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https://github.com/HowestDAE/dae16-VerhulstBram.git
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Fix precompiled headers
Added edge detection (if it works :/)
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21
Game/Levels/MainMenu/MainMenuLevel.h
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21
Game/Levels/MainMenu/MainMenuLevel.h
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#pragma once
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#include "Text.h"
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#include "Levels/Level.h"
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class MainMenuLevel : public Level
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{
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public:
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MainMenuLevel(Camera* camera);
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virtual ~MainMenuLevel();
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void Update(float elapsedSec) override;
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void Draw() const override;
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void MouseMove(const Point2f& mousePos) override;
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void ProcessImGui() override;
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private:
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Text* m_TextMotherload;
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Text* m_TextNewGame;
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Text* m_TextExit;
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};
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