mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2026-02-04 12:19:21 +01:00
Compare commits
2 Commits
8d56c747be
...
64915567dc
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
64915567dc | ||
|
|
a1a2406084 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -403,4 +403,5 @@ FodyWeavers.xsd
|
|||||||
|
|
||||||
|
|
||||||
.idea/
|
.idea/
|
||||||
/.idea/
|
.idea/*
|
||||||
|
.idea/workspace.xml
|
||||||
|
|||||||
113
.idea/.idea.Motherload/.idea/workspace.xml
generated
113
.idea/.idea.Motherload/.idea/workspace.xml
generated
@@ -10,16 +10,14 @@
|
|||||||
<option name="autoReloadType" value="SELECTIVE" />
|
<option name="autoReloadType" value="SELECTIVE" />
|
||||||
</component>
|
</component>
|
||||||
<component name="ChangeListManager">
|
<component name="ChangeListManager">
|
||||||
<list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="">
|
<list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="Add fps">
|
||||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/Engine/BaseGame.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/BaseGame.cpp" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/Assets/Player/PlayerWalk.aseprite" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Player/PlayerWalk.aseprite" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/Game/Game.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.cpp" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/Game/Animations/Animation.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Animations/Animation.cpp" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/Game/Animations/Animation.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Animations/Animation.h" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj.filters" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj.filters" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/Game/Player.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.cpp" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/Game/GroundTileTypeManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GroundTileTypeManager.h" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/Game/Player.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.h" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/Resources/animations/player/player_walk.png" beforeDir="false" afterPath="$PROJECT_DIR$/Resources/animations/player/player_walk.png" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" afterDir="false" />
|
|
||||||
<change beforePath="$PROJECT_DIR$/Game/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/main.cpp" afterDir="false" />
|
|
||||||
</list>
|
</list>
|
||||||
<option name="SHOW_DIALOG" value="false" />
|
<option name="SHOW_DIALOG" value="false" />
|
||||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||||
@@ -29,11 +27,49 @@
|
|||||||
<component name="Git.Settings">
|
<component name="Git.Settings">
|
||||||
<option name="RECENT_BRANCH_BY_REPOSITORY">
|
<option name="RECENT_BRANCH_BY_REPOSITORY">
|
||||||
<map>
|
<map>
|
||||||
<entry key="$PROJECT_DIR$" value="b406c8ffccf41d69fdf385448c8d0c2d49b2f970" />
|
<entry key="$PROJECT_DIR$" value="da8377e7a09f06e92abfba75412dc49e0cdc6316" />
|
||||||
</map>
|
</map>
|
||||||
</option>
|
</option>
|
||||||
</component>
|
</component>
|
||||||
<component name="HighlightingSettingsPerFile">
|
<component name="HighlightingSettingsPerFile">
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
@@ -52,6 +88,11 @@
|
|||||||
<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Engine/BaseGame.cpp" root0="SKIP_HIGHLIGHTING" />
|
<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Engine/BaseGame.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Game/Animations/Animation.h" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Game/Animations/Animation.h" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Game/Camera.cpp" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Game/Camera.cpp" root0="FORCE_HIGHLIGHTING" />
|
||||||
|
<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Game/Game.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Game/GroundTileTypeManager.h" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Game/Levels/World/WorldLevel.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Game/Levels/World/WorldLevel.h" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Game/main.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Game/pch.cpp" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Game/pch.cpp" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Game/pch.h" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Game/pch.h" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Libraries/SDLMain/SDL2-2.26.3/include/SDL.h" root0="SKIP_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Libraries/SDLMain/SDL2-2.26.3/include/SDL.h" root0="SKIP_HIGHLIGHTING" />
|
||||||
@@ -76,28 +117,28 @@
|
|||||||
<option name="hideEmptyMiddlePackages" value="true" />
|
<option name="hideEmptyMiddlePackages" value="true" />
|
||||||
<option name="showLibraryContents" value="true" />
|
<option name="showLibraryContents" value="true" />
|
||||||
</component>
|
</component>
|
||||||
<component name="PropertiesComponent">{
|
<component name="PropertiesComponent"><![CDATA[{
|
||||||
"keyToString": {
|
"keyToString": {
|
||||||
"C++ Project.Game.executor": "Run",
|
"C++ Project.Game.executor": "Debug",
|
||||||
"RunOnceActivity.OpenProjectViewOnStart": "true",
|
"RunOnceActivity.OpenProjectViewOnStart": "true",
|
||||||
"RunOnceActivity.ShowReadmeOnStart": "true",
|
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||||
"ignore.virus.scanning.warn.message": "true",
|
"ignore.virus.scanning.warn.message": "true",
|
||||||
"node.js.detected.package.eslint": "true",
|
"node.js.detected.package.eslint": "true",
|
||||||
"node.js.detected.package.tslint": "true",
|
"node.js.detected.package.tslint": "true",
|
||||||
"node.js.selected.package.eslint": "(autodetect)",
|
"node.js.selected.package.eslint": "(autodetect)",
|
||||||
"node.js.selected.package.tslint": "(autodetect)",
|
"node.js.selected.package.tslint": "(autodetect)",
|
||||||
"nodejs_package_manager_path": "npm",
|
"nodejs_package_manager_path": "npm",
|
||||||
"settings.editor.selected.configurable": "preferences.pluginManager",
|
"settings.editor.selected.configurable": "preferences.pluginManager",
|
||||||
"vue.rearranger.settings.migration": "true"
|
"vue.rearranger.settings.migration": "true"
|
||||||
},
|
},
|
||||||
"keyToStringList": {
|
"keyToStringList": {
|
||||||
"rider.external.source.directories": [
|
"rider.external.source.directories": [
|
||||||
"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\DecompilerCache",
|
"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\DecompilerCache",
|
||||||
"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\SourcesCache",
|
"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\SourcesCache",
|
||||||
"C:\\Users\\Bram\\AppData\\Local\\Symbols\\src"
|
"C:\\Users\\Bram\\AppData\\Local\\Symbols\\src"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
}</component>
|
}]]></component>
|
||||||
<component name="RunManager">
|
<component name="RunManager">
|
||||||
<configuration name="Game" type="CppProject" factoryName="C++ Project">
|
<configuration name="Game" type="CppProject" factoryName="C++ Project">
|
||||||
<configuration_1>
|
<configuration_1>
|
||||||
@@ -229,6 +270,7 @@
|
|||||||
<workItem from="1714026889126" duration="4211000" />
|
<workItem from="1714026889126" duration="4211000" />
|
||||||
<workItem from="1714046400732" duration="2462000" />
|
<workItem from="1714046400732" duration="2462000" />
|
||||||
<workItem from="1714372163827" duration="2962000" />
|
<workItem from="1714372163827" duration="2962000" />
|
||||||
|
<workItem from="1714459066696" duration="11199000" />
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00001" summary="Rework Tile detection system">
|
<task id="LOCAL-00001" summary="Rework Tile detection system">
|
||||||
<option name="closed" value="true" />
|
<option name="closed" value="true" />
|
||||||
@@ -318,7 +360,15 @@
|
|||||||
<option name="project" value="LOCAL" />
|
<option name="project" value="LOCAL" />
|
||||||
<updated>1713863838768</updated>
|
<updated>1713863838768</updated>
|
||||||
</task>
|
</task>
|
||||||
<option name="localTasksCounter" value="12" />
|
<task id="LOCAL-00012" summary="Add fps">
|
||||||
|
<option name="closed" value="true" />
|
||||||
|
<created>1714460546894</created>
|
||||||
|
<option name="number" value="00012" />
|
||||||
|
<option name="presentableId" value="LOCAL-00012" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1714460546894</updated>
|
||||||
|
</task>
|
||||||
|
<option name="localTasksCounter" value="13" />
|
||||||
<servers />
|
<servers />
|
||||||
</component>
|
</component>
|
||||||
<component name="TypeScriptGeneratedFilesManager">
|
<component name="TypeScriptGeneratedFilesManager">
|
||||||
@@ -339,7 +389,8 @@
|
|||||||
<MESSAGE value="Fix digging" />
|
<MESSAGE value="Fix digging" />
|
||||||
<MESSAGE value="Added Buildings Fixed rendering bugs with edges" />
|
<MESSAGE value="Added Buildings Fixed rendering bugs with edges" />
|
||||||
<MESSAGE value="Add alot of memory leak fixes" />
|
<MESSAGE value="Add alot of memory leak fixes" />
|
||||||
<option name="LAST_COMMIT_MESSAGE" value="Add alot of memory leak fixes" />
|
<MESSAGE value="Add fps" />
|
||||||
|
<option name="LAST_COMMIT_MESSAGE" value="Add fps" />
|
||||||
</component>
|
</component>
|
||||||
<component name="XSLT-Support.FileAssociations.UIState">
|
<component name="XSLT-Support.FileAssociations.UIState">
|
||||||
<expand />
|
<expand />
|
||||||
|
|||||||
BIN
Assets/Player/PlayerTurn.aseprite
Normal file
BIN
Assets/Player/PlayerTurn.aseprite
Normal file
Binary file not shown.
Binary file not shown.
@@ -2,17 +2,21 @@
|
|||||||
#include "Animation.h"
|
#include "Animation.h"
|
||||||
|
|
||||||
#include "utils.h"
|
#include "utils.h"
|
||||||
Animation::Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect): m_pTexture(pTexture), m_SrcRect(srcRect), m_Frames(frames) {
|
Animation::Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect, bool isLooping): m_pTexture(pTexture), m_SrcRect(srcRect), m_Frames(frames), m_isLooping(isLooping), m_FrameDuration(frameDuration) {
|
||||||
|
|
||||||
}
|
}
|
||||||
void Animation::Update(float elapsedSec) {
|
void Animation::Update(float elapsedSec) {
|
||||||
if (m_isPlaying) {
|
if (m_isPlaying) {
|
||||||
m_FrameTimer -= elapsedSec;
|
m_FrameTimer -= elapsedSec;
|
||||||
if (m_FrameTimer <= 0.0f) {
|
if (m_FrameTimer <= 0.0f) {
|
||||||
m_FrameTimer = 0.1f;
|
m_FrameTimer = m_FrameDuration;
|
||||||
++m_CurrentFrame;
|
++m_CurrentFrame;
|
||||||
if (m_CurrentFrame >= m_Frames) {
|
if (m_CurrentFrame >= m_Frames) {
|
||||||
m_CurrentFrame = 0;
|
m_CurrentFrame = 0;
|
||||||
|
if(!m_isLooping) {
|
||||||
|
m_hasPlayedOnce = true;
|
||||||
|
m_isPlaying = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,12 +4,13 @@
|
|||||||
class Animation
|
class Animation
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect);
|
Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect, bool isLooping = true);
|
||||||
~Animation() = default;
|
~Animation() = default;
|
||||||
|
|
||||||
void Update(float elapsedSec);
|
void Update(float elapsedSec);
|
||||||
void Draw(const Vector2f& pos) const;
|
void Draw(const Vector2f& pos) const;
|
||||||
void Draw(const Vector2f& pos, const Rectf& dst) const;
|
void Draw(const Vector2f& pos, const Rectf& dst) const;
|
||||||
|
|
||||||
|
|
||||||
void SetPlaying(bool isPlaying) {
|
void SetPlaying(bool isPlaying) {
|
||||||
m_isPlaying = isPlaying;
|
m_isPlaying = isPlaying;
|
||||||
@@ -18,6 +19,15 @@ public:
|
|||||||
m_isFlipped = isFlipped;
|
m_isFlipped = isFlipped;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Reset() {
|
||||||
|
m_CurrentFrame = 0;
|
||||||
|
m_hasPlayedOnce = false;
|
||||||
|
m_isPlaying = true;
|
||||||
|
}
|
||||||
|
bool IsDone() const {
|
||||||
|
return m_hasPlayedOnce && !m_isLooping;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Texture* m_pTexture;
|
Texture* m_pTexture;
|
||||||
Rectf m_SrcRect;
|
Rectf m_SrcRect;
|
||||||
@@ -26,6 +36,11 @@ private:
|
|||||||
int m_CurrentFrame { 0 };
|
int m_CurrentFrame { 0 };
|
||||||
float m_FrameTimer { 0.0f };
|
float m_FrameTimer { 0.0f };
|
||||||
|
|
||||||
|
float m_FrameDuration { 0.1f };
|
||||||
|
|
||||||
bool m_isPlaying { true };
|
bool m_isPlaying { true };
|
||||||
bool m_isFlipped { false };
|
bool m_isFlipped { false };
|
||||||
|
|
||||||
|
bool m_isLooping { true };
|
||||||
|
bool m_hasPlayedOnce { false };
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -20,8 +20,14 @@ Player::Player(const Vector2f& Position, TextureManager* manager) : m_Position(P
|
|||||||
m_walkAnimation = new Animation(
|
m_walkAnimation = new Animation(
|
||||||
manager->GetTexture("animations/player/player_walk.png"),
|
manager->GetTexture("animations/player/player_walk.png"),
|
||||||
8, 0.1f, Rectf { 0, 0, 70, 70 });
|
8, 0.1f, Rectf { 0, 0, 70, 70 });
|
||||||
|
m_turnAnimation = new Animation(
|
||||||
|
manager->GetTexture("animations/player/player_turn.png"),
|
||||||
|
5, 0.07f, Rectf{ 0, 0, 70, 70 }, false);
|
||||||
m_currentAnimation = m_walkAnimation;
|
m_currentAnimation = m_walkAnimation;
|
||||||
}
|
}
|
||||||
|
Player::Player(Player&& other) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
Player::~Player() {
|
Player::~Player() {
|
||||||
delete m_walkAnimation;
|
delete m_walkAnimation;
|
||||||
@@ -46,7 +52,7 @@ void Player::Draw() const {
|
|||||||
float bobOffset = m_BobUp ? 1 : 0;
|
float bobOffset = m_BobUp ? 1 : 0;
|
||||||
Vector2f drawPos = Vector2f { center.x - halfFrameWidth, center.y - halfFrameWidth + 9 + bobOffset };
|
Vector2f drawPos = Vector2f { center.x - halfFrameWidth, center.y - halfFrameWidth + 9 + bobOffset };
|
||||||
|
|
||||||
m_walkAnimation->Draw(drawPos, Rectf { drawPos.x, drawPos.y, frameWidth, frameWidth });
|
m_currentAnimation->Draw(drawPos, Rectf { drawPos.x, drawPos.y, frameWidth, frameWidth });
|
||||||
utils::DrawEllipse(m_DigDestination, 5, 5);
|
utils::DrawEllipse(m_DigDestination, 5, 5);
|
||||||
utils::DrawEllipse(m_DigStart, 5, 5);
|
utils::DrawEllipse(m_DigStart, 5, 5);
|
||||||
}
|
}
|
||||||
@@ -69,6 +75,22 @@ void Player::ProcessImGui() {
|
|||||||
ImGui::Text("Player State %s", currentState.c_str());
|
ImGui::Text("Player State %s", currentState.c_str());
|
||||||
ImGui::Text("Bob counter: %f", m_BobTimer);
|
ImGui::Text("Bob counter: %f", m_BobTimer);
|
||||||
ImGui::Text("Bob up: %s", m_BobUp ? "true" : "false");
|
ImGui::Text("Bob up: %s", m_BobUp ? "true" : "false");
|
||||||
|
std::string direction {};
|
||||||
|
switch (m_Direction) {
|
||||||
|
case PlayerDirection::Down:
|
||||||
|
direction = "Down";
|
||||||
|
break;
|
||||||
|
case PlayerDirection::Left:
|
||||||
|
direction = "Left";
|
||||||
|
break;
|
||||||
|
case PlayerDirection::Right:
|
||||||
|
direction = "Right";
|
||||||
|
break;
|
||||||
|
case PlayerDirection::Up:
|
||||||
|
direction = "Up";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
ImGui::Text("Direction: %s", direction.c_str());
|
||||||
|
|
||||||
|
|
||||||
//ContactMap
|
//ContactMap
|
||||||
@@ -138,8 +160,17 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (utils::isKeyDown(SDL_SCANCODE_A)) {
|
if (utils::isKeyDown(SDL_SCANCODE_A)) {
|
||||||
m_walkAnimation->SetFlipped(false);
|
if(!m_IsTurning) {
|
||||||
m_Acc.x = -m_Speed;
|
m_walkAnimation->SetFlipped(false);
|
||||||
|
m_Acc.x = -m_Speed;
|
||||||
|
}
|
||||||
|
if(m_Direction == PlayerDirection::Right) {
|
||||||
|
m_IsTurning = true;
|
||||||
|
m_currentAnimation = m_turnAnimation;
|
||||||
|
m_currentAnimation->SetFlipped(true);
|
||||||
|
m_currentAnimation->Reset();
|
||||||
|
}
|
||||||
|
m_Direction = PlayerDirection::Left;
|
||||||
if (m_Grounded && !m_DidJustDigLeft) {
|
if (m_Grounded && !m_DidJustDigLeft) {
|
||||||
//Check if the player doesnt come from digging a tile
|
//Check if the player doesnt come from digging a tile
|
||||||
if (this->CanDig(Collision::CollisionDirection::Left, level)) {
|
if (this->CanDig(Collision::CollisionDirection::Left, level)) {
|
||||||
@@ -155,8 +186,20 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (utils::isKeyDown(SDL_SCANCODE_D)) {
|
if (utils::isKeyDown(SDL_SCANCODE_D)) {
|
||||||
m_Acc.x = m_Speed;
|
|
||||||
m_walkAnimation->SetFlipped(true);
|
if(!m_IsTurning) {
|
||||||
|
m_Acc.x = m_Speed;
|
||||||
|
m_walkAnimation->SetFlipped(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(m_Direction == PlayerDirection::Left) {
|
||||||
|
m_IsTurning = true;
|
||||||
|
m_currentAnimation = m_turnAnimation;
|
||||||
|
m_currentAnimation->SetFlipped(false);
|
||||||
|
m_currentAnimation->Reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Direction = PlayerDirection::Right;
|
||||||
if (m_Grounded && !m_DidJustDigRight) {
|
if (m_Grounded && !m_DidJustDigRight) {
|
||||||
//Check if the player doesnt come from digging a tile
|
//Check if the player doesnt come from digging a tile
|
||||||
if (this->CanDig(Collision::CollisionDirection::Right, level)) {
|
if (this->CanDig(Collision::CollisionDirection::Right, level)) {
|
||||||
@@ -183,7 +226,12 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
|
|||||||
m_Acc = Vector2f { 0, 0 };
|
m_Acc = Vector2f { 0, 0 };
|
||||||
|
|
||||||
|
|
||||||
m_walkAnimation->Update(elapsedTime);
|
m_currentAnimation->Update(elapsedTime);
|
||||||
|
if(m_currentAnimation->IsDone()) {
|
||||||
|
m_currentAnimation = m_walkAnimation; //TODO: fix this hack
|
||||||
|
m_IsTurning = false;
|
||||||
|
}
|
||||||
|
#pragma region Collision
|
||||||
|
|
||||||
|
|
||||||
m_ContactMap[Collision::CollisionDirection::Top] = nullptr;
|
m_ContactMap[Collision::CollisionDirection::Top] = nullptr;
|
||||||
@@ -192,7 +240,6 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
|
|||||||
m_ContactMap[Collision::CollisionDirection::Right] = nullptr;
|
m_ContactMap[Collision::CollisionDirection::Right] = nullptr;
|
||||||
m_Grounded = false;
|
m_Grounded = false;
|
||||||
|
|
||||||
|
|
||||||
float t = 0, min_t = INFINITY;
|
float t = 0, min_t = INFINITY;
|
||||||
Vector2f intersectionPoint, normal;
|
Vector2f intersectionPoint, normal;
|
||||||
|
|
||||||
@@ -254,6 +301,8 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
|
|||||||
Collision::CollisionRect rect = world_tile->GetCollisionRect().getCollisionRect(); //TODO: fix this mess
|
Collision::CollisionRect rect = world_tile->GetCollisionRect().getCollisionRect(); //TODO: fix this mess
|
||||||
Collision::ResolvePlayerVsRect(*this, elapsedTime, &rect);
|
Collision::ResolvePlayerVsRect(*this, elapsedTime, &rect);
|
||||||
}
|
}
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
if (m_State != PlayerState::Digging) { //Fix for when the state is JUST set to digging
|
if (m_State != PlayerState::Digging) { //Fix for when the state is JUST set to digging
|
||||||
if (m_Vel.x != 0.0f) {
|
if (m_Vel.x != 0.0f) {
|
||||||
m_State = PlayerState::Walking;
|
m_State = PlayerState::Walking;
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ enum class PlayerState
|
|||||||
Idle,
|
Idle,
|
||||||
Walking,
|
Walking,
|
||||||
Digging,
|
Digging,
|
||||||
|
Turning
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class PlayerDirection
|
enum class PlayerDirection
|
||||||
@@ -32,7 +33,9 @@ class Player
|
|||||||
public:
|
public:
|
||||||
explicit Player(const Vector2f& Position, TextureManager* pTextureManager);
|
explicit Player(const Vector2f& Position, TextureManager* pTextureManager);
|
||||||
Player( const Player& other ) = default;
|
Player( const Player& other ) = default;
|
||||||
Player(Player&& other) = default;
|
Player(Player&& other);
|
||||||
|
Player& operator=(const Player& other) = delete;
|
||||||
|
Player& operator=(Player&& other) = delete;
|
||||||
|
|
||||||
~Player();
|
~Player();
|
||||||
|
|
||||||
@@ -92,6 +95,7 @@ private:
|
|||||||
const float m_DigTime{ 0.5f };
|
const float m_DigTime{ 0.5f };
|
||||||
|
|
||||||
bool m_Grounded { false };
|
bool m_Grounded { false };
|
||||||
|
bool m_IsTurning{ false };
|
||||||
|
|
||||||
bool m_DidJustDigRight { false };
|
bool m_DidJustDigRight { false };
|
||||||
bool m_DidJustDigLeft { false };
|
bool m_DidJustDigLeft { false };
|
||||||
@@ -101,7 +105,7 @@ private:
|
|||||||
Animation* m_digAnimation{ nullptr };
|
Animation* m_digAnimation{ nullptr };
|
||||||
|
|
||||||
PlayerState m_State { PlayerState::Idle };
|
PlayerState m_State { PlayerState::Idle };
|
||||||
PlayerDirection m_Direction { PlayerDirection::Right };
|
PlayerDirection m_Direction { PlayerDirection::Left };
|
||||||
DigDirection m_DigDirection { DigDirection::Right };
|
DigDirection m_DigDirection { DigDirection::Right };
|
||||||
|
|
||||||
//Testing
|
//Testing
|
||||||
|
|||||||
BIN
Resources/animations/player/player_turn.png
Normal file
BIN
Resources/animations/player/player_turn.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Reference in New Issue
Block a user