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Basic screen system
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26
Game/Gui/Screen.h
Normal file
26
Game/Gui/Screen.h
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#pragma once
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#include "structs.h"
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#include "Texture.h"
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#include "../TextureManager.h"
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class Screen
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{
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public:
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Screen() = default;
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Screen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager);
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~Screen();
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void setActive(bool active) { m_Active = active; }
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void toggleActive() { m_Active = !m_Active; }
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void Update(float elapsedSecs);
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void Draw() const;
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private:
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Point2f m_Position;
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Point2f m_Size;
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Texture* m_Background{ nullptr };
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bool m_Active{ false };
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};
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