Fix precompiled headers

Added edge detection (if it works :/)
This commit is contained in:
Bram Verhulst
2024-04-06 01:23:24 +02:00
parent 71d364d9d8
commit 9def986c83
25 changed files with 932 additions and 593 deletions

View File

@@ -1,4 +1,5 @@
#include "WorldGridManager.h"
#include "pch.h"
#include "WorldGridManager.h"
#include <stdexcept>
@@ -15,31 +16,27 @@ WorldGridManager::WorldGridManager() {
WorldGridManager::~WorldGridManager() {
}
std::vector<WorldTile*> WorldGridManager::GetSurroundingTiles(const WorldTile* world_tile) {
std::vector<WorldTile*> tiles;
surroundingTiles WorldGridManager::GetSurroundingTiles(const WorldTile* world_tile) {
surroundingTiles tiles;
Point2f pos = world_tile->GetPosition();
Point2f gridCoords = this->GetIndexFromPosition(pos);
int x = gridCoords.x;
//TODO: Stupid fix, fix this
int y = gridCoords.y - 1;
if (x < 0 || x >= WORLD_WIDTH || y < 0 || y >= WORLD_HEIGHT) {
return tiles;
}
for (int i { -1 }; i <= 1; ++i) {
for (int j { -1 }; j <= 1; ++j) {
if (i == 0 && j == 0) {
continue;
}
if(x + i < 0 || x + i >= WORLD_WIDTH || y + j < 0 || y + j >= WORLD_HEIGHT) {
continue;
}
WorldTile* tile = GetTileAtIndex(x + i, y + j);
if (tile != nullptr) {
tiles.push_back(tile);
}
}
}
tiles.SetTile(TileDirection::TopLeft, this->GetTileAtIndex(x - 1, y - 1));
tiles.SetTile(TileDirection::TopMiddle, this->GetTileAtIndex(x, y - 1));
tiles.SetTile(TileDirection::TopRight, this->GetTileAtIndex(x + 1, y - 1));
tiles.SetTile(TileDirection::MiddleLeft, this->GetTileAtIndex(x - 1, y));
tiles.SetTile(TileDirection::MiddleRight, this->GetTileAtIndex(x + 1, y));
tiles.SetTile(TileDirection::BottomLeft, this->GetTileAtIndex(x - 1, y + 1));
tiles.SetTile(TileDirection::BottomMiddle, this->GetTileAtIndex(x, y + 1));
tiles.SetTile(TileDirection::BottomRight, this->GetTileAtIndex(x + 1, y + 1));
return tiles;
}
Point2f WorldGridManager::GetIndexFromPosition(Point2f position) {
int x = int(position.x / TILE_WIDTH + WORLD_WIDTH / 2);