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https://github.com/HowestDAE/dae16-VerhulstBram.git
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Added the Grid, Camera, Level system
Basic player Started (Barely) on the TextureManager And other fixes
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@@ -1,6 +1,12 @@
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#include "pch.h"
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#include "Level.h"
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Level::Level() {
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#include <iostream>
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Level::Level() : m_pCamera(nullptr) {
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std::cout << "Cannot make level without a camera" << std::endl;
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}
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Level::Level(Camera* camera) {
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m_pCamera = camera;
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}
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Level::~Level() {
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}
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@@ -8,3 +14,5 @@ void Level::Update(float elapsedSec) {
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}
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void Level::Draw() const {
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}
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void Level::MouseMove(const Point2f& mousePos) {
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}
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