Add Building, Add Hard floors

This commit is contained in:
Bram Verhulst
2024-04-18 15:39:18 +02:00
parent db83ae5e13
commit ebda39f690
17 changed files with 149 additions and 216 deletions

View File

@@ -15,15 +15,16 @@ WorldTile::WorldTile(const Vector2f& position, GroundTileType* groundTileType, T
// m_pTexture = new Texture(dirtPath);
m_pTexture = pTextureManager->GetTexture(groundTileType->getPath());
m_pBottomLeftTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/bottomLeft.png");
m_pBottomRightTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/bottomRight.png");
m_pTopLeftTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/topLeft.png");
m_pTopRightTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/topRight.png");
m_SideTextures[TileDirection::TopLeft] = pTextureManager->GetTexture("tiles/dirt/sidepieces/topLeft.png");
m_SideTextures[TileDirection::TopRight] = pTextureManager->GetTexture("tiles/dirt/sidepieces/topRight.png");
m_SideTextures[TileDirection::BottomLeft] = pTextureManager->GetTexture("tiles/dirt/sidepieces/bottomLeft.png");
m_SideTextures[TileDirection::BottomRight] = pTextureManager->GetTexture("tiles/dirt/sidepieces/bottomRight.png");
m_pMiddleBottomTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleBottom.png");
m_pMiddleTopTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleTop.png");
m_pMiddleLeftTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleLeft.png");
m_pMiddleRightTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleRight.png");
m_SideTextures[TileDirection::TopMiddle] = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleTop.png");
m_SideTextures[TileDirection::BottomMiddle] = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleBottom.png");
m_SideTextures[TileDirection::MiddleLeft] = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleLeft.png");
m_SideTextures[TileDirection::MiddleRight] = pTextureManager->GetTexture("tiles/dirt/sidepieces/middleRight.png");
m_pAllTexture = pTextureManager->GetTexture("tiles/dirt/sidepieces/all.png");
}
@@ -42,9 +43,9 @@ void WorldTile::Draw() {
//check if it's all around dirt
bool allDirt = true;
for (int i = 0; i < 8; i++) {
WorldTile* tile = m_SurroundingTiles.GetTile(static_cast<TileDirection>(i));
const WorldTile* tile = m_SurroundingTiles.GetTile(static_cast<TileDirection>(i));
if(tile != nullptr) { //Tile exists
GroundTileTypes type = tile->GetTileType()->getType();
const GroundTileTypes type = tile->GetTileType()->getType();
if(type != Tiles::DIRT->getType()) {
allDirt = false;
break;
@@ -57,144 +58,35 @@ void WorldTile::Draw() {
}
if(*m_GroundTileType == Tiles::AIR) {
WorldTile* topLeft = m_SurroundingTiles.GetTile(TileDirection::TopLeft);
if(topLeft != nullptr) {
GroundTileTypes type = topLeft->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pTopLeftTexture->Draw(m_Position);
}
}
this->DrawSide(TileDirection::TopLeft);
this->DrawSide(TileDirection::TopRight);
this->DrawSide(TileDirection::BottomLeft);
this->DrawSide(TileDirection::BottomRight);
WorldTile* topRight = m_SurroundingTiles.GetTile(TileDirection::TopRight);
if(topRight != nullptr) {
GroundTileTypes type = topRight->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pTopRightTexture->Draw(m_Position);
}
}
WorldTile* bottomLeft = m_SurroundingTiles.GetTile(TileDirection::BottomLeft);
if(bottomLeft != nullptr) {
GroundTileTypes type = bottomLeft->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pBottomLeftTexture->Draw(m_Position);
}
}
WorldTile* bottomRight = m_SurroundingTiles.GetTile(TileDirection::BottomRight);
if(bottomRight != nullptr) {
GroundTileTypes type = bottomRight->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pBottomRightTexture->Draw(m_Position);
}
}
WorldTile* middleTop = m_SurroundingTiles.GetTile(TileDirection::TopMiddle);
if(middleTop != nullptr) {
GroundTileTypes type = middleTop->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pMiddleTopTexture->Draw(m_Position);
}
}
WorldTile* middleBottom = m_SurroundingTiles.GetTile(TileDirection::BottomMiddle);
if(middleBottom != nullptr) {
GroundTileTypes type = middleBottom->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pMiddleBottomTexture->Draw(m_Position);
}
}
WorldTile* middleLeft = m_SurroundingTiles.GetTile(TileDirection::MiddleLeft);
if(middleLeft != nullptr) {
GroundTileTypes type = middleLeft->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pMiddleLeftTexture->Draw(m_Position);
}
}
WorldTile* middleRight = m_SurroundingTiles.GetTile(TileDirection::MiddleRight);
if(middleRight != nullptr) {
GroundTileTypes type = middleRight->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pMiddleRightTexture->Draw(m_Position);
}
}
WorldTile* bottomMiddle = m_SurroundingTiles.GetTile(TileDirection::BottomMiddle);
if(bottomMiddle != nullptr) {
GroundTileTypes type = bottomMiddle->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_pMiddleBottomTexture->Draw(m_Position);
}
}
this->DrawSide(TileDirection::TopMiddle);
this->DrawSide(TileDirection::BottomMiddle);
this->DrawSide(TileDirection::MiddleLeft);
this->DrawSide(TileDirection::MiddleRight);
}
// if(m_Hightlight) {
// for (int i = 0; i < 8; i++) {
// WorldTile* tile = m_SurroundingTiles.GetTile(static_cast<TileDirection>(i));
// if(tile != nullptr) { //Tile exists
// //TODO: Wow Big mess
// GroundTileTypes type = tile->GetTileType()->getType();
// if(type == Tiles::AIR->getType()) {
// utils::SetColor(Colors::BLACK);
// utils::FillRect(Rectf{tile->GetPosition(), Vector2f{50,50}});
// continue;
// }
// if(type != Tiles::AIR->getType()) {
// utils::SetColor(Colors::YELLOW);
// utils::FillRect(Rectf{tile->GetPosition(), Vector2f{50,50}});
// }
// }
// }
// }
//Tile is air, So check 8 tiles around
// Check the 4 tiles diagonally
// m_SurroundingTiles = m_pGridManager->GetSurroundingTiles(this);
//
// //check if all tiles are air
// bool allAir = true;
// for (int i = 0; i < 8; i++) {
// WorldTile* tile = m_SurroundingTiles.GetTile(static_cast<TileDirection>(i));
// if(tile != nullptr) { //Tile exists
// if(tile->GetTileType() != Tiles::AIR) {
// allAir = false;
// break;
// }
// }
// }
// if (allAir) {
// return;
// }
//
// WorldTile* topLeft = m_SurroundingTiles.GetTile(TileDirection::TopLeft); //TODO: ask if draw needs to be const
// GroundTileType* topLeftType = topLeft != nullptr ? topLeft->GetTileType() : Tiles::AIR;
// if(topLeftType != Tiles::AIR) {
// m_pTopLeftTexture->Draw(m_Position);
// utils::SetColor(Colors::YELLOW);
// utils::FillRect(Rectf{topLeft->GetPosition(), Vector2f{50,50}});
// }
//
// WorldTile* topRight = m_SurroundingTiles.GetTile(TileDirection::TopRight);
// GroundTileType* topRightType = topRight != nullptr ? topRight->GetTileType() : Tiles::AIR;
// if(topRightType != Tiles::AIR) {
// m_pTopRightTexture->Draw(m_Position);
// }
//
}
void WorldTile::Update(Camera* camera) {
Vector2f CurrentIndex = m_pGridManager->GetIndexFromPosition(m_Position);
void WorldTile::Update(const Camera* camera) {
m_pGridManager->GetIndexFromPosition(m_Position);
m_SurroundingTiles = m_pGridManager->GetSurroundingTiles(this);
Vector2f mousePos = camera->TransformMouse(Vector2f{utils::GetMousePos().x, 500 - utils::GetMousePos().y});
m_Hightlight = utils::IsPointInRect(mousePos, Rectf{GetCollisionRect().pos, GetCollisionRect().size});
if(CurrentIndex.x == 1 && CurrentIndex.y == 1) {
// std::cout << "Hey" << std::endl;
}
const Vector2f mouse_pos = camera->TransformMouse(Vector2f{utils::GetMousePos().x, 500 - utils::GetMousePos().y});
m_Hightlight = utils::IsPointInRect(mouse_pos, Rectf{GetCollisionRect().pos, GetCollisionRect().size});
}
Collision::TileCollisionRect WorldTile::GetCollisionRect() {
return Collision::TileCollisionRect { m_Position, GetSize(), ( this ) };
}
void WorldTile::DrawSide(const TileDirection& direction) {
const WorldTile* tile = m_SurroundingTiles.GetTile(direction);
if(tile != nullptr) {
const GroundTileTypes type = tile->GetTileType()->getType();
if(type != Tiles::AIR->getType()) {
m_SideTextures[direction]->Draw(m_Position);
}
}
}