mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-16 03:41:48 +01:00
Reformat + Basic animation system
General fixes
This commit is contained in:
1
.idea/.idea.Motherload/.idea/.name
generated
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1
.idea/.idea.Motherload/.idea/.name
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@@ -0,0 +1 @@
|
||||
Motherload
|
||||
Binary file not shown.
8
.idea/.idea.Motherload/.idea/indexLayout.xml
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8
.idea/.idea.Motherload/.idea/indexLayout.xml
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@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<project version="4">
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||||
<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</project>
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6
.idea/.idea.Motherload/.idea/projectSettingsUpdater.xml
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Normal file
6
.idea/.idea.Motherload/.idea/projectSettingsUpdater.xml
generated
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@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="RiderProjectSettingsUpdater">
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63
.idea/.idea.Motherload/.idea/workspace.xml
generated
63
.idea/.idea.Motherload/.idea/workspace.xml
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@@ -1,5 +1,8 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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<option name="SCOPE_TYPE" value="4" />
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<projectFile>Game/Game.vcxproj</projectFile>
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||||
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@@ -9,16 +12,33 @@
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||||
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||||
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||||
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||||
<change afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/projectSettingsUpdater.xml" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Player/PlayerWalk.aseprite" afterDir="false" />
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||||
<change afterPath="$PROJECT_DIR$/Game/Animations/Animation.cpp" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Game/Animations/Animation.h" afterDir="false" />
|
||||
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||||
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||||
<change beforePath="$PROJECT_DIR$/Assets/PlayerWalk.aseprite" beforeDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Game/Camera.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Camera.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Camera.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Camera.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.h" afterDir="false" />
|
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<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Level.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Level.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Level.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Level.h" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Game/Player.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.cpp" afterDir="false" />
|
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<change beforePath="$PROJECT_DIR$/Game/Player.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.h" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Game/TextureManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/TextureManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldGridManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/WorldGridManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/TextureManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/TextureManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldGridManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldGridManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldLevel.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/WorldLevel.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldTile.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/WorldTile.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldTile.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/WorldTile.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Prog2Engine.sln" beforeDir="false" afterPath="$PROJECT_DIR$/Motherload.sln" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldLevel.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/WorldLevel.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldTile.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldTile.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/main.cpp" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Game/pch.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/pch.cpp" afterDir="false" />
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||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
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||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
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||||
@@ -62,6 +82,10 @@
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||||
<component name="MarkdownSettingsMigration">
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||||
<option name="stateVersion" value="1" />
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"customColor": "",
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"associatedIndex": 1
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@@ -76,11 +100,13 @@
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"C++ Project.Game.executor": "Run",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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||||
"RunOnceActivity.ShowReadmeOnStart": "true",
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||||
"ignore.virus.scanning.warn.message": "true",
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||||
"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"nodejs_package_manager_path": "npm",
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||||
"settings.editor.selected.configurable": "CppClangTidyOptionsId",
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||||
"vue.rearranger.settings.migration": "true"
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@@ -156,14 +182,39 @@
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||||
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||||
25
Game/Animations/Animation.cpp
Normal file
25
Game/Animations/Animation.cpp
Normal file
@@ -0,0 +1,25 @@
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#include "Animation.h"
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Animation::Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect): m_pTexture(pTexture), m_SrcRect(srcRect), m_Frames(frames) {
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}
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Animation::~Animation() {
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}
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void Animation::Update(float elapsedSec) {
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if (m_isPlaying) {
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m_FrameTimer -= elapsedSec;
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if (m_FrameTimer <= 0.0f) {
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m_FrameTimer = 0.1f;
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++m_CurrentFrame;
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if (m_CurrentFrame >= m_Frames) {
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m_CurrentFrame = 0;
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}
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}
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}
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}
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void Animation::Draw(const Point2f& pos, float angle) const {
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Rectf src = m_SrcRect;
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src.left += m_CurrentFrame * src.width;
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auto dst = Rectf { pos.x, pos.y, src.width, src.height };
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m_pTexture->Draw(dst, src, m_isFlipped);
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}
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||||
30
Game/Animations/Animation.h
Normal file
30
Game/Animations/Animation.h
Normal file
@@ -0,0 +1,30 @@
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#pragma once
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#include "Texture.h"
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class Animation
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{
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public:
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Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect);
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~Animation();
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void Update(float elapsedSec);
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void Draw(const Point2f& pos, float angle = 0.0f) const;
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void SetPlaying(bool isPlaying) {
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m_isPlaying = isPlaying;
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}
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void SetFlipped(bool isFlipped) {
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m_isFlipped = isFlipped;
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}
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private:
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Texture* m_pTexture;
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Rectf m_SrcRect;
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int m_Frames { 0 };
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int m_CurrentFrame { 0 };
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float m_FrameTimer { 0.0f };
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bool m_isPlaying { true };
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bool m_isFlipped { false };
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||||
};
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||||
@@ -14,14 +14,14 @@ void Camera::BeginRendering() const {
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glScalef(m_Scale, m_Scale, 1);
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}
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||||
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||||
// ReSharper disable once CppMemberFunctionMayBeStatic
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||||
void Camera::EndRendering() const {
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glPopMatrix();
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||||
}
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||||
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||||
Point2f Camera::TransformMouse(const Point2f& mousePos) const {
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//Mousepos is in screen coords, we need to transform it to world coords
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Point2f worldPos = mousePos;
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worldPos.x = (worldPos.x + m_Position.x) / m_Scale;
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worldPos.x = ( worldPos.x + m_Position.x ) / m_Scale;
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worldPos.y = Viewport.height - worldPos.y + m_Position.y / m_Scale;
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||||
return worldPos;
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||||
}
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||||
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||||
@@ -5,28 +5,42 @@ class Player;
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||||
class Camera
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||||
{
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||||
public:
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Camera( );
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Camera( const Point2f& position, float scale = 1);
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Camera();
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Camera(const Point2f& position, float scale = 1);
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||||
~Camera() = default;
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||||
void SetPosition( const Point2f& position ) { m_Position = position; }
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void SetScale( const float scale ) { m_Scale = scale; }
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Camera(const Camera& other) = default;
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Camera& operator=(const Camera& other) = default;
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const Point2f& GetPosition( ) const { return m_Position; }
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float GetScale( ) const { return m_Scale; }
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void SetPosition(const Point2f& position) {
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m_Position = position;
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||||
}
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||||
void SetScale(const float scale) {
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m_Scale = scale;
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||||
}
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const Point2f& GetPosition() const {
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return m_Position;
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||||
}
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float GetScale() const {
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return m_Scale;
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||||
}
|
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|
||||
void BeginRendering() const;
|
||||
void EndRendering() const;
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||||
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||||
void SetTrackingPlayer(Player* player) { m_FollowingPlayer = player; }
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||||
void SetTrackingPlayer(Player* player) {
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m_FollowingPlayer = player;
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||||
}
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Point2f TransformMouse (const Point2f& mousePos) const;
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Point2f TransformWorld (const Point2f& worldPos) const;
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Rectf Viewport = Rectf{ 0, 0, 846.f, 500.f };
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Point2f TransformMouse(const Point2f& mousePos) const;
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Point2f TransformWorld(const Point2f& worldPos) const;
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Rectf Viewport = Rectf { 0, 0, 846.f, 500.f };
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//TODO: Remove this and make it some static
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private:
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Point2f m_Position;
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float m_Scale;
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Player* m_FollowingPlayer{ nullptr };
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Player* m_FollowingPlayer { nullptr };
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//TODO: Ask if the rule applies to the fact that the player is not managed by the camera
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};
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||||
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@@ -2,7 +2,6 @@
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#include "pch.h"
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#include "Game.h"
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#include <iostream>
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#include <ostream>
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||||
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#include "colors.h"
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||||
@@ -10,11 +9,10 @@
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||||
#include "WorldLevel.h"
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||||
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||||
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||||
Rectf Game::VIEWPORT{};
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Rectf Game::VIEWPORT {};
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||||
Game::Game(const Window& window)
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: BaseGame { window }, m_Camera(Camera()), m_WorldLevel(WorldLevel(&m_Camera, GetViewPort()))
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||||
{
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||||
: BaseGame { window }, m_Camera(Camera()), m_WorldLevel(WorldLevel(&m_Camera, GetViewPort())) {
|
||||
Initialize();
|
||||
Game::VIEWPORT = GetViewPort(); //TODO: See if this can be removed
|
||||
}
|
||||
@@ -24,7 +22,7 @@ Game::~Game() {
|
||||
}
|
||||
|
||||
void Game::Initialize() {
|
||||
m_Camera.SetPosition(Point2f{-GetViewPort().width / 2, -GetViewPort().height / 2});
|
||||
m_Camera.SetPosition(Point2f { -GetViewPort().width / 2, -GetViewPort().height / 2 });
|
||||
}
|
||||
|
||||
void Game::Cleanup() {
|
||||
@@ -33,10 +31,11 @@ void Game::Cleanup() {
|
||||
void Game::Update(float elapsedSec) {
|
||||
const Uint8* pStates = SDL_GetKeyboardState(nullptr);
|
||||
|
||||
if(m_IsRightMouseDown) {
|
||||
Point2f newCameraPos = Point2f{m_MousePos.x + m_MouseOffset.x, m_MousePos.y + m_MouseOffset.y};
|
||||
m_Camera.SetPosition(Point2f{-newCameraPos.x, -newCameraPos.y});
|
||||
} else {
|
||||
if (m_IsRightMouseDown) {
|
||||
const Point2f newCameraPos = Point2f { m_MousePos.x + m_MouseOffset.x, m_MousePos.y + m_MouseOffset.y };
|
||||
m_Camera.SetPosition(Point2f { -newCameraPos.x, -newCameraPos.y });
|
||||
}
|
||||
else {
|
||||
m_MouseOffset = m_Camera.GetPosition();
|
||||
}
|
||||
|
||||
@@ -57,13 +56,13 @@ void Game::ProcessKeyUpEvent(const SDL_KeyboardEvent& e) {
|
||||
}
|
||||
|
||||
void Game::ProcessMouseMotionEvent(const SDL_MouseMotionEvent& e) {
|
||||
m_MousePos = Point2f{float(e.x), float(e.y)};
|
||||
m_MousePos = Point2f { float(e.x), float(e.y) };
|
||||
m_WorldLevel.MouseMove(Point2f { float(e.x), float(e.y) });
|
||||
}
|
||||
|
||||
void Game::ProcessMouseDownEvent(const SDL_MouseButtonEvent& e) {
|
||||
m_IsRightMouseDown = e.button == SDL_BUTTON_RIGHT;
|
||||
m_MouseOffset = Point2f{-m_Camera.GetPosition().x - m_MousePos.x, -m_Camera.GetPosition().y - m_MousePos.y};
|
||||
m_MouseOffset = Point2f { -m_Camera.GetPosition().x - m_MousePos.x, -m_Camera.GetPosition().y - m_MousePos.y };
|
||||
}
|
||||
|
||||
void Game::ProcessMouseUpEvent(const SDL_MouseButtonEvent& e) {
|
||||
|
||||
10
Game/Game.h
10
Game/Game.h
@@ -1,10 +1,8 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
|
||||
#include "BaseGame.h"
|
||||
#include "Camera.h"
|
||||
#include "WorldLevel.h"
|
||||
#include "WorldTile.h"
|
||||
|
||||
class Game : public BaseGame
|
||||
{
|
||||
@@ -15,7 +13,7 @@ public:
|
||||
Game(Game&& other) = delete;
|
||||
Game& operator=(Game&& other) = delete;
|
||||
// http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rh-override
|
||||
~Game();
|
||||
~Game() override;
|
||||
|
||||
void Update(float elapsedSec) override;
|
||||
void Draw() const override;
|
||||
@@ -40,8 +38,8 @@ private:
|
||||
Camera m_Camera;
|
||||
WorldLevel m_WorldLevel;
|
||||
|
||||
Point2f m_MousePos{};
|
||||
Point2f m_MouseOffset{};
|
||||
bool m_IsRightMouseDown{};
|
||||
Point2f m_MousePos {};
|
||||
Point2f m_MouseOffset {};
|
||||
bool m_IsRightMouseDown {};
|
||||
|
||||
};
|
||||
|
||||
@@ -1,327 +1,476 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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<ProjectConfiguration Include="Debug|Win32">
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||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
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||||
<Platform>x64</Platform>
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|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<ModuleDependenciesFile>x64\Debug\</ModuleDependenciesFile>
|
||||
<ModuleOutputFile>x64\Debug\</ModuleOutputFile>
|
||||
<OmitDefaultLibName>false</OmitDefaultLibName>
|
||||
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<ObjectFileName>x64\Debug\</ObjectFileName>
|
||||
<CallingConvention>Cdecl</CallingConvention>
|
||||
<ProgramDataBaseFileName>x64\Debug\vc143.pdb</ProgramDataBaseFileName>
|
||||
<PrecompiledHeader>Create</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<PrecompiledHeaderOutputFile>x64\Debug\Game.pch</PrecompiledHeaderOutputFile>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessKeepComments>false</PreprocessKeepComments>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
|
||||
<ShowIncludes>false</ShowIncludes>
|
||||
<SourceDependenciesFile>x64\Debug\</SourceDependenciesFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<SmallerTypeCheck>false</SmallerTypeCheck>
|
||||
<SpectreMitigation>false</SpectreMitigation>
|
||||
<StructMemberAlignment>Default</StructMemberAlignment>
|
||||
<TrackerLogDirectory>x64\Debug\Game.tlog\</TrackerLogDirectory>
|
||||
<TranslateIncludes>false</TranslateIncludes>
|
||||
<MinimalRebuildFromTracking>true</MinimalRebuildFromTracking>
|
||||
<TreatWarningAsError>false</TreatWarningAsError>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<UseFullPaths>true</UseFullPaths>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<XMLDocumentationFileName>x64\Debug\</XMLDocumentationFileName>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<IntelJCCErratum>false</IntelJCCErratum>
|
||||
<BuildStlModules>false</BuildStlModules>
|
||||
<TreatAngleIncludeAsExternal>false</TreatAngleIncludeAsExternal>
|
||||
<ExternalWarningLevel>InheritWarningLevel</ExternalWarningLevel>
|
||||
<TreatExternalTemplatesAsInternal>true</TreatExternalTemplatesAsInternal>
|
||||
<DisableAnalyzeExternal>false</DisableAnalyzeExternal>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;_UNICODE;UNICODE;</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<LinkCompiled>true</LinkCompiled>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Animations\Animation.h"/>
|
||||
<ClInclude Include="Camera.h"/>
|
||||
<ClInclude Include="Game.h"/>
|
||||
<ClInclude Include="GridSystem\WorldGridManager.h"/>
|
||||
<ClInclude Include="GridSystem\WorldTile.h"/>
|
||||
<ClInclude Include="Level.h"/>
|
||||
<ClInclude Include="pch.h"/>
|
||||
<ClInclude Include="Player.h"/>
|
||||
<ClInclude Include="TextureManager.h"/>
|
||||
<ClInclude Include="WorldLevel.h"/>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
<PropertyGroup>
|
||||
<LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Engine\imgui;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -1,22 +1,22 @@
|
||||
#include "WorldGridManager.h"
|
||||
WorldGridManager::WorldGridManager() {
|
||||
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
|
||||
for(size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
|
||||
m_worldTiles[x][y] = nullptr;
|
||||
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
|
||||
m_worldTiles[x][y] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
WorldGridManager::~WorldGridManager() {
|
||||
|
||||
|
||||
}
|
||||
WorldTile* WorldGridManager::GetTileAtIndex(const int x, const int y) const {
|
||||
WorldTile * WorldGridManager::GetTileAtIndex(const int x, const int y) const {
|
||||
if (x < 0 || x >= WORLD_WIDTH || y < 0 || y >= WORLD_HEIGHT) {
|
||||
return nullptr;
|
||||
}
|
||||
return m_worldTiles[x][y];
|
||||
}
|
||||
WorldTile* WorldGridManager::GetTileAtWorldPos(const Point2f& pos) const {
|
||||
WorldTile * WorldGridManager::GetTileAtWorldPos(const Point2f& pos) const {
|
||||
int x = int(pos.x / TILE_WIDTH + WORLD_WIDTH / 2);
|
||||
int y = int(-pos.y / TILE_HEIGHT);
|
||||
if (x < 0 || x >= WORLD_WIDTH || y < 0 || y >= WORLD_HEIGHT) {
|
||||
@@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
#include <array>
|
||||
#include <vector>
|
||||
|
||||
#include "structs.h"
|
||||
|
||||
@@ -12,15 +11,16 @@ static const int TILE_HEIGHT = 50;
|
||||
|
||||
class WorldTile;
|
||||
|
||||
struct surroundingTiles {
|
||||
std::array<WorldTile*, 8> tiles;
|
||||
struct surroundingTiles
|
||||
{
|
||||
std::array<WorldTile *, 8> tiles;
|
||||
|
||||
//Center of the surrounding tiles is 0, 0
|
||||
void SetTile(int x, int y, WorldTile* tile) {
|
||||
tiles[x + y * 3] = tile;
|
||||
}
|
||||
|
||||
WorldTile* GetTile(int x, int y) {
|
||||
WorldTile * GetTile(int x, int y) {
|
||||
return tiles[x + y * 3];
|
||||
}
|
||||
};
|
||||
@@ -30,15 +30,16 @@ class WorldGridManager
|
||||
public:
|
||||
WorldGridManager();
|
||||
~WorldGridManager();
|
||||
|
||||
WorldTile* GetTileAtIndex(const int x, const int y) const;
|
||||
WorldTile* GetTileAtWorldPos(const Point2f& pos) const;
|
||||
|
||||
WorldGridManager(const WorldGridManager& other) = default;
|
||||
|
||||
WorldTile * GetTileAtIndex(const int x, const int y) const;
|
||||
WorldTile * GetTileAtWorldPos(const Point2f& pos) const;
|
||||
|
||||
void SetTileAtIndex(const int x, const int y, WorldTile* tile);
|
||||
|
||||
|
||||
private:
|
||||
std::array<std::array<WorldTile *, WORLD_WIDTH>, WORLD_HEIGHT> m_worldTiles;
|
||||
|
||||
std::array<std::array<WorldTile*, WORLD_WIDTH>, WORLD_HEIGHT> m_worldTiles;
|
||||
|
||||
|
||||
};
|
||||
@@ -1,8 +1,7 @@
|
||||
#include "pch.h"
|
||||
#include "WorldTile.h"
|
||||
#include "WorldTile.h"
|
||||
|
||||
#include "colors.h"
|
||||
#include "TextureManager.h"
|
||||
#include "../TextureManager.h"
|
||||
#include "utils.h"
|
||||
|
||||
|
||||
@@ -17,12 +16,12 @@ WorldTile::~WorldTile() {
|
||||
void WorldTile::Draw() const {
|
||||
if (*m_GroundTileType != Tiles::AIR) {
|
||||
m_pTexture->Draw(m_Position);
|
||||
if(m_Hightlight) {
|
||||
if (m_Hightlight) {
|
||||
utils::SetColor(Colors::GREEN);
|
||||
utils::FillRect(m_Position, 50, 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
Collision::TileCollisionRect WorldTile::GetCollisionRect() {
|
||||
return Collision::TileCollisionRect{ m_Position, GetSize(), (this)};
|
||||
return Collision::TileCollisionRect { m_Position, GetSize(), ( this ) };
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
#include "Collision.h"
|
||||
#include "Texture.h"
|
||||
#include "TextureManager.h"
|
||||
#include "../TextureManager.h"
|
||||
|
||||
|
||||
|
||||
@@ -13,21 +13,23 @@ enum class GroundTileTypes
|
||||
Iron
|
||||
};
|
||||
|
||||
class GroundTileType {
|
||||
class GroundTileType
|
||||
{
|
||||
public:
|
||||
GroundTileType(const std::string& filePath, GroundTileTypes type): m_filePath(filePath), m_type(type) {}
|
||||
GroundTileType(const std::string& filePath, GroundTileTypes type): m_filePath(filePath), m_type(type) {
|
||||
}
|
||||
virtual ~GroundTileType() = default;
|
||||
bool operator== ( const GroundTileType& rhs ) const {
|
||||
bool operator==(const GroundTileType& rhs) const {
|
||||
return m_type == rhs.m_type;
|
||||
}
|
||||
bool operator!= ( const GroundTileType& rhs) const {
|
||||
bool operator!=(const GroundTileType& rhs) const {
|
||||
return m_type != rhs.m_type;
|
||||
}
|
||||
|
||||
virtual bool operator== (const GroundTileType* rhs) const {
|
||||
virtual bool operator==(const GroundTileType* rhs) const {
|
||||
return rhs->m_type == m_type;
|
||||
}
|
||||
virtual bool operator!= (const GroundTileType* rhs) const {
|
||||
virtual bool operator!=(const GroundTileType* rhs) const {
|
||||
return rhs->m_type != m_type;
|
||||
}
|
||||
|
||||
@@ -38,73 +40,87 @@ public:
|
||||
virtual GroundTileTypes getType() const {
|
||||
return m_type;
|
||||
}
|
||||
|
||||
protected:
|
||||
std::string m_filePath;
|
||||
|
||||
private:
|
||||
GroundTileTypes m_type;
|
||||
};
|
||||
|
||||
class RandomGroundTile: public GroundTileType {
|
||||
class RandomGroundTile : public GroundTileType
|
||||
{
|
||||
public:
|
||||
RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(filePath, type), m_maxRandom(maxRandom) {
|
||||
}
|
||||
|
||||
~RandomGroundTile() override = default;
|
||||
|
||||
bool operator== (const GroundTileType* rhs) const override{
|
||||
bool operator==(const GroundTileType* rhs) const override {
|
||||
return rhs->getType() == this->getType();
|
||||
}
|
||||
|
||||
bool operator!= (const GroundTileType* rhs) const override{
|
||||
|
||||
bool operator!=(const GroundTileType* rhs) const override {
|
||||
return rhs->getType() != this->getType();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::string getPath() const override {
|
||||
int variant = utils::randRange(1, m_maxRandom);
|
||||
std::string toReplace{ "[0]" };
|
||||
std::string toReplace { "[0]" };
|
||||
std::string replacement = std::to_string(utils::randRange(1, m_maxRandom));
|
||||
|
||||
size_t found = m_filePath.find(toReplace);
|
||||
std::string newFilePath{ m_filePath };
|
||||
|
||||
if(found != std::string::npos) {
|
||||
std::string newFilePath { m_filePath };
|
||||
|
||||
if (found != std::string::npos) {
|
||||
newFilePath.replace(found, 3, replacement);
|
||||
}
|
||||
|
||||
|
||||
return newFilePath;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
int m_maxRandom;
|
||||
};
|
||||
|
||||
namespace Tiles
|
||||
{
|
||||
static GroundTileType* AIR = new GroundTileType("", GroundTileTypes::Air);
|
||||
static GroundTileType* AIR = new GroundTileType("", GroundTileTypes::Air);
|
||||
static GroundTileType* DIRT = new RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 5);
|
||||
static GroundTileType* IRON = new GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron);
|
||||
}
|
||||
|
||||
class WorldTile {
|
||||
class WorldTile
|
||||
{
|
||||
public:
|
||||
WorldTile() = default;
|
||||
WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager);
|
||||
~WorldTile();
|
||||
|
||||
|
||||
void Draw() const;
|
||||
|
||||
Point2f GetPosition() const { return m_Position; }
|
||||
void SetPosition(const Point2f& position) { m_Position = position; }
|
||||
Point2f GetPosition() const {
|
||||
return m_Position;
|
||||
}
|
||||
void SetPosition(const Point2f& position) {
|
||||
m_Position = position;
|
||||
}
|
||||
|
||||
Point2f GetSize() const { return Point2f{ 50, 50 }; }
|
||||
Point2f GetSize() const {
|
||||
return Point2f { 50, 50 };
|
||||
}
|
||||
|
||||
GroundTileType* GetTileType() const { return m_GroundTileType; }
|
||||
void SetTileType(GroundTileType* type) { m_GroundTileType = type; }
|
||||
GroundTileType * GetTileType() const {
|
||||
return m_GroundTileType;
|
||||
}
|
||||
void SetTileType(GroundTileType* type) {
|
||||
m_GroundTileType = type;
|
||||
}
|
||||
|
||||
Collision::TileCollisionRect GetCollisionRect();
|
||||
|
||||
bool m_Hightlight{ false };
|
||||
|
||||
|
||||
bool m_Hightlight { false };
|
||||
|
||||
private:
|
||||
Point2f m_Position;
|
||||
GroundTileType* m_GroundTileType;
|
||||
@@ -113,6 +129,6 @@ private:
|
||||
|
||||
Collision::CollisionRect m_CollisionRect;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
@@ -9,4 +9,4 @@ Level::Level(Camera* camera) {
|
||||
m_pCamera = camera;
|
||||
}
|
||||
Level::~Level() {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,8 +6,11 @@ class Level
|
||||
public:
|
||||
Level();
|
||||
Level(Camera* camera);
|
||||
virtual ~Level();
|
||||
|
||||
virtual ~Level();
|
||||
|
||||
Level(const Level& other) = default;
|
||||
Level(Level&& other) = default;
|
||||
|
||||
virtual void Update(float elapsedSec) = 0;
|
||||
virtual void Draw() const = 0;
|
||||
virtual void MouseMove(const Point2f& mousePos) = 0;
|
||||
|
||||
131
Game/Player.cpp
131
Game/Player.cpp
@@ -6,21 +6,34 @@
|
||||
#include "colors.h"
|
||||
#include "utils.h"
|
||||
#include "WorldLevel.h"
|
||||
#include "Animations/Animation.h"
|
||||
|
||||
Player::Player(const Point2f& Position) : m_Position(Position), m_Size(Point2f{40, 40}), m_Vel(Point2f{0,0}), m_Acc(Point2f{0,0}) {
|
||||
Player::Player(const Point2f& Position, TextureManager* manager) : m_Position(Position), m_Size(Point2f { 40, 40 }), m_Vel(Point2f { 0, 0 }), m_Acc(Point2f { 0, 0 }) {
|
||||
m_ContactMap[Collision::CollisionDirection::Top] = nullptr;
|
||||
m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr;
|
||||
m_ContactMap[Collision::CollisionDirection::Left] = nullptr;
|
||||
m_ContactMap[Collision::CollisionDirection::Right] = nullptr;
|
||||
|
||||
m_walkAnimation = new Animation(manager->GetTexture("animations/player/player_walk.png"), 8, 0.1f, Rectf { 0, 0, 70, 70 });
|
||||
}
|
||||
Collision::CollisionRect Player::GetCollisionRect() {
|
||||
Collision::CollisionRect rect = {m_Position, m_Size, m_Vel};
|
||||
Collision::CollisionRect Player::GetCollisionRect() const {
|
||||
Collision::CollisionRect rect = { m_Position, m_Size, m_Vel };
|
||||
return rect;
|
||||
}
|
||||
|
||||
void Player::Draw() const {
|
||||
utils::SetColor(Colors::PINK);
|
||||
utils::DrawRect(Rectf{m_Position.x, m_Position.y, m_Size.x, m_Size.y});
|
||||
if (m_DrawCollisionRect) {
|
||||
utils::SetColor(Colors::PINK);
|
||||
utils::DrawRect(Rectf { m_Position.x, m_Position.y, m_Size.x, m_Size.y });
|
||||
}
|
||||
Point2f center = m_Position + m_Size / 2;
|
||||
|
||||
const int frameWidth = 70; //TODO: fix this
|
||||
int halfFrameWidth = frameWidth / 2;
|
||||
|
||||
auto drawPos = Point2f { center.x - halfFrameWidth - 10, center.y - halfFrameWidth + 9 };
|
||||
|
||||
m_walkAnimation->Draw(drawPos, 0);
|
||||
}
|
||||
void Player::ProcessImGui() {
|
||||
ImGui::Begin("Collision Info", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
@@ -28,6 +41,7 @@ void Player::ProcessImGui() {
|
||||
ImGui::Text("Did just dig right: %s", m_DidJustDigRight ? "true" : "false");
|
||||
bool test = !utils::isKeyDown(SDL_SCANCODE_H);
|
||||
ImGui::Text("Is Key Up H: %s", test ? "true" : "false");
|
||||
ImGui::Checkbox("Draw Collision Rect", &m_DrawCollisionRect);
|
||||
|
||||
//ContactMap
|
||||
ImGui::Text("ContactMap:");
|
||||
@@ -39,112 +53,109 @@ void Player::ProcessImGui() {
|
||||
}
|
||||
|
||||
void Player::Update(float elapsedTime, WorldLevel& level) {
|
||||
// m_Acc.y += m_Gravity.y;
|
||||
// m_Vel.y = std::min(m_Vel.y, m_MaxSpeed);
|
||||
//
|
||||
// Point2f nextPos = m_Position + m_Vel * elapsedTime;
|
||||
// //collision checking
|
||||
|
||||
m_Vel = Point2f{0, -100};
|
||||
|
||||
|
||||
m_Vel = Point2f { 0, -100 };
|
||||
|
||||
//check for keys
|
||||
if(utils::isKeyDown(SDL_SCANCODE_W)) {
|
||||
if (utils::isKeyDown(SDL_SCANCODE_W)) {
|
||||
m_Vel.y = 100;
|
||||
m_Grounded = false;
|
||||
}
|
||||
if(utils::isKeyPressed(SDL_SCANCODE_S)) {
|
||||
if (utils::isKeyPressed(SDL_SCANCODE_S)) {
|
||||
m_Vel.y = -100;
|
||||
if(m_Grounded) {
|
||||
if(m_ContactMap[Collision::CollisionDirection::Bottom] != nullptr) {
|
||||
if (m_Grounded) {
|
||||
if (m_ContactMap[Collision::CollisionDirection::Bottom] != nullptr) {
|
||||
m_ContactMap[Collision::CollisionDirection::Bottom]->SetTileType(Tiles::AIR);
|
||||
WorldTile* tile = m_ContactMap[Collision::CollisionDirection::Bottom];
|
||||
//center of tile
|
||||
Point2f tileCenter = tile->GetCollisionRect().getCollisionRect().pos + tile->GetCollisionRect().getCollisionRect().size / 2;
|
||||
m_Position = Point2f{tileCenter.x - m_Size.x / 2, tileCenter.y - m_Size.y / 2 + 5};
|
||||
m_Position = Point2f { tileCenter.x - m_Size.x / 2, tileCenter.y - m_Size.y / 2 + 5 };
|
||||
|
||||
m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
if(utils::isKeyDown(SDL_SCANCODE_A)) {
|
||||
if (utils::isKeyDown(SDL_SCANCODE_A)) {
|
||||
m_walkAnimation->SetFlipped(false);
|
||||
m_Vel.x = -100;
|
||||
|
||||
}
|
||||
if(utils::isKeyDown(SDL_SCANCODE_D)) {
|
||||
if (utils::isKeyDown(SDL_SCANCODE_D)) {
|
||||
m_Vel.x = 100;
|
||||
if(m_Grounded && !m_DidJustDigRight) {
|
||||
m_walkAnimation->SetFlipped(true);
|
||||
if (m_Grounded && !m_DidJustDigRight) {
|
||||
//Check if the player doesnt come from digging a tile
|
||||
if(m_ContactMap[Collision::CollisionDirection::Right] != nullptr) {
|
||||
if (m_ContactMap[Collision::CollisionDirection::Right] != nullptr) {
|
||||
m_ContactMap[Collision::CollisionDirection::Right]->SetTileType(Tiles::AIR);
|
||||
WorldTile* tile = m_ContactMap[Collision::CollisionDirection::Right];
|
||||
//center of tile
|
||||
Point2f tileCenter = tile->GetCollisionRect().getCollisionRect().pos + tile->GetCollisionRect().getCollisionRect().size / 2;
|
||||
m_Position = Point2f{tileCenter.x - m_Size.x / 2, tileCenter.y - m_Size.y / 2 + 5};
|
||||
const Point2f tileCenter = tile->GetCollisionRect().getCollisionRect().pos + tile->GetCollisionRect().getCollisionRect().size / 2;
|
||||
m_Position = Point2f { tileCenter.x - m_Size.x / 2, tileCenter.y - m_Size.y / 2 + 5 };
|
||||
|
||||
m_ContactMap[Collision::CollisionDirection::Right] = nullptr;
|
||||
m_DidJustDigRight = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(m_DidJustDigRight) {
|
||||
if(!utils::isKeyDown(SDL_SCANCODE_D)) {
|
||||
if (m_DidJustDigRight) {
|
||||
if (!utils::isKeyDown(SDL_SCANCODE_D)) {
|
||||
m_DidJustDigRight = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_walkAnimation->Update(elapsedTime);
|
||||
|
||||
|
||||
m_ContactMap[Collision::CollisionDirection::Top] = nullptr;
|
||||
m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr;
|
||||
m_ContactMap[Collision::CollisionDirection::Left] = nullptr;
|
||||
m_ContactMap[Collision::CollisionDirection::Right] = nullptr;
|
||||
m_Grounded = false;
|
||||
|
||||
|
||||
|
||||
float t = 0, min_t = INFINITY;
|
||||
Point2f intersectionPoint, normal;
|
||||
|
||||
std::vector<std::pair<int, float>> contactTimes{};
|
||||
|
||||
WorldGridManager& gridManager = level.GetGridManager();
|
||||
|
||||
std::vector<std::pair<int, float>> contactTimes {};
|
||||
|
||||
const WorldGridManager& gridManager = level.GetGridManager();
|
||||
|
||||
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
|
||||
for(int y { 0 }; y < WORLD_HEIGHT; ++y) {
|
||||
WorldTile* tile = gridManager.GetTileAtIndex(x,y);
|
||||
if(*tile->GetTileType() != Tiles::AIR) {
|
||||
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
|
||||
WorldTile* tile = gridManager.GetTileAtIndex(x, y);
|
||||
if (*tile->GetTileType() != Tiles::AIR) {
|
||||
tile->m_Hightlight = false;
|
||||
if(Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, tile->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
|
||||
contactTimes.push_back(std::pair<int, float>{x + y * WORLD_WIDTH, t});
|
||||
if (Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, tile->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
|
||||
contactTimes.emplace_back(std::pair<int, float> { x + y * WORLD_WIDTH, t });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::sort(contactTimes.begin(), contactTimes.end(), [](const std::pair<int, float>& a, const std::pair<int, float>& b) {
|
||||
|
||||
std::sort(contactTimes.begin(), contactTimes.end(), [](const std::pair<int, float>& a, const std::pair<int, float>& b)
|
||||
{
|
||||
return a.second < b.second;
|
||||
});
|
||||
|
||||
for (std::pair<int, float> contact_time : contactTimes) {
|
||||
int x = contact_time.first % WORLD_WIDTH;
|
||||
int y = contact_time.first / WORLD_WIDTH;
|
||||
WorldTile* world_tile = gridManager.GetTileAtIndex(x,y);
|
||||
WorldTile* world_tile = gridManager.GetTileAtIndex(x, y);
|
||||
|
||||
const Point2f WorldTilePos = world_tile->GetCollisionRect().getCollisionRect().pos;
|
||||
const Point2f WorldTileSize = world_tile->GetCollisionRect().getCollisionRect().size;
|
||||
|
||||
if(WorldTilePos.y + WorldTileSize.y > m_Position.y) {
|
||||
if(WorldTilePos.x + WorldTileSize.x > m_Position.x) {
|
||||
if(WorldTilePos.y + WorldTileSize.y / 2 > m_Position.y && m_Position.y + m_Size.y / 2 > WorldTilePos.y) {
|
||||
if (WorldTilePos.y + WorldTileSize.y > m_Position.y) {
|
||||
if (WorldTilePos.x + WorldTileSize.x > m_Position.x) {
|
||||
if (WorldTilePos.y + WorldTileSize.y / 2 > m_Position.y && m_Position.y + m_Size.y / 2 > WorldTilePos.y) {
|
||||
//Right of player
|
||||
m_ContactMap[Collision::CollisionDirection::Right] = world_tile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(WorldTilePos.y + WorldTileSize.y > m_Position.y) {
|
||||
if(WorldTilePos.x < m_Position.x + m_Size.x) {
|
||||
if(WorldTilePos.y + WorldTileSize.y / 2 > m_Position.y && m_Position.y + m_Size.y / 2 > WorldTilePos.y) {
|
||||
if (WorldTilePos.y + WorldTileSize.y > m_Position.y) {
|
||||
if (WorldTilePos.x < m_Position.x + m_Size.x) {
|
||||
if (WorldTilePos.y + WorldTileSize.y / 2 > m_Position.y && m_Position.y + m_Size.y / 2 > WorldTilePos.y) {
|
||||
//Left of player
|
||||
m_ContactMap[Collision::CollisionDirection::Left] = world_tile;
|
||||
}
|
||||
@@ -152,8 +163,8 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
|
||||
}
|
||||
|
||||
//Below the player
|
||||
if(WorldTilePos.y + WorldTileSize.y <= m_Position.y) {
|
||||
if(WorldTilePos.x + WorldTileSize.x / 2 > m_Position.x && m_Position.x + m_Size.x / 2 > WorldTilePos.x) {
|
||||
if (WorldTilePos.y + WorldTileSize.y <= m_Position.y) {
|
||||
if (WorldTilePos.x + WorldTileSize.x / 2 > m_Position.x && m_Position.x + m_Size.x / 2 > WorldTilePos.x) {
|
||||
m_ContactMap[Collision::CollisionDirection::Bottom] = world_tile;
|
||||
m_Grounded = true;
|
||||
world_tile->m_Hightlight = true;
|
||||
@@ -164,6 +175,24 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
|
||||
Collision::ResolvePlayerVsRect(*this, elapsedTime, &rect);
|
||||
}
|
||||
|
||||
m_Position = m_Position + m_Vel * elapsedTime;
|
||||
if (m_Vel.x != 0.0f) {
|
||||
m_State = PlayerState::Walking;
|
||||
}
|
||||
else {
|
||||
m_State = PlayerState::Idle;
|
||||
}
|
||||
|
||||
switch (m_State) {
|
||||
case PlayerState::Idle:
|
||||
m_walkAnimation->SetPlaying(false);
|
||||
break;
|
||||
case PlayerState::Walking:
|
||||
m_walkAnimation->SetPlaying(true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
m_Position = m_Position + m_Vel * elapsedTime;
|
||||
}
|
||||
|
||||
@@ -1,24 +1,60 @@
|
||||
#pragma once
|
||||
#include "Collision.h"
|
||||
#include "TextureManager.h"
|
||||
#include "Animations/Animation.h"
|
||||
|
||||
class WorldLevel;
|
||||
|
||||
enum class PlayerState
|
||||
{
|
||||
Idle,
|
||||
Walking,
|
||||
Digging,
|
||||
};
|
||||
|
||||
enum class PlayerDirection
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
Up,
|
||||
Down,
|
||||
};
|
||||
|
||||
enum class DigDirection
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
Down
|
||||
};
|
||||
|
||||
class Player
|
||||
{
|
||||
public:
|
||||
|
||||
Player(const Point2f& Position);
|
||||
Collision::CollisionRect GetCollisionRect();
|
||||
Player(const Point2f& Position, TextureManager* pTextureManager);
|
||||
Collision::CollisionRect GetCollisionRect() const;
|
||||
void Update(float elapsedTime, WorldLevel& level);
|
||||
void Draw() const;
|
||||
|
||||
void SetPosition(Point2f pos) { m_Position = pos; }
|
||||
Point2f GetPosition() const { return m_Position; }
|
||||
|
||||
void SetVelocity(Point2f vel) { m_Vel = vel; }
|
||||
Point2f GetVelocity() const { return m_Vel; }
|
||||
void SetPosition(Point2f pos) {
|
||||
m_Position = pos;
|
||||
}
|
||||
Point2f GetPosition() const {
|
||||
return m_Position;
|
||||
}
|
||||
|
||||
auto GetContactMap(){ return m_ContactMap; }
|
||||
void SetContactMap(Collision::CollisionDirection dir, WorldTile* tile) { m_ContactMap[dir] = tile; }
|
||||
void SetVelocity(Point2f vel) {
|
||||
m_Vel = vel;
|
||||
}
|
||||
Point2f GetVelocity() const {
|
||||
return m_Vel;
|
||||
}
|
||||
|
||||
auto GetContactMap() {
|
||||
return m_ContactMap;
|
||||
}
|
||||
void SetContactMap(Collision::CollisionDirection dir, WorldTile* tile) {
|
||||
m_ContactMap[dir] = tile;
|
||||
}
|
||||
|
||||
void ProcessImGui();
|
||||
|
||||
@@ -28,12 +64,20 @@ private:
|
||||
|
||||
Point2f m_Vel;
|
||||
|
||||
std::map<Collision::CollisionDirection, WorldTile*> m_ContactMap;
|
||||
std::map<Collision::CollisionDirection, WorldTile *> m_ContactMap;
|
||||
|
||||
Point2f m_Acc;
|
||||
Point2f m_Gravity{ 0, -9.81f };
|
||||
Point2f m_Gravity { 0, -9.81f };
|
||||
|
||||
bool m_Grounded{ false };
|
||||
bool m_Grounded { false };
|
||||
|
||||
bool m_DidJustDigRight{ false };
|
||||
bool m_DidJustDigRight { false };
|
||||
Animation* m_walkAnimation;
|
||||
|
||||
PlayerState m_State { PlayerState::Idle };
|
||||
PlayerDirection m_Direction { PlayerDirection::Right };
|
||||
DigDirection m_DigDirection { DigDirection::Right };
|
||||
|
||||
//Testing
|
||||
bool m_DrawCollisionRect { true };
|
||||
};
|
||||
|
||||
@@ -1,18 +1,21 @@
|
||||
#include "pch.h"
|
||||
#include "TextureManager.h"
|
||||
TextureManager* TextureManager::m_pInstance = NULL;
|
||||
TextureManager* TextureManager::m_pInstance = nullptr;
|
||||
|
||||
TextureManager* TextureManager::GetInstance() {
|
||||
TextureManager * TextureManager::GetInstance() {
|
||||
if (m_pInstance == nullptr) {
|
||||
m_pInstance = new TextureManager();
|
||||
}
|
||||
return m_pInstance;
|
||||
}
|
||||
Texture* TextureManager::GetTexture(const std::string& name) {
|
||||
Texture * TextureManager::GetTexture(const std::string& name) {
|
||||
if (m_Textures.find(name) != m_Textures.end()) {
|
||||
return m_Textures[name];
|
||||
}
|
||||
Texture* pTexture = new Texture(name);
|
||||
m_Textures[name] = pTexture;
|
||||
return pTexture;
|
||||
}
|
||||
}
|
||||
TextureManager::~TextureManager() {
|
||||
//TODO: Loop over the m_Textures to delete them
|
||||
}
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
class TextureManager
|
||||
{
|
||||
public:
|
||||
TextureManager() = default;
|
||||
static TextureManager * GetInstance();
|
||||
Texture * GetTexture(const std::string& name);
|
||||
|
||||
static TextureManager* GetInstance();
|
||||
|
||||
Texture* GetTexture(const std::string& name);
|
||||
|
||||
static TextureManager* m_pInstance;
|
||||
private:
|
||||
std::map<std::string, Texture*> m_Textures{};
|
||||
|
||||
};
|
||||
TextureManager() = default;
|
||||
~TextureManager();
|
||||
static TextureManager* m_pInstance;
|
||||
|
||||
private:
|
||||
std::map<std::string, Texture *> m_Textures {};
|
||||
|
||||
};
|
||||
|
||||
@@ -11,20 +11,18 @@
|
||||
#include "utils.h"
|
||||
|
||||
|
||||
WorldLevel::WorldLevel(Camera* camera, Rectf viewport):
|
||||
Level(camera),
|
||||
m_gridManager(WorldGridManager()),
|
||||
m_player(Player { Point2f { 0, 100 } }),
|
||||
m_mousePos { 0, 0 },
|
||||
m_viewport(viewport)
|
||||
{
|
||||
WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
|
||||
m_gridManager(WorldGridManager()),
|
||||
m_player(Player { Point2f { 0, 100 }, TextureManager::GetInstance() }),
|
||||
m_mousePos { 0, 0 },
|
||||
m_viewport(viewport) {
|
||||
// The grid is 34 x 50 big, the top center is 0,0 in world coords
|
||||
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
|
||||
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
|
||||
int actualX = x - WORLD_WIDTH / 2;
|
||||
Point2f pos = Point2f{ float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT};
|
||||
auto pos = Point2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
|
||||
GroundTileType* type = Tiles::AIR;
|
||||
switch(utils::randRange(0,2)) {
|
||||
switch (utils::randRange(0, 2)) {
|
||||
case 0:
|
||||
type = Tiles::DIRT;
|
||||
break;
|
||||
@@ -38,8 +36,7 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport):
|
||||
std::cout << "??" << std::endl;
|
||||
}
|
||||
|
||||
|
||||
m_gridManager.SetTileAtIndex(x,y, new WorldTile{ pos, type, TextureManager::GetInstance() });
|
||||
m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance() });
|
||||
}
|
||||
}
|
||||
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
|
||||
@@ -48,27 +45,27 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport):
|
||||
}
|
||||
WorldLevel::~WorldLevel() {
|
||||
//delete m_pTextTexture;
|
||||
|
||||
|
||||
}
|
||||
void WorldLevel::Update(float elapsedSec) {
|
||||
int mouseX, mouseY;
|
||||
SDL_GetMouseState(&mouseX, &mouseY);
|
||||
m_mousePos = Point2f{ float(mouseX), float(mouseY) };
|
||||
m_mousePos = Point2f { float(mouseX), float(mouseY) };
|
||||
m_mousePos = m_pCamera->TransformMouse(m_mousePos);
|
||||
//m_player.Update(elapsedSec, *this);
|
||||
|
||||
|
||||
WorldTile* selectedTile{ nullptr };
|
||||
|
||||
WorldTile* selectedTile { nullptr };
|
||||
|
||||
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
|
||||
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
|
||||
if(m_gridManager.GetTileAtIndex(x,y)->GetCollisionRect().Contains(m_mousePos)) {
|
||||
selectedTile = m_gridManager.GetTileAtIndex(x,y);
|
||||
if (m_gridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_mousePos)) {
|
||||
selectedTile = m_gridManager.GetTileAtIndex(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(selectedTile != nullptr) {
|
||||
if(utils::isMouseDown(SDL_BUTTON_LEFT)) {
|
||||
if (selectedTile != nullptr) {
|
||||
if (utils::isMouseDown(SDL_BUTTON_LEFT)) {
|
||||
selectedTile->SetTileType(Tiles::AIR);
|
||||
}
|
||||
}
|
||||
@@ -76,7 +73,7 @@ void WorldLevel::Update(float elapsedSec) {
|
||||
m_player.Update(elapsedSec, *this);
|
||||
|
||||
WorldTile* t = m_gridManager.GetTileAtWorldPos(m_mousePos);
|
||||
if(t != nullptr) {
|
||||
if (t != nullptr) {
|
||||
t->SetTileType(Tiles::AIR);
|
||||
}
|
||||
|
||||
@@ -100,15 +97,15 @@ void WorldLevel::Draw() const {
|
||||
|
||||
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
|
||||
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
|
||||
m_gridManager.GetTileAtIndex(x,y)->Draw();
|
||||
m_gridManager.GetTileAtIndex(x, y)->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
//loop over worldtiles
|
||||
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
|
||||
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
|
||||
if(*m_gridManager.GetTileAtIndex(x,y)->GetTileType() != Tiles::AIR) {
|
||||
Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x,y)->GetCollisionRect().getCollisionRect();
|
||||
if (*m_gridManager.GetTileAtIndex(x, y)->GetTileType() != Tiles::AIR) {
|
||||
Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x, y)->GetCollisionRect().getCollisionRect();
|
||||
utils::SetColor(Colors::GREEN);
|
||||
utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
|
||||
}
|
||||
@@ -134,16 +131,17 @@ void WorldLevel::ProcessImGui() {
|
||||
if (ImGui::MenuItem("Camera Info")) {
|
||||
m_ShowCameraWindow = !m_ShowCameraWindow;
|
||||
}
|
||||
if(ImGui::MenuItem("Player Info")) {
|
||||
if (ImGui::MenuItem("Player Info")) {
|
||||
m_ShowPlayerInfo = !m_ShowPlayerInfo;
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if(ImGui::BeginMenu(std::to_string(utils::isKeyPressed(SDL_SCANCODE_S)).c_str())){}
|
||||
if (ImGui::BeginMenu(std::to_string(utils::isKeyPressed(SDL_SCANCODE_S)).c_str())) {
|
||||
}
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
if(m_ShowTextureManagerWindow) {
|
||||
if (m_ShowTextureManagerWindow) {
|
||||
ImGui::Begin("Texture Manager", &m_ShowTextureManagerWindow, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::Text("Texture loading Count:");
|
||||
ImGui::SameLine();
|
||||
@@ -151,17 +149,17 @@ void WorldLevel::ProcessImGui() {
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
if(m_ShowCameraWindow) {
|
||||
if (m_ShowCameraWindow) {
|
||||
ImGui::Begin("Camera", &m_ShowCameraWindow, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::Text("Camera Position: (%f, %f)", m_pCamera->GetPosition().x, m_pCamera->GetPosition().y);
|
||||
ImGui::Text("Camera Position: (%f, %f)", m_pCamera->GetPosition().x, m_pCamera->GetPosition().y);
|
||||
ImGui::Text("Is Right Mouse Down: %s", utils::isMouseDown(0) ? "true" : "false");
|
||||
if(ImGui::Button("Reset Camera")) {
|
||||
m_pCamera->SetPosition(Point2f{-m_viewport.width / 2, -m_viewport.height / 2});
|
||||
if (ImGui::Button("Reset Camera")) {
|
||||
m_pCamera->SetPosition(Point2f { -m_viewport.width / 2, -m_viewport.height / 2 });
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
if(m_ShowPlayerInfo) {
|
||||
if (m_ShowPlayerInfo) {
|
||||
ImGui::Begin("Player Info", &m_ShowPlayerInfo, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::Text("Player Position: (%f, %f)", m_player.GetPosition().x, m_player.GetPosition().y);
|
||||
ImGui::Text("Player Velocity: (%f, %f)", m_player.GetVelocity().x, m_player.GetVelocity().y);
|
||||
|
||||
@@ -1,43 +1,42 @@
|
||||
#pragma once
|
||||
#include "Level.h"
|
||||
#include "Texture.h"
|
||||
#include "WorldLevel.h"
|
||||
#include "WorldTile.h"
|
||||
#include <array>
|
||||
|
||||
#include "Collision.h"
|
||||
#include "Level.h"
|
||||
#include "Player.h"
|
||||
#include "utils.h"
|
||||
#include "WorldGridManager.h"
|
||||
#include "WorldLevel.h"
|
||||
#include "GridSystem/WorldGridManager.h"
|
||||
|
||||
|
||||
class WorldLevel : public Level {
|
||||
class WorldLevel : public Level
|
||||
{
|
||||
public:
|
||||
|
||||
WorldLevel(Camera* camera, Rectf viewport);
|
||||
~WorldLevel() override;
|
||||
|
||||
WorldLevel(const WorldLevel& other) = default;
|
||||
WorldLevel(WorldLevel&& other) = default;
|
||||
|
||||
void Update(float elapsedSec) override;
|
||||
void Draw() const override;
|
||||
|
||||
void MouseMove(const Point2f& mousePos) override;
|
||||
void ProcessImGui() override;
|
||||
|
||||
WorldGridManager& GetGridManager() { return m_gridManager; }
|
||||
WorldGridManager& GetGridManager() {
|
||||
return m_gridManager;
|
||||
}
|
||||
|
||||
std::vector<Collision::CollisionRect> m_Rects;
|
||||
|
||||
private:
|
||||
|
||||
|
||||
WorldGridManager m_gridManager{};
|
||||
WorldGridManager m_gridManager {};
|
||||
Player m_player;
|
||||
Point2f m_mousePos{};
|
||||
Point2f m_mousePos {};
|
||||
|
||||
Rectf m_viewport;
|
||||
|
||||
// ImGui Vars
|
||||
bool m_ShowTextureManagerWindow{ false };
|
||||
bool m_ShowCameraWindow{ false };
|
||||
bool m_ShowPlayerInfo{ true };
|
||||
bool m_ShowTextureManagerWindow { false };
|
||||
bool m_ShowCameraWindow { false };
|
||||
bool m_ShowPlayerInfo { true };
|
||||
};
|
||||
|
||||
@@ -6,13 +6,12 @@
|
||||
void StartHeapControl();
|
||||
void DumpMemoryLeaks();
|
||||
|
||||
int SDL_main(int argv, char** args)
|
||||
{
|
||||
int SDL_main(int argv, char** args) {
|
||||
srand(static_cast<unsigned int>(time(nullptr)));
|
||||
|
||||
StartHeapControl();
|
||||
|
||||
Game* pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", 846.f, 500.f } } };
|
||||
auto pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", 846.f, 500.f } } };
|
||||
pGame->Run();
|
||||
delete pGame;
|
||||
|
||||
|
||||
@@ -1 +1 @@
|
||||
#include "pch.h"
|
||||
#include "pch.h"
|
||||
|
||||
BIN
Resources/animations/player/player_walk.png
Normal file
BIN
Resources/animations/player/player_walk.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
Reference in New Issue
Block a user