreenManager::GetInstance()) {
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m_GridManager(WorldGridManager()),
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m_Player(Player { Vector2f { 0, 100 }, TextureManager::GetInstance() }),
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m_MousePos { 0, 0 },
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m_Viewport(viewport),
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m_ScreenManager(ScreenManager::GetInstance()) {
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InitializeGroundTiles();
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// The grid is 34 x 50 big, the top center is 0,0 in world coords
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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@@ -28,56 +28,57 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
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const int actualX = x - WORLD_WIDTH / 2;
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Vector2f pos = Vector2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
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GroundTileType* type = getRandomGroundTile();
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m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_gridManager });
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m_GridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_GridManager });
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}
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}
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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m_gridManager.GetTileAtIndex(x, 0)->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
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m_gridManager.GetTileAtIndex(x, 1)->SetTileType(GroundTileTypeManager::GetInstance()->GRASS);
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m_GridManager.GetTileAtIndex(x, 0)->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
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m_GridManager.GetTileAtIndex(x, 1)->SetTileType(GroundTileTypeManager::GetInstance()->GRASS);
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}
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m_refeulBuilding = new Building { "buildings/fuelStation.png", Vector2f { -700, -52 }, TextureManager::GetInstance() };
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m_gridManager.GetTileAtWorldPos(Vector2f { -700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
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m_gridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_gridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
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m_RefeulBuilding = new Building { "buildings/fuelStation.png", Vector2f { -700, -52 }, TextureManager::GetInstance() };
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m_GridManager.GetTileAtWorldPos(Vector2f { -700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
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m_GridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
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m_mineralBuilding = new Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, TextureManager::GetInstance() };
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m_gridManager.GetTileAtWorldPos(Vector2f {-400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
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m_gridManager.GetTileAtWorldPos(Vector2f {-350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_gridManager.GetTileAtWorldPos(Vector2f {-300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_gridManager.GetTileAtWorldPos(Vector2f {-250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_gridManager.GetTileAtWorldPos(Vector2f {-200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_gridManager.GetTileAtWorldPos(Vector2f {-150, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
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m_junkBuilding = new Building { "buildings/junkStation.png", Vector2f { 250, -52 }, TextureManager::GetInstance() };
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m_gridManager.GetTileAtWorldPos(Vector2f {200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
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m_gridManager.GetTileAtWorldPos(Vector2f {250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_gridManager.GetTileAtWorldPos(Vector2f {300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_gridManager.GetTileAtWorldPos(Vector2f {350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_gridManager.GetTileAtWorldPos(Vector2f {400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_gridManager.GetTileAtWorldPos(Vector2f {450, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
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m_repairBuilding = new Building { "buildings/repairStation.png", Vector2f { 700, -52 }, TextureManager::GetInstance() };
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m_gridManager.GetTileAtWorldPos(Vector2f {650, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
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m_gridManager.GetTileAtWorldPos(Vector2f {700, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_gridManager.GetTileAtWorldPos(Vector2f {750, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_gridManager.GetTileAtWorldPos(Vector2f {800, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
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m_MineralBuilding = new Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, TextureManager::GetInstance() };
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m_GridManager.GetTileAtWorldPos(Vector2f {-400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
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m_GridManager.GetTileAtWorldPos(Vector2f {-350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f {-300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f {-250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f {-200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f {-150, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
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m_JunkBuilding = new Building { "buildings/junkStation.png", Vector2f { 250, -52 }, TextureManager::GetInstance() };
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m_GridManager.GetTileAtWorldPos(Vector2f {200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
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m_GridManager.GetTileAtWorldPos(Vector2f {250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f {300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f {350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f {400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f {450, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
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m_RepairBuilding = new Building { "buildings/repairStation.png", Vector2f { 700, -52 }, TextureManager::GetInstance() };
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m_GridManager.GetTileAtWorldPos(Vector2f {650, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
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m_GridManager.GetTileAtWorldPos(Vector2f {700, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f {750, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f {800, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
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m_Meter = new GuiMeter("gui/main/fuel_guage.png", Vector2f{100, 100}, Vector2f{336, 146}, 100, TextureManager::GetInstance());
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Texture* test = new Texture("gui/main/fuel_guage.png");
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}
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WorldLevel::~WorldLevel() {
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delete m_refeulBuilding;
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delete m_mineralBuilding;
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delete m_junkBuilding;
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delete m_repairBuilding;
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delete m_RefeulBuilding;
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delete m_MineralBuilding;
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delete m_JunkBuilding;
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delete m_RepairBuilding;
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}
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void WorldLevel::Update(float elapsedSec) {
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m_fps = 1 / elapsedSec;
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m_Fps = 1 / elapsedSec;
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m_Meter->Update(elapsedSec);
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int mouseX, mouseY;
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SDL_GetMouseState(&mouseX, &mouseY);
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m_mousePos = Vector2f { float(mouseX), float(mouseY) };
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m_mousePos = m_pCamera->TransformMouse(m_mousePos);
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m_MousePos = Vector2f { float(mouseX), float(mouseY) };
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m_MousePos = m_pCamera->TransformMouse(m_MousePos);
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// for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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// for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
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@@ -85,11 +86,11 @@ void WorldLevel::Update(float elapsedSec) {
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// }
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// }
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for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
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m_gridManager.GetTileAtIndex(x, y)->Update(m_pCamera);
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if (m_gridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_mousePos)) {
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m_pSelectedTile = m_gridManager.GetTileAtIndex(x, y);
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
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m_GridManager.GetTileAtIndex(x, y)->Update(m_pCamera);
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if (m_GridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_MousePos)) {
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m_pSelectedTile = m_GridManager.GetTileAtIndex(x, y);
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//selectedTile->m_Hightlight = true;
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}
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}
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@@ -117,28 +118,28 @@ void WorldLevel::Update(float elapsedSec) {
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// }
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// }
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m_player.Update(elapsedSec, *this);
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m_Player.Update(elapsedSec, *this);
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//Move the camera when the player gets to the edge
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if(m_FollowPlayer) {
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Vector2f playerPos = m_player.GetPosition();
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Vector2f playerPos = m_Player.GetPosition();
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Vector2f newCameraPos = m_pCamera->GetPosition();
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if (playerPos.x < newCameraPos.x + 50) {
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newCameraPos.x = playerPos.x - 50;
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}
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if (playerPos.x > newCameraPos.x + m_viewport.width - 100) {
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newCameraPos.x = playerPos.x - m_viewport.width + 100;
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if (playerPos.x > newCameraPos.x + m_Viewport.width - 100) {
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newCameraPos.x = playerPos.x - m_Viewport.width + 100;
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}
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if (playerPos.y < newCameraPos.y + 50) {
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newCameraPos.y = playerPos.y - 50;
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}
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if (playerPos.y > newCameraPos.y + m_viewport.height - 50) {
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newCameraPos.y = playerPos.y - m_viewport.height + 50;
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if (playerPos.y > newCameraPos.y + m_Viewport.height - 50) {
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newCameraPos.y = playerPos.y - m_Viewport.height + 50;
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}
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m_pCamera->SetPosition(newCameraPos);
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}
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Screen* screen = m_screenManager->GetCurrentScreen();
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Screen* screen = m_ScreenManager->GetCurrentScreen();
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if (screen != nullptr) {
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screen->Update(elapsedSec);
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}
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@@ -158,11 +159,11 @@ void WorldLevel::Draw() const {
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}
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utils::SetColor(Colors::WHITE);
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utils::FillEllipse(m_mousePos, 2, 2);
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utils::FillEllipse(m_MousePos, 2, 2);
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for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
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m_gridManager.GetTileAtIndex(x, y)->Draw();
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
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m_GridManager.GetTileAtIndex(x, y)->Draw();
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}
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}
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@@ -173,28 +174,30 @@ void WorldLevel::Draw() const {
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m_pSelectedTile->Draw();
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}
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m_refeulBuilding->Draw();
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m_mineralBuilding->Draw();
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m_junkBuilding->Draw();
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m_repairBuilding->Draw();
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m_player.Draw();
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m_RefeulBuilding->Draw();
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m_MineralBuilding->Draw();
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m_JunkBuilding->Draw();
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m_RepairBuilding->Draw();
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m_Player.Draw();
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utils::SetColor(Colors::GREEN);
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utils::DrawArrow(Vector2f{0, 0}, m_mousePos);
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utils::DrawArrow(Vector2f{0, 0}, m_MousePos);
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m_pCamera->EndRendering();
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utils::FillRect(utils::GetMousePos(), 10, 10);
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utils::DrawRect(50, 50, m_viewport.width - 100, m_viewport.height - 100);
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utils::DrawRect(50, 50, m_Viewport.width - 100, m_Viewport.height - 100);
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const Screen* screen = m_screenManager->GetCurrentScreen();
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const Screen* screen = m_ScreenManager->GetCurrentScreen();
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if (screen != nullptr) {
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screen->Draw();
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}
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m_Meter->Draw();
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}
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void WorldLevel::MouseMove(const Vector2f& mousePos) {
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m_mousePos = mousePos;
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m_MousePos = mousePos;
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}
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void WorldLevel::ProcessImGui() {
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@@ -259,7 +262,7 @@ void WorldLevel::ProcessImGui() {
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu(std::to_string(m_fps).c_str())) {
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if (ImGui::BeginMenu(std::to_string(m_Fps).c_str())) {
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ImGui::EndMenu();
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}
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@@ -280,7 +283,7 @@ void WorldLevel::ProcessImGui() {
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ImGui::Text("Camera Scale: %f", m_pCamera->GetScale());
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ImGui::Text("Is Right Mouse Down: %s", utils::isMouseDown(0) ? "true" : "false");
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if (ImGui::Button("Reset Camera")) {
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m_pCamera->SetPosition(Vector2f { -m_viewport.width / 2, -m_viewport.height / 2 });
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m_pCamera->SetPosition(Vector2f { -m_Viewport.width / 2, -m_Viewport.height / 2 });
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m_pCamera->SetScale(1.0f);
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}
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ImGui::Checkbox("Follow Player", &m_FollowPlayer);
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@@ -289,9 +292,12 @@ void WorldLevel::ProcessImGui() {
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if (m_ShowPlayerInfo) {
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ImGui::Begin("Player Info", &m_ShowPlayerInfo, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("Player Position: (%f, %f)", m_player.GetPosition().x, m_player.GetPosition().y);
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ImGui::Text("Player Velocity: (%f, %f)", m_player.GetVelocity().x, m_player.GetVelocity().y);
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ImGui::Text("Player Position: (%f, %f)", m_Player.GetPosition().x, m_Player.GetPosition().y);
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ImGui::Text("Player Velocity: (%f, %f)", m_Player.GetVelocity().x, m_Player.GetVelocity().y);
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ImGui::End();
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m_player.ProcessImGui();
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m_Player.ProcessImGui();
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}
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}
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WorldGridManager& WorldLevel::GetGridManager() {
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return m_GridManager;
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}
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