mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-18 03:39:20 +01:00
Fix precompiled headers
Added edge detection (if it works :/)
This commit is contained in:
@@ -27,21 +27,42 @@
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<ClCompile Include="Camera.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Level.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="WorldLevel.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="WorldTile.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Player.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="TextureManager.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Animations\Animation.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GameManager.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GridSystem\WorldGridManager.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GridSystem\WorldTile.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Gui\Button.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Gui\Screen.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Gui\Screens\FuelScreen.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Gui\Screens\ScreenManager.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Levels\Level.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game.h">
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@@ -53,20 +74,41 @@
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<ClInclude Include="Camera.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Level.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="WorldLevel.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="WorldTile.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Player.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="TextureManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Animations\Animation.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GameManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GridSystem\WorldGridManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GridSystem\WorldTile.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Gui\Button.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Gui\Screen.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Gui\Screens\FuelScreen.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Gui\Screens\ScreenManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Levels\Level.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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