mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-16 03:41:48 +01:00
Add fps
This commit is contained in:
15
.idea/.idea.Motherload/.idea/workspace.xml
generated
15
.idea/.idea.Motherload/.idea/workspace.xml
generated
@@ -12,9 +12,14 @@
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<component name="ChangeListManager">
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<list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Player.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Player.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Engine/BaseGame.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/BaseGame.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj.filters" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj.filters" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GroundTileTypeManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GroundTileTypeManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/main.cpp" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -73,7 +78,7 @@
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</component>
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<component name="PropertiesComponent">{
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"keyToString": {
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"C++ Project.Game.executor": "Debug",
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"C++ Project.Game.executor": "Run",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"ignore.virus.scanning.warn.message": "true",
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@@ -222,6 +227,8 @@
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<workItem from="1713982171548" duration="3263000" />
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<workItem from="1713995813246" duration="2567000" />
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<workItem from="1714026889126" duration="4211000" />
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<workItem from="1714046400732" duration="2462000" />
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<workItem from="1714372163827" duration="2962000" />
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</task>
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<task id="LOCAL-00001" summary="Rework Tile detection system">
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<option name="closed" value="true" />
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@@ -40,7 +40,7 @@ void BaseGame::InitializeGameEngine()
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#endif
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// Initialize SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC/*| SDL_INIT_AUDIO*/) < 0)
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC /*| SDL_INIT_AUDIO*/) < 0)
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{
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std::cerr << "BaseGame::Initialize( ), error when calling SDL_Init: " << SDL_GetError() << std::endl;
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return;
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@@ -71,7 +71,7 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IncludePath>C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Game;C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Engine\imgui;$(SolutionDir)\Libraries\SDLTtf\SDL2_ttf-2.20.2\include;$(SolutionDir)\Libraries\SDLMixer\SDL2_mixer-2.6.3\include;$(SolutionDir)\Libraries\SDLImage\SDL2_image-2.6.3\include;$(SolutionDir)\Libraries\SDLMain\SDL2-2.26.3\include;$(SolutionDir)\Engine;$(IncludePath)</IncludePath>
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<IncludePath>$(SolutionDir)Game;$(SolutionDir)Engine\imgui;$(SolutionDir)\Libraries\SDLTtf\SDL2_ttf-2.20.2\include;$(SolutionDir)\Libraries\SDLMixer\SDL2_mixer-2.6.3\include;$(SolutionDir)\Libraries\SDLImage\SDL2_image-2.6.3\include;$(SolutionDir)\Libraries\SDLMain\SDL2-2.26.3\include;$(SolutionDir)\Engine;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)\x64\Debug;$(SolutionDir)\Libraries\SDLTtf\SDL2_ttf-2.20.2\lib\x64;$(SolutionDir)\Libraries\SDLMixer\SDL2_mixer-2.6.3\lib\x64;$(SolutionDir)\Libraries\SDLImage\SDL2_image-2.6.3\lib\x64;$(SolutionDir)\Libraries\SDLMain\SDL2-2.26.3\lib\x64;$(LibraryPath)</LibraryPath>
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<CustomBuildAfterTargets>BuildCompile</CustomBuildAfterTargets>
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</PropertyGroup>
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@@ -496,6 +496,6 @@
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<LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IncludePath>C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Game;C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Engine\imgui;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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<IncludePath>$(SolutionDir)Game;$(SolutionDir)Engine\imgui;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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</PropertyGroup>
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</Project>
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@@ -69,6 +69,9 @@
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<ClCompile Include="Levels\World\WorldLevel.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GroundTileTypeManager.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game.h">
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@@ -122,5 +125,8 @@
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<ClInclude Include="Levels\World\WorldLevel.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GroundTileTypeManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@@ -54,4 +54,3 @@ private:
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static GroundTileTypeManager* m_pInstance;
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};
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@@ -72,6 +72,8 @@ WorldLevel::~WorldLevel() {
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//delete m_pTextTexture;
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}
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void WorldLevel::Update(float elapsedSec) {
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m_fps = 1 / elapsedSec;
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int mouseX, mouseY;
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SDL_GetMouseState(&mouseX, &mouseY);
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m_mousePos = Vector2f { float(mouseX), float(mouseY) };
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@@ -257,6 +259,10 @@ void WorldLevel::ProcessImGui() {
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu(std::to_string(m_fps).c_str())) {
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ImGui::EndMenu();
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}
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ImGui::EndMainMenuBar();
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}
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@@ -29,6 +29,8 @@ public:
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std::vector<Collision::CollisionRect> m_Rects;
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private:
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double m_fps{ 0.0f };
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WorldGridManager m_gridManager {};
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Player m_player;
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Vector2f m_mousePos {};
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@@ -14,7 +14,7 @@ int SDL_main(int argv, char** args) {
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new Button();
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auto pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", Viewport.x, Viewport.y } } };
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auto pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", Viewport.x, Viewport.y, false} } };
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pGame->Run();
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delete pGame;
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