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https://github.com/HowestDAE/dae16-VerhulstBram.git
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Add more ores
Add weighted random distribution
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@@ -10,6 +10,29 @@
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#include "WorldGridManager.h"
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GroundTileType* getRandomGroundTile() {
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// Generate a random weight between 0 and the sum of weights
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float sumWeights = 0.0f;
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for (const auto& pair : GroundTileWeights) {
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sumWeights += pair.second;
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}
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float randomWeight = static_cast<float>(rand()) / RAND_MAX * sumWeights;
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// Find the corresponding ground tile type
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float cumulativeWeight = 0.0f;
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for (const auto& pair : GroundTileWeights) {
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cumulativeWeight += pair.second;
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if (randomWeight <= cumulativeWeight) {
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return pair.first;
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}
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}
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// This should never be reached if weights sum to 1.0
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return Tiles::AIR; // Default value
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}
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WorldTile::WorldTile(const Vector2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager, WorldGridManager* pGridManager) : m_Position { position }, m_GroundTileType { groundTileType }, m_pGridManager { pGridManager } {
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// const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
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// m_pTexture = new Texture(dirtPath);
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@@ -11,11 +11,33 @@ enum class GroundTileTypes
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Air,
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Dirt,
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Grass,
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Hard,
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Stone,
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Iron
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Lava,
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//Special
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Hard,
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//Ores
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Bronze,
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Gold,
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Iron,
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};
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static std::map<GroundTileTypes, std::string> GroundTileTypeStrings {
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{ GroundTileTypes::Air, "Air" },
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{ GroundTileTypes::Dirt, "Dirt" },
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{ GroundTileTypes::Grass, "Grass" },
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{ GroundTileTypes::Stone, "Stone" },
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{ GroundTileTypes::Lava, "Lava" },
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{ GroundTileTypes::Hard, "Hard" },
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{ GroundTileTypes::Bronze, "Bronze" },
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{ GroundTileTypes::Gold, "Gold" },
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{ GroundTileTypes::Iron, "Iron" },
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};
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GroundTileType * getRandomGroundTile();
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class GroundTileType
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{
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public:
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@@ -90,8 +112,20 @@ namespace Tiles
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{
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static GroundTileType* AIR = new GroundTileType("", GroundTileTypes::Air);
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static GroundTileType* DIRT = new RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 5);
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static GroundTileType* IRON = new GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron);
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namespace Hazards
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{
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static GroundTileType* STONE = new RandomGroundTile("tiles/ores/Ore_Stone_[0].png", GroundTileTypes::Stone, 3);
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static GroundTileType* LAVA = new RandomGroundTile("tiles/ores/Ore_Lava_[0].png", GroundTileTypes::Lava, 3);
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}
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namespace Ores
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{
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static GroundTileType* IRON = new GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron);
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static GroundTileType* BRONZE = new GroundTileType("tiles/ores/Ore_Bronzium.png", GroundTileTypes::Bronze);
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static GroundTileType* GOLD = new GroundTileType("tiles/ores/Ore_Goldium.png", GroundTileTypes::Gold);
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}
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namespace Special
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{
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static GroundTileType* HARD_LEFT = new GroundTileType("tiles/dirt/special/hardLeft.png", GroundTileTypes::Hard);
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@@ -102,6 +136,20 @@ namespace Tiles
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}
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}
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static std::map<GroundTileType *, float> GroundTileWeights {
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{ Tiles::AIR, 0.2f },
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{ Tiles::DIRT, 0.5f },
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{ Tiles::Special::GRASS, 0.0f },
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{ Tiles::Hazards::STONE, 0.025f },
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{ Tiles::Hazards::LAVA, 0.01f },
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{ Tiles::Special::HARD_LEFT, 0.0f },
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{ Tiles::Special::HARD_MIDDLE, 0.0f },
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{ Tiles::Special::HARD_RIGHT, 0.0f },
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{ Tiles::Ores::BRONZE, 0.05f },
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{ Tiles::Ores::GOLD, 0.02f },
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{ Tiles::Ores::IRON, 0.1f },
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};
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class WorldTile
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{
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public:
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@@ -137,7 +185,7 @@ public:
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private:
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void DrawSide(const TileDirection& direction);
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Vector2f m_Position;
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GroundTileType* m_GroundTileType;
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@@ -149,7 +197,7 @@ private:
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surroundingTiles m_SurroundingTiles;
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std::vector<Texture*> m_SideTextures { 8, nullptr };
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std::vector<Texture *> m_SideTextures { 8, nullptr };
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Texture* m_pAllTexture;
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};
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