Fix precompiled headers

Added edge detection (if it works :/)
This commit is contained in:
Bram Verhulst
2024-04-06 01:23:24 +02:00
parent 71d364d9d8
commit 9def986c83
25 changed files with 932 additions and 593 deletions

View File

@@ -0,0 +1,27 @@
#include "pch.h"
#include "MainMenuLevel.h"
#include "colors.h"
#include "utils.h"
MainMenuLevel::MainMenuLevel(Camera* camera): Level(camera) {
m_TextMotherload = new Text("Motherload", "fonts/verdana.ttf", 20, Colors::WHITE);
m_TextNewGame = new Text("New Game", "fonts/verdana.ttf", 20, Colors::WHITE);
m_TextExit = new Text("Exit", "fonts/verdana.ttf", 20, Colors::WHITE);
}
MainMenuLevel::~MainMenuLevel() {
delete m_TextMotherload;
delete m_TextNewGame;
delete m_TextExit;
}
void MainMenuLevel::Update(float elapsedSec) {
}
void MainMenuLevel::Draw() const {
m_TextMotherload->Draw(Point2f(200, 100));
m_TextNewGame->Draw(Point2f(200, 200));
m_TextExit->Draw(Point2f(200, 300));
}
void MainMenuLevel::MouseMove(const Point2f& mousePos) {
}
void MainMenuLevel::ProcessImGui() {
}