Fix precompiled headers

Added edge detection (if it works :/)
This commit is contained in:
Bram Verhulst
2024-04-06 01:23:24 +02:00
parent 71d364d9d8
commit 9def986c83
25 changed files with 932 additions and 593 deletions

View File

@@ -34,6 +34,7 @@
<ClCompile Include="SoundStream.cpp" />
<ClCompile Include="structs.cpp" />
<ClCompile Include="SVGParser.cpp" />
<ClCompile Include="Text.cpp" />
<ClCompile Include="Texture.cpp" />
<ClCompile Include="utils.cpp" />
<ClCompile Include="Vector2f.cpp" />
@@ -58,6 +59,7 @@
<ClInclude Include="SoundStream.h" />
<ClInclude Include="structs.h" />
<ClInclude Include="SVGParser.h" />
<ClInclude Include="Text.h" />
<ClInclude Include="Texture.h" />
<ClInclude Include="Transform.h" />
<ClInclude Include="utils.h" />

17
Engine/Text.cpp Normal file
View File

@@ -0,0 +1,17 @@
#include "Text.h"
#include <iostream>
Text::Text(const std::string& text, const std::string& fontPath, int size, const Color4f& color): m_Text(text), m_FontPath(fontPath), m_Color(color) {
m_Texture = new Texture(text, fontPath, size, color);
m_IsCreatedOk = m_Texture->IsCreationOk();
if(!m_IsCreatedOk) {
std::cout << "Error creating text texture, Text: " << text << std::endl;
}
}
Text::~Text() {
if(m_IsCreatedOk && m_Texture->IsCreationOk()) {
}
}
void Text::Draw(const Point2f& pos) const {
m_Texture->Draw(pos);
}

24
Engine/Text.h Normal file
View File

@@ -0,0 +1,24 @@
#pragma once
#include <string>
#include "Texture.h"
#include "../Game/TextureManager.h"
class Text
{
public:
Text(const std::string& text, const std::string& fontPath, int size, const Color4f& color);
Text() = default;
~Text();
void Draw(const Point2f& pos) const;
private:
std::string m_Text;
std::string m_FontPath;
Color4f m_Color;
Texture* m_Texture;
bool m_IsCreatedOk{ false };
};