Fix precompiled headers

Added edge detection (if it works :/)
This commit is contained in:
Bram Verhulst
2024-04-06 01:23:24 +02:00
parent 71d364d9d8
commit 9def986c83
25 changed files with 932 additions and 593 deletions

View File

@@ -4,7 +4,7 @@
#include "WorldGridManager.h"
#include "../TextureManager.h"
class Camera;
enum class GroundTileTypes
{
@@ -98,8 +98,8 @@ public:
WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager, WorldGridManager* pGridManager);
~WorldTile();
void Draw() const;
void Update();
void Draw();
void Update(Camera* camera); //TODO: no use
Point2f GetPosition() const {
return m_Position;
@@ -133,6 +133,8 @@ private:
WorldGridManager* m_pGridManager;
surroundingTiles m_SurroundingTiles;
Texture* m_pTopLeftTexture;
Texture* m_pTopRightTexture;
Texture* m_pBottomLeftTexture;