This commit is contained in:
Bram Verhulst
2024-04-30 09:01:59 +02:00
parent da8377e7a0
commit 8d56c747be
8 changed files with 29 additions and 9 deletions

View File

@@ -12,9 +12,14 @@
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment=""> <list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="">
<change beforePath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" afterDir="false" /> <change beforePath="$PROJECT_DIR$/Engine/BaseGame.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/BaseGame.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Player.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.cpp" afterDir="false" /> <change beforePath="$PROJECT_DIR$/Game/Game.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Player.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.h" afterDir="false" /> <change beforePath="$PROJECT_DIR$/Game/Game.vcxproj" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj.filters" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj.filters" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/GroundTileTypeManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GroundTileTypeManager.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/main.cpp" afterDir="false" />
</list> </list>
<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" /> <option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -73,7 +78,7 @@
</component> </component>
<component name="PropertiesComponent">{ <component name="PropertiesComponent">{
&quot;keyToString&quot;: { &quot;keyToString&quot;: {
&quot;C++ Project.Game.executor&quot;: &quot;Debug&quot;, &quot;C++ Project.Game.executor&quot;: &quot;Run&quot;,
&quot;RunOnceActivity.OpenProjectViewOnStart&quot;: &quot;true&quot;, &quot;RunOnceActivity.OpenProjectViewOnStart&quot;: &quot;true&quot;,
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;, &quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
&quot;ignore.virus.scanning.warn.message&quot;: &quot;true&quot;, &quot;ignore.virus.scanning.warn.message&quot;: &quot;true&quot;,
@@ -222,6 +227,8 @@
<workItem from="1713982171548" duration="3263000" /> <workItem from="1713982171548" duration="3263000" />
<workItem from="1713995813246" duration="2567000" /> <workItem from="1713995813246" duration="2567000" />
<workItem from="1714026889126" duration="4211000" /> <workItem from="1714026889126" duration="4211000" />
<workItem from="1714046400732" duration="2462000" />
<workItem from="1714372163827" duration="2962000" />
</task> </task>
<task id="LOCAL-00001" summary="Rework Tile detection system"> <task id="LOCAL-00001" summary="Rework Tile detection system">
<option name="closed" value="true" /> <option name="closed" value="true" />

View File

@@ -71,7 +71,7 @@
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Game;C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Engine\imgui;$(SolutionDir)\Libraries\SDLTtf\SDL2_ttf-2.20.2\include;$(SolutionDir)\Libraries\SDLMixer\SDL2_mixer-2.6.3\include;$(SolutionDir)\Libraries\SDLImage\SDL2_image-2.6.3\include;$(SolutionDir)\Libraries\SDLMain\SDL2-2.26.3\include;$(SolutionDir)\Engine;$(IncludePath)</IncludePath> <IncludePath>$(SolutionDir)Game;$(SolutionDir)Engine\imgui;$(SolutionDir)\Libraries\SDLTtf\SDL2_ttf-2.20.2\include;$(SolutionDir)\Libraries\SDLMixer\SDL2_mixer-2.6.3\include;$(SolutionDir)\Libraries\SDLImage\SDL2_image-2.6.3\include;$(SolutionDir)\Libraries\SDLMain\SDL2-2.26.3\include;$(SolutionDir)\Engine;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)\x64\Debug;$(SolutionDir)\Libraries\SDLTtf\SDL2_ttf-2.20.2\lib\x64;$(SolutionDir)\Libraries\SDLMixer\SDL2_mixer-2.6.3\lib\x64;$(SolutionDir)\Libraries\SDLImage\SDL2_image-2.6.3\lib\x64;$(SolutionDir)\Libraries\SDLMain\SDL2-2.26.3\lib\x64;$(LibraryPath)</LibraryPath> <LibraryPath>$(SolutionDir)\x64\Debug;$(SolutionDir)\Libraries\SDLTtf\SDL2_ttf-2.20.2\lib\x64;$(SolutionDir)\Libraries\SDLMixer\SDL2_mixer-2.6.3\lib\x64;$(SolutionDir)\Libraries\SDLImage\SDL2_image-2.6.3\lib\x64;$(SolutionDir)\Libraries\SDLMain\SDL2-2.26.3\lib\x64;$(LibraryPath)</LibraryPath>
<CustomBuildAfterTargets>BuildCompile</CustomBuildAfterTargets> <CustomBuildAfterTargets>BuildCompile</CustomBuildAfterTargets>
</PropertyGroup> </PropertyGroup>
@@ -496,6 +496,6 @@
<LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory> <LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Game;C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Engine\imgui;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath> <IncludePath>$(SolutionDir)Game;$(SolutionDir)Engine\imgui;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

View File

@@ -69,6 +69,9 @@
<ClCompile Include="Levels\World\WorldLevel.cpp"> <ClCompile Include="Levels\World\WorldLevel.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="GroundTileTypeManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Game.h"> <ClInclude Include="Game.h">
@@ -122,5 +125,8 @@
<ClInclude Include="Levels\World\WorldLevel.h"> <ClInclude Include="Levels\World\WorldLevel.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="GroundTileTypeManager.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@@ -54,4 +54,3 @@ private:
static GroundTileTypeManager* m_pInstance; static GroundTileTypeManager* m_pInstance;
}; };

View File

@@ -72,6 +72,8 @@ WorldLevel::~WorldLevel() {
//delete m_pTextTexture; //delete m_pTextTexture;
} }
void WorldLevel::Update(float elapsedSec) { void WorldLevel::Update(float elapsedSec) {
m_fps = 1 / elapsedSec;
int mouseX, mouseY; int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY); SDL_GetMouseState(&mouseX, &mouseY);
m_mousePos = Vector2f { float(mouseX), float(mouseY) }; m_mousePos = Vector2f { float(mouseX), float(mouseY) };
@@ -257,6 +259,10 @@ void WorldLevel::ProcessImGui() {
ImGui::EndMenu(); ImGui::EndMenu();
} }
if (ImGui::BeginMenu(std::to_string(m_fps).c_str())) {
ImGui::EndMenu();
}
ImGui::EndMainMenuBar(); ImGui::EndMainMenuBar();
} }

View File

@@ -29,6 +29,8 @@ public:
std::vector<Collision::CollisionRect> m_Rects; std::vector<Collision::CollisionRect> m_Rects;
private: private:
double m_fps{ 0.0f };
WorldGridManager m_gridManager {}; WorldGridManager m_gridManager {};
Player m_player; Player m_player;
Vector2f m_mousePos {}; Vector2f m_mousePos {};

View File

@@ -14,7 +14,7 @@ int SDL_main(int argv, char** args) {
new Button(); new Button();
auto pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", Viewport.x, Viewport.y } } }; auto pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", Viewport.x, Viewport.y, false} } };
pGame->Run(); pGame->Run();
delete pGame; delete pGame;