Fix precompiled headers

Added edge detection (if it works :/)
This commit is contained in:
Bram Verhulst
2024-04-06 01:23:24 +02:00
parent 71d364d9d8
commit 9def986c83
25 changed files with 932 additions and 593 deletions

View File

@@ -0,0 +1,228 @@
#include <imgui.h>
#include "pch.h"
#include "WorldLevel.h"
#include <algorithm>
#include <iostream>
#include <ostream>
#include "Collision.h"
#include "colors.h"
#include "utils.h"
#include "GridSystem/WorldTile.h"
#include "Gui/Screens/ScreenManager.h"
class GroundTileType;
WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_gridManager(WorldGridManager()),
m_player(Player { Point2f { 0, 100 }, TextureManager::GetInstance() }),
m_mousePos { 0, 0 },
m_viewport(viewport),
m_screenManager(ScreenManager::GetInstance()) {
// The grid is 34 x 50 big, the top center is 0,0 in world coords
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
int actualX = x - WORLD_WIDTH / 2;
auto pos = Point2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
GroundTileType* type = Tiles::AIR;
switch (utils::randRange(0, 2)) {
case 0:
type = Tiles::DIRT;
break;
case 1:
type = Tiles::IRON;
break;
case 2:
//AIR
break;
default:
std::cout << "??" << '\n';
}
m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, Tiles::DIRT, TextureManager::GetInstance(), &m_gridManager});
}
}
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
m_gridManager.GetTileAtIndex(x, 0)->SetTileType(Tiles::AIR);
}
}
WorldLevel::~WorldLevel() {
//delete m_pTextTexture;
}
void WorldLevel::Update(float elapsedSec) {
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
m_mousePos = Point2f { float(mouseX), float(mouseY) };
m_mousePos = m_pCamera->TransformMouse(m_mousePos);
//m_player.Update(elapsedSec, *this);
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
m_gridManager.GetTileAtIndex(x, y)->m_Hightlight = false;
}
}
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
m_gridManager.GetTileAtIndex(x, y)->Update(m_pCamera);
if (m_gridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_mousePos)) {
m_pSelectedTile = m_gridManager.GetTileAtIndex(x, y);
//selectedTile->m_Hightlight = true;
}
}
}
if (m_pSelectedTile != nullptr) {
if (utils::isMouseDown(SDL_BUTTON_LEFT)) {
m_pSelectedTile->SetTileType(Tiles::AIR);
}
}
//Get the diogonal tiles of the selected tile
if(m_pSelectedTile != nullptr) {
surroundingTiles surroundingTiles = m_gridManager.GetSurroundingTiles(m_pSelectedTile);
TileDirection direction = TileDirection::TopMiddle;
std::array<TileDirection, 8> directions = {TileDirection::TopLeft, TileDirection::TopMiddle, TileDirection::TopRight, TileDirection::MiddleLeft, TileDirection::MiddleRight, TileDirection::BottomLeft, TileDirection::BottomMiddle, TileDirection::BottomRight};
for(int i = 0; i < 8; i++) {
direction = directions[i];
if(surroundingTiles.GetTile(direction) != nullptr) {
if(surroundingTiles.GetTile(direction)->GetTileType() != Tiles::AIR) {
//surroundingTiles.GetTile(direction)->m_Hightlight = true;
}
}
}
}
//m_player.Update(elapsedSec, *this);
Screen* screen = m_screenManager->GetCurrentScreen();
if (screen != nullptr) {
screen->Update(elapsedSec);
}
//Point2f playerPos = m_player.GetPosition();
//Point2f newCameraPos = playerPos;
//m_pCamera->SetPosition(newCameraPos);
//place the player in the center of the camera
//m_pCamera->SetPosition(Point2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2});
}
void WorldLevel::Draw() const {
m_pCamera->BeginRendering();
for (Collision::CollisionRect rect : m_Rects) {
utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
}
utils::SetColor(Colors::WHITE);
utils::FillEllipse(m_mousePos, 2, 2);
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
m_gridManager.GetTileAtIndex(x, y)->Draw();
}
}
//loop over worldtiles
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
if (*m_gridManager.GetTileAtIndex(x, y)->GetTileType() != Tiles::AIR) {
Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x, y)->GetCollisionRect().getCollisionRect();
utils::SetColor(Colors::GREEN);
utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
}
}
}
utils::SetColor(Colors::MAGENTA);
utils::FillEllipse(0, 0, 5, 5);
m_player.Draw();
if(m_pSelectedTile != nullptr) {
m_pSelectedTile->Draw();
}
m_pCamera->EndRendering();
utils::FillRect(utils::GetMousePos(), 10, 10);
const Screen* screen = m_screenManager->GetCurrentScreen();
if (screen != nullptr) {
screen->Draw();
}
}
void WorldLevel::MouseMove(const Point2f& mousePos) {
m_mousePos = mousePos;
}
void WorldLevel::ProcessImGui() {
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("Properties")) {
if (ImGui::MenuItem("TextureManager Info")) {
m_ShowTextureManagerWindow = !m_ShowTextureManagerWindow;
}
if (ImGui::MenuItem("Camera Info")) {
m_ShowCameraWindow = !m_ShowCameraWindow;
}
if (ImGui::MenuItem("Player Info")) {
m_ShowPlayerInfo = !m_ShowPlayerInfo;
}
ImGui::EndMenu();
}
if(ImGui::BeginMenu("Screens")) {
if(ImGui::MenuItem("Open Fuel screen")) {
ScreenManager::GetInstance()->OpenScreen(ScreenManager::Fuel);
}
if(ImGui::MenuItem("Open Sell screen")) {
ScreenManager::GetInstance()->OpenScreen(ScreenManager::SellScreen);
}
if(ImGui::MenuItem("Close Screen")) {
ScreenManager::GetInstance()->CloseScreen();
}
ImGui::EndMenu();
}
Point2f screenPos = utils::GetMousePos();
std::string mousePos = "Mouse Pos: (" + std::to_string(screenPos.x) + ", " + std::to_string(screenPos.y) + ")";
if(ImGui::BeginMenu(mousePos.c_str())) {
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
if (m_ShowTextureManagerWindow) {
ImGui::Begin("Texture Manager", &m_ShowTextureManagerWindow, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Texture loading Count:");
ImGui::SameLine();
ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), std::to_string(Texture::m_TextureCounter).c_str());
ImGui::End();
}
if (m_ShowCameraWindow) {
ImGui::Begin("Camera", &m_ShowCameraWindow, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Camera Position: (%f, %f)", m_pCamera->GetPosition().x, m_pCamera->GetPosition().y);
ImGui::Text("Is Right Mouse Down: %s", utils::isMouseDown(0) ? "true" : "false");
if (ImGui::Button("Reset Camera")) {
m_pCamera->SetPosition(Point2f { -m_viewport.width / 2, -m_viewport.height / 2 });
}
ImGui::End();
}
if (m_ShowPlayerInfo) {
ImGui::Begin("Player Info", &m_ShowPlayerInfo, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Player Position: (%f, %f)", m_player.GetPosition().x, m_player.GetPosition().y);
ImGui::Text("Player Velocity: (%f, %f)", m_player.GetVelocity().x, m_player.GetVelocity().y);
ImGui::End();
m_player.ProcessImGui();
}
}