Started on GuiIcon, General fixes

This commit is contained in:
Bram Verhulst
2024-05-09 00:46:05 +02:00
parent d3b932df22
commit 8c3a485c2d
22 changed files with 231 additions and 409 deletions

View File

@@ -8,6 +8,8 @@ public:
Building(const std::string& filePath, const Vector2f& position, TextureManager* pTextureManager);
Building(const Building& other) = delete;
Building(Building&& other) = delete;
Building& operator=(const Building& other) = delete;
Building& operator=(Building&& other) = delete;
~Building();

View File

@@ -16,11 +16,11 @@
class GroundTileType;
WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_gridManager(WorldGridManager()),
m_player(Player { Vector2f { 0, 100 }, TextureManager::GetInstance() }),
m_mousePos { 0, 0 },
m_viewport(viewport),
m_screenManager(ScreenManager::GetInstance()) {
m_GridManager(WorldGridManager()),
m_Player(Player { Vector2f { 0, 100 }, TextureManager::GetInstance() }),
m_MousePos { 0, 0 },
m_Viewport(viewport),
m_ScreenManager(ScreenManager::GetInstance()) {
InitializeGroundTiles();
// The grid is 34 x 50 big, the top center is 0,0 in world coords
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
@@ -28,56 +28,57 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
const int actualX = x - WORLD_WIDTH / 2;
Vector2f pos = Vector2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
GroundTileType* type = getRandomGroundTile();
m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_gridManager });
m_GridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_GridManager });
}
}
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
m_gridManager.GetTileAtIndex(x, 0)->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
m_gridManager.GetTileAtIndex(x, 1)->SetTileType(GroundTileTypeManager::GetInstance()->GRASS);
m_GridManager.GetTileAtIndex(x, 0)->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
m_GridManager.GetTileAtIndex(x, 1)->SetTileType(GroundTileTypeManager::GetInstance()->GRASS);
}
m_refeulBuilding = new Building { "buildings/fuelStation.png", Vector2f { -700, -52 }, TextureManager::GetInstance() };
m_gridManager.GetTileAtWorldPos(Vector2f { -700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_gridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_RefeulBuilding = new Building { "buildings/fuelStation.png", Vector2f { -700, -52 }, TextureManager::GetInstance() };
m_GridManager.GetTileAtWorldPos(Vector2f { -700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_mineralBuilding = new Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, TextureManager::GetInstance() };
m_gridManager.GetTileAtWorldPos(Vector2f {-400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_gridManager.GetTileAtWorldPos(Vector2f {-350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {-300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {-250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {-200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {-150, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_junkBuilding = new Building { "buildings/junkStation.png", Vector2f { 250, -52 }, TextureManager::GetInstance() };
m_gridManager.GetTileAtWorldPos(Vector2f {200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_gridManager.GetTileAtWorldPos(Vector2f {250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {450, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_repairBuilding = new Building { "buildings/repairStation.png", Vector2f { 700, -52 }, TextureManager::GetInstance() };
m_gridManager.GetTileAtWorldPos(Vector2f {650, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_gridManager.GetTileAtWorldPos(Vector2f {700, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {750, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {800, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_MineralBuilding = new Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, TextureManager::GetInstance() };
m_GridManager.GetTileAtWorldPos(Vector2f {-400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f {-350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {-300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {-250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {-200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {-150, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_JunkBuilding = new Building { "buildings/junkStation.png", Vector2f { 250, -52 }, TextureManager::GetInstance() };
m_GridManager.GetTileAtWorldPos(Vector2f {200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f {250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {450, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_RepairBuilding = new Building { "buildings/repairStation.png", Vector2f { 700, -52 }, TextureManager::GetInstance() };
m_GridManager.GetTileAtWorldPos(Vector2f {650, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f {700, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {750, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {800, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_Meter = new GuiMeter("gui/main/fuel_guage.png", Vector2f{100, 100}, Vector2f{336, 146}, 100, TextureManager::GetInstance());
Texture* test = new Texture("gui/main/fuel_guage.png");
}
WorldLevel::~WorldLevel() {
delete m_refeulBuilding;
delete m_mineralBuilding;
delete m_junkBuilding;
delete m_repairBuilding;
delete m_RefeulBuilding;
delete m_MineralBuilding;
delete m_JunkBuilding;
delete m_RepairBuilding;
}
void WorldLevel::Update(float elapsedSec) {
m_fps = 1 / elapsedSec;
m_Fps = 1 / elapsedSec;
m_Meter->Update(elapsedSec);
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
m_mousePos = Vector2f { float(mouseX), float(mouseY) };
m_mousePos = m_pCamera->TransformMouse(m_mousePos);
m_MousePos = Vector2f { float(mouseX), float(mouseY) };
m_MousePos = m_pCamera->TransformMouse(m_MousePos);
// for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
// for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
@@ -85,11 +86,11 @@ void WorldLevel::Update(float elapsedSec) {
// }
// }
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
m_gridManager.GetTileAtIndex(x, y)->Update(m_pCamera);
if (m_gridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_mousePos)) {
m_pSelectedTile = m_gridManager.GetTileAtIndex(x, y);
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
m_GridManager.GetTileAtIndex(x, y)->Update(m_pCamera);
if (m_GridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_MousePos)) {
m_pSelectedTile = m_GridManager.GetTileAtIndex(x, y);
//selectedTile->m_Hightlight = true;
}
}
@@ -117,28 +118,28 @@ void WorldLevel::Update(float elapsedSec) {
// }
// }
m_player.Update(elapsedSec, *this);
m_Player.Update(elapsedSec, *this);
//Move the camera when the player gets to the edge
if(m_FollowPlayer) {
Vector2f playerPos = m_player.GetPosition();
Vector2f playerPos = m_Player.GetPosition();
Vector2f newCameraPos = m_pCamera->GetPosition();
if (playerPos.x < newCameraPos.x + 50) {
newCameraPos.x = playerPos.x - 50;
}
if (playerPos.x > newCameraPos.x + m_viewport.width - 100) {
newCameraPos.x = playerPos.x - m_viewport.width + 100;
if (playerPos.x > newCameraPos.x + m_Viewport.width - 100) {
newCameraPos.x = playerPos.x - m_Viewport.width + 100;
}
if (playerPos.y < newCameraPos.y + 50) {
newCameraPos.y = playerPos.y - 50;
}
if (playerPos.y > newCameraPos.y + m_viewport.height - 50) {
newCameraPos.y = playerPos.y - m_viewport.height + 50;
if (playerPos.y > newCameraPos.y + m_Viewport.height - 50) {
newCameraPos.y = playerPos.y - m_Viewport.height + 50;
}
m_pCamera->SetPosition(newCameraPos);
}
Screen* screen = m_screenManager->GetCurrentScreen();
Screen* screen = m_ScreenManager->GetCurrentScreen();
if (screen != nullptr) {
screen->Update(elapsedSec);
}
@@ -158,11 +159,11 @@ void WorldLevel::Draw() const {
}
utils::SetColor(Colors::WHITE);
utils::FillEllipse(m_mousePos, 2, 2);
utils::FillEllipse(m_MousePos, 2, 2);
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
m_gridManager.GetTileAtIndex(x, y)->Draw();
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
m_GridManager.GetTileAtIndex(x, y)->Draw();
}
}
@@ -173,28 +174,30 @@ void WorldLevel::Draw() const {
m_pSelectedTile->Draw();
}
m_refeulBuilding->Draw();
m_mineralBuilding->Draw();
m_junkBuilding->Draw();
m_repairBuilding->Draw();
m_player.Draw();
m_RefeulBuilding->Draw();
m_MineralBuilding->Draw();
m_JunkBuilding->Draw();
m_RepairBuilding->Draw();
m_Player.Draw();
utils::SetColor(Colors::GREEN);
utils::DrawArrow(Vector2f{0, 0}, m_mousePos);
utils::DrawArrow(Vector2f{0, 0}, m_MousePos);
m_pCamera->EndRendering();
utils::FillRect(utils::GetMousePos(), 10, 10);
utils::DrawRect(50, 50, m_viewport.width - 100, m_viewport.height - 100);
utils::DrawRect(50, 50, m_Viewport.width - 100, m_Viewport.height - 100);
const Screen* screen = m_screenManager->GetCurrentScreen();
const Screen* screen = m_ScreenManager->GetCurrentScreen();
if (screen != nullptr) {
screen->Draw();
}
m_Meter->Draw();
}
void WorldLevel::MouseMove(const Vector2f& mousePos) {
m_mousePos = mousePos;
m_MousePos = mousePos;
}
void WorldLevel::ProcessImGui() {
@@ -259,7 +262,7 @@ void WorldLevel::ProcessImGui() {
ImGui::EndMenu();
}
if (ImGui::BeginMenu(std::to_string(m_fps).c_str())) {
if (ImGui::BeginMenu(std::to_string(m_Fps).c_str())) {
ImGui::EndMenu();
}
@@ -280,7 +283,7 @@ void WorldLevel::ProcessImGui() {
ImGui::Text("Camera Scale: %f", m_pCamera->GetScale());
ImGui::Text("Is Right Mouse Down: %s", utils::isMouseDown(0) ? "true" : "false");
if (ImGui::Button("Reset Camera")) {
m_pCamera->SetPosition(Vector2f { -m_viewport.width / 2, -m_viewport.height / 2 });
m_pCamera->SetPosition(Vector2f { -m_Viewport.width / 2, -m_Viewport.height / 2 });
m_pCamera->SetScale(1.0f);
}
ImGui::Checkbox("Follow Player", &m_FollowPlayer);
@@ -289,9 +292,12 @@ void WorldLevel::ProcessImGui() {
if (m_ShowPlayerInfo) {
ImGui::Begin("Player Info", &m_ShowPlayerInfo, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Player Position: (%f, %f)", m_player.GetPosition().x, m_player.GetPosition().y);
ImGui::Text("Player Velocity: (%f, %f)", m_player.GetVelocity().x, m_player.GetVelocity().y);
ImGui::Text("Player Position: (%f, %f)", m_Player.GetPosition().x, m_Player.GetPosition().y);
ImGui::Text("Player Velocity: (%f, %f)", m_Player.GetVelocity().x, m_Player.GetVelocity().y);
ImGui::End();
m_player.ProcessImGui();
m_Player.ProcessImGui();
}
}
WorldGridManager& WorldLevel::GetGridManager() {
return m_GridManager;
}

View File

@@ -6,6 +6,7 @@
#include "GridSystem/WorldGridManager.h"
#include "Gui/Screens/ScreenManager.h"
#include "Camera.h"
#include "Gui/GuiMeter.h"
class WorldLevel : public Level
{
@@ -22,29 +23,29 @@ public:
void MouseMove(const Vector2f& mousePos) override;
void ProcessImGui() override;
WorldGridManager& GetGridManager() {
return m_gridManager;
}
WorldGridManager& GetGridManager();
std::vector<Collision::CollisionRect> m_Rects;
private:
double m_fps{ 0.0f };
double m_Fps{ 0.0f };
WorldGridManager m_gridManager {};
Player m_player;
Vector2f m_mousePos {};
WorldGridManager m_GridManager;
Player m_Player;
Vector2f m_MousePos {};
Rectf m_viewport;
Rectf m_Viewport;
ScreenManager* m_screenManager;
ScreenManager* m_ScreenManager;
WorldTile* m_pSelectedTile { nullptr };
Building* m_refeulBuilding;
Building* m_mineralBuilding;
Building* m_junkBuilding;
Building* m_repairBuilding;
Building* m_RefeulBuilding;
Building* m_MineralBuilding;
Building* m_JunkBuilding;
Building* m_RepairBuilding;
GuiMeter* m_Meter{ nullptr };
// ImGui Vars