mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2026-02-04 09:19:19 +01:00
Added the Grid, Camera, Level system
Basic player Started (Barely) on the TextureManager And other fixes
This commit is contained in:
@@ -31,6 +31,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="BaseGame.h" />
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<ClInclude Include="colors.h" />
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<ClInclude Include="Matrix2x3.h" />
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<ClInclude Include="base.h" />
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<ClInclude Include="SoundEffect.h" />
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@@ -95,9 +96,18 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IncludePath>..\Libraries\SDLTtf\SDL2_ttf-2.20.2\include;..\Libraries\SDLImage\SDL2_image-2.6.3\include;..\Libraries\SDLMixer\SDL2_mixer-2.6.3\include;..\Libraries\SDLMain\SDL2-2.26.3\include;$(IncludePath)</IncludePath>
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<IncludePath>C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Libraries\DearImGui;..\Libraries\SDLTtf\SDL2_ttf-2.20.2\include;..\Libraries\SDLImage\SDL2_image-2.6.3\include;..\Libraries\SDLMixer\SDL2_mixer-2.6.3\include;..\Libraries\SDLMain\SDL2-2.26.3\include;$(IncludePath)</IncludePath>
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<LibraryPath>..\Libraries\SDLTtf\SDL2_ttf-2.20.2\lib\x64;..\Libraries\SDL2_mixer-2.6.3\lib\x64;..\Libraries\SDLImage\SDL2_image-2.6.3\lib\x64;..\Libraries\SDLMain\SDL2-2.26.3\lib\x64;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IncludePath>C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Libraries\DearImGui;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IncludePath>C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Libraries\DearImGui;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<IncludePath>C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Libraries\DearImGui;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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@@ -42,6 +42,144 @@
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<ClCompile Include="Vector2f.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="DearImGui\examples\example_sdl2_vulkan\main.cpp">
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<ClCompile Include="DearImGui\examples\example_sdl3_opengl3\main.cpp">
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<ClCompile Include="DearImGui\examples\example_sdl3_sdlrenderer3\main.cpp">
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<ClCompile Include="DearImGui\examples\example_win32_directx9\main.cpp">
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<ClCompile Include="DearImGui\examples\example_win32_directx10\main.cpp">
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<ClCompile Include="DearImGui\examples\example_win32_directx11\main.cpp">
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</ClCompile>
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<ClCompile Include="DearImGui\examples\example_win32_directx12\main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DearImGui\examples\example_win32_opengl3\main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DearImGui\examples\libs\usynergy\uSynergy.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DearImGui\misc\cpp\imgui_stdlib.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DearImGui\misc\fonts\binary_to_compressed_c.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DearImGui\misc\freetype\imgui_freetype.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DearImGui\imgui.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DearImGui\imgui_demo.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="DearImGui\imgui_draw.cpp">
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<ClCompile Include="DearImGui\imgui_tables.cpp">
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<ClCompile Include="DearImGui\imgui_widgets.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="BaseGame.h">
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@@ -77,5 +215,110 @@
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<ClInclude Include="Transform.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="colors.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="DearImGui\backends\imgui_impl_allegro5.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="DearImGui\backends\imgui_impl_android.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="DearImGui\backends\imgui_impl_dx9.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="DearImGui\backends\imgui_impl_dx10.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="DearImGui\backends\imgui_impl_dx11.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="DearImGui\backends\imgui_impl_dx12.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="DearImGui\backends\imgui_impl_glfw.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="DearImGui\backends\imgui_impl_glut.h">
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<ClInclude Include="DearImGui\backends\imgui_impl_metal.h">
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<ClInclude Include="DearImGui\backends\imgui_impl_opengl2.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="DearImGui\backends\imgui_impl_opengl3.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="DearImGui\backends\imgui_impl_opengl3_loader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="DearImGui\backends\imgui_impl_osx.h">
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<ClInclude Include="DearImGui\backends\imgui_impl_sdl2.h">
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<ClInclude Include="DearImGui\backends\imgui_impl_sdl3.h">
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<ClInclude Include="DearImGui\backends\imgui_impl_sdlrenderer2.h">
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16
Engine/colors.h
Normal file
16
Engine/colors.h
Normal file
@@ -0,0 +1,16 @@
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#include "structs.h"
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namespace Colors
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{
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const Color4f WHITE{ 1.0f, 1.0f, 1.0f, 1.0f };
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const Color4f BLACK{ 0.0f, 0.0f, 0.0f, 1.0f };
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const Color4f RED{ 1.0f, 0.0f, 0.0f, 1.0f };
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const Color4f GREEN{ 0.0f, 1.0f, 0.0f, 1.0f };
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const Color4f BLUE{ 0.0f, 0.0f, 1.0f, 1.0f };
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const Color4f YELLOW{ 1.0f, 1.0f, 0.0f, 1.0f };
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const Color4f MAGENTA{ 1.0f, 0.0f, 1.0f, 1.0f };
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const Color4f CYAN{ 0.0f, 1.0f, 1.0f, 1.0f };
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}
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@@ -20,6 +20,21 @@ Point2f::Point2f()
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Point2f::Point2f(float x, float y)
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: x { x }, y { y } {
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}
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Point2f Point2f::operator+(const Point2f& other) const {
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return Point2f { x + other.x, y + other.y };
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}
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Point2f Point2f::operator*(float other) const {
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return Point2f { x * other, y * other };
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}
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Point2f Point2f::operator*(const Point2f& other) const {
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return Point2f { x * other.x, y * other.y };
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}
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Point2f Point2f::operator*(int other) const {
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return Point2f { x * float(other), y * float(other) };
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}
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Point2f Point2f::operator/(float other) const {
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return Point2f { x / other, y / other };
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}
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// Point2f::Point2f(int x, int y)
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// : x { (float)x }, y { (float)y } {
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@@ -18,6 +18,13 @@ struct Point2f
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explicit Point2f( float x, float y );
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//Point2f(int x, int y); //Stupid fix for it giving an error
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//operator
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Point2f operator+( const Point2f& other ) const;
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Point2f operator*( float other ) const;
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Point2f operator*( const Point2f& other ) const;
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Point2f operator*( int other ) const;
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Point2f operator/( float other ) const;
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float x;
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float y;
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};
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@@ -5,13 +5,17 @@
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#include <iostream>
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#include "utils.h"
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#pragma region OpenGLDrawFunctionality
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void utils::SetColor( const Color4f& color )
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{
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glColor4f( color.r, color.g, color.b, color.a );
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}
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void utils::ClearBackground( const Color4f& color ) {
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glClearColor(color.r, color.g, color.b, color.a);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void utils::DrawPoint( float x, float y, float pointSize )
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{
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glPointSize( pointSize );
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@@ -684,3 +688,7 @@ bool utils::IntersectRectLine(const Rectf& r, const Point2f& p1, const Point2f&
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}
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#pragma endregion CollisionFunctionality
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int utils::randRange(int min, int max) {
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return min + rand() % (( max + 1 ) - min);
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}
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@@ -9,6 +9,8 @@ namespace utils
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#pragma region OpenGLDrawFunctionality
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void SetColor( const Color4f& color );
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void ClearBackground( const Color4f& color );
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void DrawPoint( float x, float y, float pointSize = 1.0f );
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void DrawPoint( const Point2f& p, float pointSize = 1.0f );
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@@ -81,6 +83,7 @@ namespace utils
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bool IsPointOnLineSegment(const Point2f& p, const Point2f& a, const Point2f& b);
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bool IntersectRectLine(const Rectf& r, const Point2f& p1, const Point2f& p2, float& intersectMin, float& intersectMax);
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int randRange(int min, int max);
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#pragma endregion CollisionFunctionality
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}
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