Files
dae16-VerhulstBram-GameProject/Game/Level.h

20 lines
290 B
C++

#pragma once
#include "Camera.h"
class Level
{
public:
Level();
Level(Camera* camera);
virtual ~Level();
virtual void Update(float elapsedSec) = 0;
virtual void Draw() const = 0;
virtual void MouseMove(const Point2f& mousePos) = 0;
private:
protected:
Camera* m_pCamera;
};