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Fix precompiled headers
Added edge detection (if it works :/)
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22
Game/Levels/Level.h
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22
Game/Levels/Level.h
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#pragma once
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class Camera;
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class Level
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{
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public:
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Level();
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Level(Camera* camera);
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virtual ~Level();
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Level(const Level& other) = default;
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Level(Level&& other) = default;
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virtual void Update(float elapsedSec) = 0;
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virtual void Draw() const = 0;
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virtual void MouseMove(const Point2f& mousePos) = 0;
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virtual void ProcessImGui() = 0;
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protected:
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Camera* m_pCamera;
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};
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