mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-16 20:41:47 +01:00
Fix precompiled headers
Added edge detection (if it works :/)
This commit is contained in:
45
Game/Levels/World/WorldLevel.h
Normal file
45
Game/Levels/World/WorldLevel.h
Normal file
@@ -0,0 +1,45 @@
|
||||
#pragma once
|
||||
#include "Collision.h"
|
||||
#include "Levels/Level.h"
|
||||
#include "Player.h"
|
||||
#include "GridSystem/WorldGridManager.h"
|
||||
#include "Gui/Screens/ScreenManager.h"
|
||||
#include "Camera.h"
|
||||
|
||||
class WorldLevel : public Level
|
||||
{
|
||||
public:
|
||||
WorldLevel(Camera* camera, Rectf viewport);
|
||||
~WorldLevel() override;
|
||||
|
||||
WorldLevel(const WorldLevel& other) = default;
|
||||
WorldLevel(WorldLevel&& other) = default;
|
||||
|
||||
void Update(float elapsedSec) override;
|
||||
void Draw() const override;
|
||||
|
||||
void MouseMove(const Point2f& mousePos) override;
|
||||
void ProcessImGui() override;
|
||||
|
||||
WorldGridManager& GetGridManager() {
|
||||
return m_gridManager;
|
||||
}
|
||||
|
||||
std::vector<Collision::CollisionRect> m_Rects;
|
||||
|
||||
private:
|
||||
WorldGridManager m_gridManager {};
|
||||
Player m_player;
|
||||
Point2f m_mousePos {};
|
||||
|
||||
Rectf m_viewport;
|
||||
|
||||
ScreenManager* m_screenManager;
|
||||
|
||||
WorldTile* m_pSelectedTile { nullptr };
|
||||
|
||||
// ImGui Vars
|
||||
bool m_ShowTextureManagerWindow { true };
|
||||
bool m_ShowCameraWindow { false };
|
||||
bool m_ShowPlayerInfo { false };
|
||||
};
|
||||
Reference in New Issue
Block a user