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https://github.com/HowestDAE/dae16-VerhulstBram.git
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Add fps
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@@ -72,6 +72,8 @@ WorldLevel::~WorldLevel() {
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//delete m_pTextTexture;
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}
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void WorldLevel::Update(float elapsedSec) {
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m_fps = 1 / elapsedSec;
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int mouseX, mouseY;
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SDL_GetMouseState(&mouseX, &mouseY);
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m_mousePos = Vector2f { float(mouseX), float(mouseY) };
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@@ -257,6 +259,10 @@ void WorldLevel::ProcessImGui() {
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu(std::to_string(m_fps).c_str())) {
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ImGui::EndMenu();
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}
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ImGui::EndMainMenuBar();
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}
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@@ -29,6 +29,8 @@ public:
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std::vector<Collision::CollisionRect> m_Rects;
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private:
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double m_fps{ 0.0f };
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WorldGridManager m_gridManager {};
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Player m_player;
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Vector2f m_mousePos {};
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