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https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-16 20:41:47 +01:00
Fix precompiled headers
Added edge detection (if it works :/)
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@@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <map>
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#include <vector>
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#include "structs.h"
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@@ -12,17 +13,32 @@ static const int TILE_HEIGHT = 50;
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class WorldTile;
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enum TileDirection
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{
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TopLeft,
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TopMiddle,
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TopRight,
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MiddleLeft,
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//me
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MiddleRight,
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BottomLeft,
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BottomMiddle,
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BottomRight
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};
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struct surroundingTiles
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{
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std::array<WorldTile *, 8> tiles;
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//Center of the surrounding tiles is 0, 0
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void SetTile(int x, int y, WorldTile* tile) {
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tiles[x + y * 3] = tile;
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std::map<TileDirection, WorldTile *> m_tiles;
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void SetTile(TileDirection direction, WorldTile* tile) {
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m_tiles[direction] = tile;
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}
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WorldTile * GetTile(int x, int y) {
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return tiles[x + y * 3];
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WorldTile* GetTile(TileDirection direction) {
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return m_tiles[direction];
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}
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};
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@@ -31,7 +47,7 @@ class WorldGridManager
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public:
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WorldGridManager();
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~WorldGridManager();
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std::vector<WorldTile*> GetSurroundingTiles(const WorldTile* world_tile);
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surroundingTiles GetSurroundingTiles(const WorldTile* world_tile);
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Point2f GetIndexFromPosition(Point2f position);
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WorldGridManager(const WorldGridManager& other) = default;
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