mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2026-02-04 07:59:19 +01:00
Add fps
This commit is contained in:
15
.idea/.idea.Motherload/.idea/workspace.xml
generated
15
.idea/.idea.Motherload/.idea/workspace.xml
generated
@@ -12,9 +12,14 @@
|
|||||||
<component name="ChangeListManager">
|
<component name="ChangeListManager">
|
||||||
<list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="">
|
<list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="">
|
||||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/Engine/BaseGame.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/BaseGame.cpp" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/Game/Player.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.cpp" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/Game/Game.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.cpp" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/Game/Player.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.h" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj.filters" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj.filters" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Game/GroundTileTypeManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GroundTileTypeManager.h" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Game/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/main.cpp" afterDir="false" />
|
||||||
</list>
|
</list>
|
||||||
<option name="SHOW_DIALOG" value="false" />
|
<option name="SHOW_DIALOG" value="false" />
|
||||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||||
@@ -73,7 +78,7 @@
|
|||||||
</component>
|
</component>
|
||||||
<component name="PropertiesComponent">{
|
<component name="PropertiesComponent">{
|
||||||
"keyToString": {
|
"keyToString": {
|
||||||
"C++ Project.Game.executor": "Debug",
|
"C++ Project.Game.executor": "Run",
|
||||||
"RunOnceActivity.OpenProjectViewOnStart": "true",
|
"RunOnceActivity.OpenProjectViewOnStart": "true",
|
||||||
"RunOnceActivity.ShowReadmeOnStart": "true",
|
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||||
"ignore.virus.scanning.warn.message": "true",
|
"ignore.virus.scanning.warn.message": "true",
|
||||||
@@ -222,6 +227,8 @@
|
|||||||
<workItem from="1713982171548" duration="3263000" />
|
<workItem from="1713982171548" duration="3263000" />
|
||||||
<workItem from="1713995813246" duration="2567000" />
|
<workItem from="1713995813246" duration="2567000" />
|
||||||
<workItem from="1714026889126" duration="4211000" />
|
<workItem from="1714026889126" duration="4211000" />
|
||||||
|
<workItem from="1714046400732" duration="2462000" />
|
||||||
|
<workItem from="1714372163827" duration="2962000" />
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00001" summary="Rework Tile detection system">
|
<task id="LOCAL-00001" summary="Rework Tile detection system">
|
||||||
<option name="closed" value="true" />
|
<option name="closed" value="true" />
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ void BaseGame::InitializeGameEngine()
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Initialize SDL
|
// Initialize SDL
|
||||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC/*| SDL_INIT_AUDIO*/) < 0)
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC /*| SDL_INIT_AUDIO*/) < 0)
|
||||||
{
|
{
|
||||||
std::cerr << "BaseGame::Initialize( ), error when calling SDL_Init: " << SDL_GetError() << std::endl;
|
std::cerr << "BaseGame::Initialize( ), error when calling SDL_Init: " << SDL_GetError() << std::endl;
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -71,7 +71,7 @@
|
|||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<PropertyGroup Label="UserMacros" />
|
<PropertyGroup Label="UserMacros" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<IncludePath>C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Game;C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Engine\imgui;$(SolutionDir)\Libraries\SDLTtf\SDL2_ttf-2.20.2\include;$(SolutionDir)\Libraries\SDLMixer\SDL2_mixer-2.6.3\include;$(SolutionDir)\Libraries\SDLImage\SDL2_image-2.6.3\include;$(SolutionDir)\Libraries\SDLMain\SDL2-2.26.3\include;$(SolutionDir)\Engine;$(IncludePath)</IncludePath>
|
<IncludePath>$(SolutionDir)Game;$(SolutionDir)Engine\imgui;$(SolutionDir)\Libraries\SDLTtf\SDL2_ttf-2.20.2\include;$(SolutionDir)\Libraries\SDLMixer\SDL2_mixer-2.6.3\include;$(SolutionDir)\Libraries\SDLImage\SDL2_image-2.6.3\include;$(SolutionDir)\Libraries\SDLMain\SDL2-2.26.3\include;$(SolutionDir)\Engine;$(IncludePath)</IncludePath>
|
||||||
<LibraryPath>$(SolutionDir)\x64\Debug;$(SolutionDir)\Libraries\SDLTtf\SDL2_ttf-2.20.2\lib\x64;$(SolutionDir)\Libraries\SDLMixer\SDL2_mixer-2.6.3\lib\x64;$(SolutionDir)\Libraries\SDLImage\SDL2_image-2.6.3\lib\x64;$(SolutionDir)\Libraries\SDLMain\SDL2-2.26.3\lib\x64;$(LibraryPath)</LibraryPath>
|
<LibraryPath>$(SolutionDir)\x64\Debug;$(SolutionDir)\Libraries\SDLTtf\SDL2_ttf-2.20.2\lib\x64;$(SolutionDir)\Libraries\SDLMixer\SDL2_mixer-2.6.3\lib\x64;$(SolutionDir)\Libraries\SDLImage\SDL2_image-2.6.3\lib\x64;$(SolutionDir)\Libraries\SDLMain\SDL2-2.26.3\lib\x64;$(LibraryPath)</LibraryPath>
|
||||||
<CustomBuildAfterTargets>BuildCompile</CustomBuildAfterTargets>
|
<CustomBuildAfterTargets>BuildCompile</CustomBuildAfterTargets>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
@@ -496,6 +496,6 @@
|
|||||||
<LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
|
<LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
<IncludePath>C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Game;C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Engine\imgui;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
|
<IncludePath>$(SolutionDir)Game;$(SolutionDir)Engine\imgui;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@@ -69,6 +69,9 @@
|
|||||||
<ClCompile Include="Levels\World\WorldLevel.cpp">
|
<ClCompile Include="Levels\World\WorldLevel.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="GroundTileTypeManager.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="Game.h">
|
<ClInclude Include="Game.h">
|
||||||
@@ -122,5 +125,8 @@
|
|||||||
<ClInclude Include="Levels\World\WorldLevel.h">
|
<ClInclude Include="Levels\World\WorldLevel.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="GroundTileTypeManager.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@@ -54,4 +54,3 @@ private:
|
|||||||
static GroundTileTypeManager* m_pInstance;
|
static GroundTileTypeManager* m_pInstance;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -72,6 +72,8 @@ WorldLevel::~WorldLevel() {
|
|||||||
//delete m_pTextTexture;
|
//delete m_pTextTexture;
|
||||||
}
|
}
|
||||||
void WorldLevel::Update(float elapsedSec) {
|
void WorldLevel::Update(float elapsedSec) {
|
||||||
|
m_fps = 1 / elapsedSec;
|
||||||
|
|
||||||
int mouseX, mouseY;
|
int mouseX, mouseY;
|
||||||
SDL_GetMouseState(&mouseX, &mouseY);
|
SDL_GetMouseState(&mouseX, &mouseY);
|
||||||
m_mousePos = Vector2f { float(mouseX), float(mouseY) };
|
m_mousePos = Vector2f { float(mouseX), float(mouseY) };
|
||||||
@@ -257,6 +259,10 @@ void WorldLevel::ProcessImGui() {
|
|||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (ImGui::BeginMenu(std::to_string(m_fps).c_str())) {
|
||||||
|
ImGui::EndMenu();
|
||||||
|
}
|
||||||
|
|
||||||
ImGui::EndMainMenuBar();
|
ImGui::EndMainMenuBar();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -29,6 +29,8 @@ public:
|
|||||||
std::vector<Collision::CollisionRect> m_Rects;
|
std::vector<Collision::CollisionRect> m_Rects;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
double m_fps{ 0.0f };
|
||||||
|
|
||||||
WorldGridManager m_gridManager {};
|
WorldGridManager m_gridManager {};
|
||||||
Player m_player;
|
Player m_player;
|
||||||
Vector2f m_mousePos {};
|
Vector2f m_mousePos {};
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ int SDL_main(int argv, char** args) {
|
|||||||
|
|
||||||
new Button();
|
new Button();
|
||||||
|
|
||||||
auto pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", Viewport.x, Viewport.y } } };
|
auto pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", Viewport.x, Viewport.y, false} } };
|
||||||
pGame->Run();
|
pGame->Run();
|
||||||
delete pGame;
|
delete pGame;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user