Added the Grid, Camera, Level system

Basic player
Started (Barely) on the TextureManager
And other fixes
This commit is contained in:
Bram Verhulst
2024-03-11 03:29:44 +01:00
parent f7c2262e10
commit d6bb3add26
35 changed files with 991 additions and 62 deletions

View File

@@ -1,6 +1,12 @@
#include "pch.h"
#include "Level.h"
Level::Level() {
#include <iostream>
Level::Level() : m_pCamera(nullptr) {
std::cout << "Cannot make level without a camera" << std::endl;
}
Level::Level(Camera* camera) {
m_pCamera = camera;
}
Level::~Level() {
}
@@ -8,3 +14,5 @@ void Level::Update(float elapsedSec) {
}
void Level::Draw() const {
}
void Level::MouseMove(const Point2f& mousePos) {
}